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sivern, if you highlight the text there it says "hit the spacebar ten times." it's white on a white backround, sheesh.
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How the bleeding hell does "read that" traslate into the space bar? Yes, I look up the answer to number two, but there is no connection between read that and spaces.
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Red Light / Green Light is still bugged for non-webcam players.
The advice "take something literally" is unhelpful for "Circle Me"; the literal approach of circling the word "me" turns out to be TOO literal.
Fully Loaded is annoying reiteration of the "reload the game" concept from earlier puzzles; one reload should be enough.
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The game has some bugs. On the first level I know I am doing it right because my friend and I figured it out (Works on her computer but not on mine?)
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hardware dependant game is a little frustrating, in and of itself (Switch the Light and Wheel, because a techglove doesn't act like a wheel, and sometimes there aren't lights)
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Level 16 was broken. Had to switch it to French to pass. Level 23 completed itself after I did 22 (which took 3 times to load right). Had to google a few answers as I don't have the extra hardware you thought was required to play flash games. I really appreciate the concept though. I was hoping for more logic and less guessing the whim of the creator. I'd say about 3/4 of the levels were done really well, but the rest were either broken or frustrating. 3.5/5
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The idea is a very interesting one, and could have been amazing if carried out properly. I'm disappointed that wasn't the case. I'm not completely satisfied with your logic, but that's minor compared to the basic design and interface.
This game is way too biased toward having a similar hardware setup as the creator. The workarounds for those without the hardware feel more like an afterthought than anything.
Also, having to play the game in two separate browsers because of incompatibles with Firefox didn't do anything to endear it to me.
You say not to rate until the end, but this is my end of the game, as i refuse to touch it again.