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Good game, would be nice if the effects of the upgrades were compared to the ones you had equipped, for example if it the new upgrade has less power it should be red but if the power is higher it should be green (and maybe list the difference).
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Those mission turned what was a good game into something overcomplicated since maneuvering the rocket to the checkpoints is like trying to pull your own teeth with your bare hands.
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There is so many casualties on this mission considering I have not gotten past the atmosphere and i have had over 10 crashes.
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It'd be nice that, if when I crashed into an object, I would bounce away instead of being magnetically attracted to it >.>
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It would be nice if in the information section (the i icon that shows power, fuel consumption, armor, etc) we can have the calculated outcome from power and weight (because i believe our ship power is calculated with those two factors)
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the missiondesign ruins the game. most of them feel unbalanced. why do i have to hit a balloon, waypoint that is below my position. with the gamephysics, it´s more frustrating
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speed race 1 what do I do? ? ? it just says i go too high and it ends wtf isn't that the point of a speed race? -1 point for vague instructions but still a 3/5