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earth + fire = lava
air + earth = dust
air + fire = energy
energy + air = storm
fire + dust = ash
lava + air = stone
fire + stone = metal
water + stone = sand
energy + metal = electricity
water + air = steam
metal + steam = boiler
fire + sand = glass
water + earth = swamp
fire + water = alcohol
swamp + sand = clay
swamp + energy = life
alcohol + water = vodka
water + life = weeds
swamp + life = bacteria
swamp + weeds = moss
earth + moss = grass
swamp + grass = reed
water + bacteria = plankton
life + sand = seeds
life + ash = ghost
life + stone = egg
egg + earth = dinosaur
dinosaur + fire = dragon
air + egg = bird
swamp + moss = fern
clay + life = golem
golem + life = human
human + fire = corpse
human + human = sex
life + corpse = zombie
zombie + corpse = ghoul
human + energy = wizard
wizard + energy = demigod
seed + earth = tree
human + metal = tools
metal + tools = weapons
weapons + man = hunter
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Is a very very good game, I am a huge fan of elements, and was very happy that this was so in depth. I would just like to see more action. For example, maybe another one, where once you create the elements, you can use them. like, let's say you made humans, then you can use electricity to kill them or something. that'd be funny.
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This is like in an adventure game where you can't figure out exactly how to get past a puzzle so you just use everything in your inventory with everything else, and then when something works you think 'man, there was no possible way of thinking that through logically.' It's bad game design on the odd occasion that this happens in an adventure game, except here, that bad design is the entire game, and your inventory is a couple of thousand items.
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This was pretty repetitive, and some of the combinations made little sense. There should be a way to make this less of a click fest.
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earth + fire = lava
earth + air = dust
water + fire = alcohol
water + earth = swamp
air + water = steam
air + fire = energy
life + stone = egg
life + ash = ghost (+new group: Mythical)
water + life = weeds (+new group: Primitive)
swamp + life = bacteria
stone + fire = metal
fire + dust = ash
energy + swamp = life
air + energy = storm
energy + metal = electricity
life + sand = seeds
air + egg = bird (+new group: Animals)
earth + egg = dinosaur
sand + egg = turtle
earth + weed = mushroom
swamp + weeds = mossair + worm = butterfly
life + clay = golem
fire + bird = phoenix
earth + worm = beetle
stone + plankton = shell
dinosaur + fire = dragon
storm + bird = thunder bird
worm + swamp = snake
earth + moss = grass (+new group: Plants)
earth + seed = tree
clay + fire = bricks (+new group: Civilization)
here are some of the things u can create
i got them from this website http://jayisgames.com/archives/2010/06/doodle_god.php
hope this helped
swamp + bacteria = worm, sulfur
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avatar for littlejord27
littlejord27
Jun. 23, 2010
For some reason Alcoholic + Boat does not equal Pirate...
this made me rofl XD haha
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you have to wait 2 minutes for your next idea but you still need a world, more badges, and a better song it's really annoying + if agree
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For a guide to completing the game, go to http://ayumilove.net/doodle-god-walkthrough-episode-1/. Rate up so other people can see this!
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Dear gave Dev's: I would suggest paying attention to the advice of the guys up there. There needs to be another "element" to this game. I got the BOTD and stopped playing. It didnt give me a sense of accomplishment when I got a new combination, or a new category.
Show us what were working tword please....This game type could be outstanding!