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Combine equal part:
- the frustration of adventure games trial and error
- the depth and length of a 10000 pieces puzzle
and you get: Doodle God
Seriously, this game has a good idea, and correct implementation, but the gameplay is terrible. Too many choices seem completely random, while a lot of other plausible arrangements would make sense and give out nothing. The only way to really finish this game is either through a walkthough, or incredibly painful trial-and-error. That describes a (very) bad game. 2/5
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Somethings to think about: Sex + Corpse, Sex + Fire, Steam + Human (= Gamer. Olol) Sex + Bacteria (= STDs), and Wizard should mix with everything.
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I find it humorous how you can make a boiler and bricks before any life.
Might be a problem if the game is changed to were you can observe the element's introduction into the world.
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Found this site. It was very helpful when I got stuck on some of the last ones like cigarette and frigate. http://jayisgames.com/archives/2010/06/doodle_god.php
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I would rather see an interface that shows a tree of how I got everything from everything else, rather than one screen that shows "formulae" and another section showing each element.
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ok this comment is gunna take forever if u want me too i can post every single thing that you add to each other. just ask me if u want me too
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Instead of having EVERY SINGLE COMBO listed, it should be just the unique ones. I somtimes repeat some... 4/5 favorited
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Just started, and already got alot. Getting kinda hard, the combinations. It's fun too!
I'm not cheating or anything, but I looked at some of the comments for help.
5/5
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Awesome game even tho it can be boring when it gets slow. My last one was treant, how the hell am i supposed to think of that one? life + tree= treant...5/5
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Interesting concept and enjoyable for about 5 minutes. The problem is you have an increasing number of possible combinations of elements as you discover more and more, but you also have less idea on what you're trying to create. The basics are somewhat easy to figure out, but how am I supposed to know that I'm trying to create a wizard, a feather or a frigate. Where's the fun in trying combinations that logically make sense to me but create nothing. It becomes a) waiting for the hint timer to refresh b) a game of brute force or c) looking at someone else's complete list. Interesting concept, very flawed though.
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Fantastic premise, even if it is hard to keep track of what you haven't tried. The hint system is invaluable, though the recharge period naturally tests one's patience. The game seems to have a lot of trial and error, but it's still intriguing to see how things mix and match.
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4/5 - could easily have had 5/5 if it had incorporated another gameplay element into the mix. Even if it was as simple as, like many people have suggested, adding some mechanism to watch the world grow. Tie the "development" aspect into another type of gameplay and you will have something truly outstanding.