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It was fun at first. Then it became too much of trial and error. Things that make sense don't work and once you've got >60 items it's just too hard. Not so much a game at that point...
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sex + corpse does not equal necrophilia, sex + tools does not equal castaration, sex + bacteria does not equal STD's...
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there needs to be a second version of this where you combine 3 or even 4 elements to make something new. like sand + metal + sulfur = gun. (sand and sulfur can make gunpowder) or human + alcohaul + bus = traveling hobo :)
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XD just finished last one was thunder bird i am happy now... i didn't even realize i had so many until i looked up and it said 111/115 i was suprised great game i want to be able to place things in my world though like a simulation
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I found a bug! at the end click the reactions history and then click the light-bulb the screens will overlap each other
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there should be like a smaller scale of this game like when u make it u can make it in the world in the game HINT:to those big game develpoers
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The greatest complaint I have for this game is that while it is a halfway impressive compendium of combinations, there's little true interactivity involved. It's like a puzzle, but with little sense of accomplishment once it is put together, due to the repetition of the task and the lack of intuitiveness in some combinations (beast + vampire = werewolf?). Once accomplished, it also has exactly zero replay value. Now, if (like Scribblenauts) you could at least put these creations into a sandbox environment to discover how they interacted with each other, there could be some entertainment value, but alas...
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Help with combinations: http://spreadsheets.google.com/lv?key=t-8d7fmkG_sXUgOTOPa7Rqg&type=view&gid=0&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
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*Spoiler*
Here's most of the combination,
Earth+fire=lava
Air+earth=dust
water+lava=stone+steam
Stone+Stone=Fire+Stone+stone
Water+Earth=Swamp
Air+stone=sand
Swamp+sand=clay
clay+fire=bricks