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Last lvl... All my cells are maxed out with 39, 40, and 54. The last enemy cell is maxed out too and im waiting what it will do because it can't possibly win now lol.
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An okay game; at the higher levels, artificially inflating the difficulty by simply having the computer outnumber you heavily and constantly spam is frustrating.
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Problems with the game: No badges. No ending... the game should be renamed "The fight against cancer" or something since thats really what this looks and feels like... have cut scenes between each round with patients thanking you or something, or families morning their loved one when you lose. Would make the game way more involved with a greater purpose.
If there's a part 2 coming out, the game designer should REALLY consider this.
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Ok, to the people having problems with "strategies" or who seem to be stuck on a certain stage... what you may not have realized is that if you click your cell, then click a target cell, it takes half your nanos. BUT!! If you click click click lciclicli caslciasldic asldcilci and click like 10 times real fast, you'll send ALL of your nanos except 1. Using this... I really dont see how its possible anyone could not beat this entire game in 1 try on their first time playing.
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ahhhh level 11 is EASILY the hardest. 14 was cake, 12 was cake.
The thing that made 11 hard was that the comp would randomly just attack your first two bases instead of trying to acq. territory.... which just HOSED you for the rest of the match.
Other than level 11, which was grossly unbalanced, this is a great game and I'd love to have multiplayer plzplz.
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Good game but I have no idea how to do lvl 14...I've tried it at least a dozen times trying something different each time...they start out with 100 and you start with 30...it is just really tough
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Be quick, take as many small gray 8s as you can. The name of the game is expand as rapidly as possible, but don't bother with bigger cells. When they take over yours, don't take them back, just go for their green cells with the lowest numbers. You will rapidly capture them and be able to take bigger and bigger numbers. Must use multi-select. Just be fluid and go for what's weak. Grab from what you have close to what you're attacking for faster attacks. Beat any level easily that way. Updates please!
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Very good game but yeh - level 12 is really hard - all the rest up till then are really easy - just play them 2 or 3 times too see where the comps goes then as soon as it send units there drop unit on it to sort of starve it.
Only problem is this is not possible on level 12...
... any tips on how to beat?
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wait till green sends his cells out to conquer and strike at his bigger cells, works in 11 and in 12. also, don't send out all your cells because this invites counterattacks (which is what you should do to the other guy)
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I do think this is awesome, though. The name is lame, but the fundamental game play is great. Level design should get a lot of attention. Multiple colors, upgrade & downgrade nodes, and **multiplayer** are must haves.
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Well, yeah, obviously you can't have a computer playing a perfect game against a human. That's not fun. But right now it's too easy for me and I'd like to be able to notch the difficulty up.
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Well we don't want the AI to be perfect, if they start with 100 and you start with 20 a perfect AI would be as agressive as possible, which wouldnt make it fun. Maybe make a much better AI and even out the odds?
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fireofdragon, you shouldn't lie.
level 14 is not possible in 30 seconds. travel time prevents that. takes about a minute or so to finish.
even though said plenty of times: when in doubt, attack the enemy. Neutral cells make you lose 'units' while not costing him. So even if he(unlikely) reinforces by accident and you don't take something, it's better to damage the enemy. Quite easy to win like that.
About the difficulty: I believe i mentioned this already, once, but it'll be very difficult to make it harder, probably. It's not hard to make the AI play a perfect game. but to tone it down to give players a chance, that'll be difficult. What it should have though, i agree, is a bit more "common sense" if i barely take a huge bubble with 10 guys left, and he sits right NEXT to it in a tiny bubble with 20-something guys, he SHOULD attack and take it back...
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the technique to the game is to first get a couple of cells under control then select all your cells and keep moving them about attacking neutrlel and enemy cells. This will mean the enemy cant keep up and will lose. This tactic beats all 14 levels with ease in only 15-16 mins