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only 10 total, this is the worst, doru said 10-20 so maybe make it 20 and then 20 of each. 10 total is not enough more my play style, i liked it better with no caps. And i used my 10 up by sending in ninjas still lost, now the cell is at full hp and i cant use any specials cause its stuck at 10/10, shouldn't the 10/10 go away when the cell gets full hp again or something. please find some fix, thanks
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The cap is disabling the special parasites altogether from field 6.
And in field 8 there are some fields that seem to be "won" already, blocking progression to further fields.
Thanks for the bugreport! It should be fixed now, though it will only work after a reset (sorry for that, impossible to change once the game has created the wrong cells)
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Good job, the best thing about this version compared to the other is how the resets work. this time you actually keep your master-egg upgrades which is a huge relief compared to the previous version
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Please help me rate the tags so they will be shown. Whatever you think is the right tag (cough...idle...cough). Thanks
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I probably gonna get hated for this but I think it just necessary, special parasites (driller, corky, ninja) needs a cap on how many can be sent into one cell, I feel like just doing 10-20 (20 is fair still) is fine enough or else it just about how many specials you have at your disposal for the next cell. The fact there no limit means even the toughest cells can be beaten with no resets.
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Thanks for quick response and fix. By op I ment overpowered, since they lower by 10% each time 100 ninjaworms is enough to weaken anything in the game so far, and i get 4,1k/h.
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Game freeze when I try to build dragonworms nest, have tried different cells and the same happens each time. Also, corkys and ninjaworms are way op after a while.