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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
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The last levels are way too stacked. It is easy until 12 and then it gets stupid hard without warning. I know the challenge should increase, but less dramatically.
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Not bad, but get's pretty hard past level 10. It also takes longer and longer to beat each level. Still, it's a pretty fun game.
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This game seems to steal almost all aspects of play from the game Galcon (which is much better). Although it is not original, it's very well made and im glad someone finally turned this concept into a flash game. 4/5
Oh, it also wouldn't let me get the easy badge
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I'm going to restate the advice for 12-14: attack green. Copy the tactic that's killing you.
You still win the level if there are neutral cells. Your first attack or two should be on a neutral cell, simply because you need more generation, but then you should attack only green so that way each one of yours that dies is taking out the enemy AND getting you production, not just getting production. Let green attack the large bubbles until they're nearly dead, then take them for yourself at the lowest cost possible (I got a 70 bubble for 8 last game...)
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this game is awesome
and the levels where the enemy starts out with way more is for strategy, if ur smart then u can beat the computers strategy
10/5
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Really nice new concept for game. Multiplayer might be fun. For those who are having trouble, I found that selecting a lot of your cells and sending a lot out a once helps a lot.
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@ SandScrub
first you want to get the three smaller ones around your starter. click on the top left 8, then double click on the one to the left of your starter. then send everything to the 8 on the right of your starter. send enough to take the bottom 8, then take the 30, then the 40, then the 8 to the right of the 40 and wait until green has wittled down the 70. take that, then get the 8 to the right of the 70 and the one above it and you should be on easy street. be sure to take down the fastest producing green cells takes priority over the smaller green cells.
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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Great game, Loved it. It was very tactic demading. Would have liked to see a more aggressive AI though, i thought it was a bit of a turtle AI.
Great game all the same.
Multiplayer possiblity?
5/5
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Awesome! Really liked this one, but it could do with being longer. I was only really getting in to it when it finished.
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Fun game, especially once you realize you can drag-select groups of bubbles to send multiple units at once.
As with any game that has music, the ability to turn it off is imperative. This game does, but it would be nicer if the music didn't surreptitiously turn itself back on at the start of each level. >_>
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For everyone being stuck on higher levels (12+): Be really aggressive! It pays of. Being somewhat aggressive works fine on the lower levels, but for the higher ones you'll have to attack, no matter what.
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Okay I figured out why I can't win. They keep attacking my bubbles with 50's they attack with a 60 and they're bubble has 50 now. WTF?? Also I saw a small bubble that somehow had 105. Seriously.
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Call me crazy, but this is one of the best games I have played in years! And the best card game I can remember, for sure!
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3/5 all it takes is a lot of fast clicking and taking over the small ones really fast half the time. ignore the big nuetrals and let the enemy waste resources taking them and u take theirs while they waste their time. so i like it but too much clicking involved and a little too simple
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DOA on LVL12. I tried the cat'n'mouse that worked on lower levels....they have such a huge advantage in this level...anybody done it?
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The game should save my sound status. If I turn the sound off on one level, chances are I want it to remain off for the next.
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TO: PASS LV.5: dont try and capture any of the big bubbles until your opponent has (been an idiot) put them down to 20 or so. then you can just take them with your reserves. try and have a bubble with maxed out near each on. good luck!
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I like this game, its a lot of fun, but i'm hating how stacked the lsat few levels are, it shouldent be i start with 50, and they start with 350, just adding more and more too thre numbers makes the last few levels no fun, maybe you should try a few new concepts, if your going to make a 2nd one. Very nicely made 4/5
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a GOOD game worth a card (finally) typing ninja was SOOOOOOOOOO bad.
This is pretty good. It'd be better if you could easily pause, and if the game didn't start while the splash screen was up.
4/5.