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aside from haveing a balance issue with the levels i managed to get to level 13 but damn that is too hard with in 2 minutes the computer got 400 something units that is bloody insane.
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well i must take back what i said earlier.
this game is extremely easy once you stop using strategy and click like a psycho.
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easy too beat, but you have to understand economics. The enemy nanos have to come from somewhere, so dont waste your nanos getting grey spots, go for the enemy spots when he leaves to attack or right after he gets a new spot.
btw the developer should make this game more strategy than speed....
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fun little game.
a bit too hard for my taste.
I play games to relax at work, not to get irritable and competitive.
I'm unofficially quitting at level 5.
3/5
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Wow, so much complaints for such an easy game....
Learn to RTS... You need to control the majority of neutral cell as fast as possible, even if that means leaving big cells defenseless.
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too easy...
but it was fun you just had to be quick because the computer wont slow down for you
eh 3/5 enojoyable at the time simple just get as many units as you can and let them waste their units getting the big ones then when its close to them having it take it for your own
simple simple and fun
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Hard badge should only be medium, its a very simple game, with a straight-forward strategy: build up your bots in neutrals as fast as you can, and and only go after neutral at 8 or less. Green will spend much resources weakening them for you. also, don't let them start to eat you out from the inside >.>
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2,5/5 (rated 3)
Since this is beta, I will give my feedback.
Gameplay is frantic and easy, and the whole "half" mechanic is not working - I simply click a thousand times and I win.
The concept is interesting enough so you probably don't want the game to be a mindless click fest as it is. I will list some possible solutions.
- Restrict territorial attacks so that you can only "attack" adjacent cells.
- For more strategic play, you should run a "semi" turn-based game, by adding a "cooldown" each time you attack with a cell.
You really should try this and see what happens with your design. Wish you luck.
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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
View all badges.
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Congratulations! You've just completed the Andromeda Strain Challenge! You have earned a card from our collectible card game.
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Good game. At first, I played this game for the card, but when I started playing it, it was reasonably fun. i'll keep playing till level 14 if I can. 4/5
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The first time I played this, I wasn't too impressed. It was a neat idea, but not terribly well executed. The recent revisions are a vast improvement, and I can now say that I genuinely enjoy the game.
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blueteabag for 12 first take one of the enemy nodes in the top corners then build up forces and attack ONLY the enemy
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every1 that played b4 the card and badges came out were smartbut now that the game not in the shadows anymore dumb ppl r coming and complaining
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1. build up *some* forces then attack only the enemy nodes
cuz the enemys gona take over neutral ones so let them waste their units while u create the ultimate army
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Good concept, except for one flaw: at the beginning of the game when you rush for resources, you can just attack enemies while they lose cells grabbing neutrals, giving you an easy upper hand.
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i agree with ant, the maker made it near impossible to keep up. the computer has a total of about 60 in level ten while you have about 20. if the comp was smart it would just send it all to yours -.-