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... You are just essentially watching the GameMaker’s idea of an evolutionary progression with Ghosts and Werewolves advancing alongside Plankton and Birds. The only unique part is what you combine now or later. The progression is always the same. The end is always the same. Just click, click, click, click ... then click & click some more. Some might find this "experience" great - and if so, then so it is. I would have liked, however, to have been given a description of what it was I was jumping into - not an elaborate, "you-can-build" scenario that is far removed from what this is. Colorful Squares. Pictures. Sub-menus - with more colorful pictures. Just try to combine anything & everything. No risk. No reward.
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... Nothing is further from the truth. Your decisions have NO CONSEQUENCES, and your combination choices have no effect on your progression. Your whole experience will boil down to clicking “Elements” and making over 100 Combinations. Sure, you combine these first, and Joe over there might combine those first, etc. It doesn't matter ...
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I don't understand why this game is part of a quest called: "Best of 2010". To be blunt: This isn't even a "Game". And what really bothers me the most about all of this is the Game's Description: It's utterly misleading. It markets the "Game" as one in which you can create your own rising, unique civilization. It would have you believe that your decisions are meaningful, and will lead to actual consequences ...
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I wish there was a mechanic that would show you if something would never get mixed with anything so you'd know not to try it with anything and waste your time.