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best way to get money is to wait until you lose the rocket body and then use the rest of you fuel to land safely you can double you money this way on each trip.
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one of the best things about launch games is that they tend to not frustrate, due to the fact that very little is invested by the player. sure, there's time, and a bit of a challenge, but there's always a reward, no matter how poorly the player does. there's simply very little time to feel loss between plays, and there is very little investment - basically just the click of a button. that isn't the case in this game. the sloppy controls coupled with precision tasks make this one of the very few launch games that is frustrating to play and less rewarding per effort put in by the player. also, the game is horribly slow. it is excruciating to maneuver the ship like a cruise ship on ice through the most crowded airspace known to man. it is painful to slowly exhaust the remaining fuel. when the body dies (through head-on impacts) the sight of the nose capsule giving me more time to play is not a sight that brings relief. ummm, nice upgrades, though. 2/5
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Pretty good. I'd like a little explaination about the other opions (e.g. damage reduction...) in the help section. For instance, in ISP 1, all you did to get the damage reducion was to hit something on the nose. Here, I got it once, but have no idea how to replicate. So far, 4/5. Make it more clear how to get the upgrades, & 5/5
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I really like the way it's done! Good visual and sound performance. Comfortable controls and interesting gameplay. Into Favs!