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Pretty cool game. A lot like Learn to Fly, except you go up, not out. Like how you can so side missions and a pretty good game. Actual game physics could be better, but they can fix that in the sequel. 8/10.
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Hate how whenever you hit something it either: A) Flings you off in some stupid direction at a higher velocity than you were moving in the first place B) Sticks you to it.
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Welcome to game logic, where everything except you is indestructible, even small planes go on collision course, ufos surround satellites, the air is full of fuel and mechanics, there are more black holes between here and mars than needles fit into a haystack, and money is flying around from here to mars all the way.
Perhaps someone should tell NASA that they just need to start collecting all the money and gold...
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I really don't understand why you made the upgrades work the way you do. Most of the upgraded parts aren't as good as the lower level ones. Why would I pay $22,950 just to get a new head that has 800 LESS hp, the same power, 100 LESS fuel and the only advantage is 2 special slots? I get the need to allow for specialization, but most of the higher level pieces suck in a very objective and obvious way.
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If I hit one thing, and it turn my ship around. I flip sh*t lose control and rage. This game stresses me the hell out.
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I have completed all 30 missions, bought the PowerMode (unlimited durability and fuel) and then landed on Mars. Yet the Mars Reached will not get checked on the hard achievement list. Any ideas ?
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According to this game, just about every problem that the U.S. economy is experiencing right now could be solved by having machines go out and dredge Earth's atmosphere and outer space.
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Whichever weather forecaster predicted clear skies for today's rocket launch sucks at his job and deserves to be fired.
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just beat the game...then decided to see how far i could get with just the basic parts again (no boosters) and made it to mars. powermode off
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blimp driver: i think ill fly my blimp today *3 mins later* ladeda OH CRAP THERES A ROCKET ON IT IM GONNA CRASH AHHHHHHH
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What's that, you flew a rocket 13 thousand feet into the air, blew it up, and killed everyone on board?! Let's see, that'll make you 98 dollars. Good job!
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For those seeking help with hard badge: Work to unlock the "PowerMode" Item. It is incredible: Stats: Weight +0, Slots Required: 0, Head's Fuel+ 100k, Booster Fuel: +100k, Fuel: +100k, and Armor: +1000. *Note you do not need to complete all the missions to unlock powermode, just buy them out then once you have Powermode you can go back and beat them. With powermode you are basically indestructible and never run out of fuel! Enjoy!
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Fly at full speed and mid boost right square into something, continue flying with some damage. Flying cautiously and lightly touch the edge of something at half speed, blow up.....the hell
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whoever decided to use strong magnetic metals to construct the ship is a genius, no i can tag along with any other object in space...
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1. weak radar is only useful to interpret items as it's range is actually smaller than the screen's view, 2. radar should zoom out when travelling faster as seeing a red dot about .1 seconds before you hit it isn't exactly helpful....
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I'am waiting for the game with upgrades like below but with reaching 39km height and safely landing after basejumping as the main goal
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You get the "Power Mode" powerup from the achievement on the bottom right even if you haven't completed all of the missions. This makes finishing any missions left at that point quite easy!
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Strange, I flew as much as I could, I made $5000+ but when I flew until my fuel was over and used the fuel of the head to gently land, I got $12000+. So, don't use all the fuel to reach as high as you can, just use the rocket fuel and when it's over, use the head fuel to land. You will earn double the money.
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I can't get the last badge, though I reached Mars without any damage. The altitude displayed is 329965. How can I get the required 400000 then?
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So what is the point of reducing your weight if all the upgrades increase it... the idea behind an upgrade is that it weighs less not more.