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I got reminded of the line "he's so unhip, when you say 'Dylan,' he thinks you're talkin' about Dylan Thomas -- whoever he was."
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This game would be GREATLY helped by a "goal" system, where you are told a handful of potential results and have to figure out the recipe. As is, I have no idea why this game has such a high rating.
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Was fun, but having a badge that made you find all the elements really ruined it... What a grind. Maybe the next one will make use off the interesting fact that some people got completely different stuff before others, because of just some of their choices.
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There are actually a LOT of reactions. You just don't see them cause you can get all 115 without some of them. I tired brute forcing the thing, and there are many reactions and funny quotes.
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How come they didn't just make the badge a Hard and label it as an 'Endurance' badge like they did for all the other long ones.... Cause they were also easy to achieve but took forever.
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well done and all that, but i really dont see the point. its a flat out time waster, worth a chuckle or two but not so fun. 3/5
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This game started out very charming and fun, but the deeper in you go the less "Divine Being experimenting" you feel and the more "Guy trying to figure out what the developer was thinking while guy lacks telepathy" you experience instead. It's a very polished game, cute design, interesting mechanic, but either an overhaul on the hint system or a guide to what you might be making is needed. Also, I like the music but I'd appreciate a mute button too please.
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Repeated combos should really be disabled -- how am I supposed to remember if a combo has already be used, especially with hundreds of combos. If "Doodle God 2" comes with disabled repeat combos, quests/plot, and a combination (not necessarily a new element, but mostly so) for each different pair of elements, it will overall be much funner to play and last far longer. Quests/plot, I think, should be the introduction of Doodle God's experimental elements to the world, such as striking Earth with a huge rock on fire, or giving man the wheel, electricity, fire. While this requires a huge undertaking on top of this game, I think it'll be worth it -- this game is definitely creative and fun, but it's so short and limited in options.
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The game glitches up when I click too quick sometimes; it combines the two animals together and creates an egg. Really annoying.
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Drag and drop! Makes so much more sense when you drag! I was just clicking stuff. It works, but it's annoying and irregular. Bah.