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Go to http://ayumilove.wordpress.com/2010/06/26/doodle-god-walkthrough-element-combination-list-with-proverbs/ For the Walkthrough got the medium badge in 15 mins...
Click on + if it help. Oh and great game 10/10 Dont forget to click on + xD
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What would be ideal, is if all combinations that are possible, or have been tried between two menus in the game are open at once (i.e. the Animals and Rocks menus), then it should say on the screen "No new matches for currently discovered items". It would stop people from accidentally creating some of the same things over and over again.
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i think the game should keep the menus u have selected open if u have found a combination, especially if it was a combo u have made before.
or, they should just tell you if you have done the combination before, instead of combining the two things together and giving you something u have already done,.
its rly annoying having to open menus up again
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https://spreadsheets.google.com/ccc?key=0AvzPRcaoz7qIdC04ZDdmbWtHX3NYVWdPVE9QYTdScWc&hl=en#gid=0 Full List of every item.
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this game somehow makes addicted and fun, but actually you don't really do anything. really strange. but I like this creating and combining stuff. moar!
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if u love this, then you should try out the sequel: Doodle Devil
http://www.kongregate.com/games/Avaloid4JoyBits/doodle-devil?acomplete=doodle
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I enjoyed the game overall, but, toward the end of the game especially, I found it really frustrating that whether two elements interacted didn't just depend on the elements, but also on whether the thing they interacted to create was the next thing in its category. In some cases, I can see an argument for how this makes sense, but, for example, there's no reason why fire + bird = phoenix relies on the all of the other monsters being created. It was the first thing I tried once I had both fire and bird, and when it didn't work, I put that on my list of interactions that didn't do anything, until the hint button told me the fire and animals categories interacted, and I'd tried every other possible interaction. It makes the game somewhat unwieldy as you get more items.