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this seems broken. my game wont save. I'm not coming back a third time to start from scratch again. I would have liked it otherwise.
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the only problem with these kinds of games is that they run out of upgrades so damn quickly.... make a game u could play for days , not hours!
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Idiots! I have the answer. You can reset levels by self destructing and on the results page, just click on the page to skip all the animations!
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Cargo typos:
Econom mode => Economy mode;
Refuel boosters when pick up fuel => Refuels boosters when fuel is picked up;
Increase fuel tank in cost of hull structure => Expanded fuel tank at the expense of hull strength
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There's a bug on the cargo missions, where if your body is destroyed, the weight of the cargo is also taken away, leaving you with a head that is easily pushed up to the target height. However, once you reach that height, the cargo's weight is added back in, making it plummet towards the ground.
Makes more sense if the head rather plummeted while the heavy cargo was still on board =).
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You know you can fix the lag by a simple refresh right? Takes less than a minute to remove all the lag and carry on from where you left it.
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Can't achieve 1200mph with all upgrades... Something wrong with this badge. Speedometer seems OK and shows over 1200mph. But for badge value is registered only 1073.
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I think I would like it more if it was not unplayable because of the memory leak induced lag, it just gets slower and slower the more you play it.
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i have to restart after like 5 plays, cause the levels arent deleted after i finish them and it causes huge fking lag -.- fix this please!
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2 things... As per bobsaget007's comment about the level layering, that needs to be fixed.. Secondly, there should be some way to program gravity as a function, the further you get from the ground the less gravity applies(or that's how it should be)
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Needs an out of bounds area. I literally went right after liftoff and stopped the engine. The duration and money kept increasing while my fuel is stationary like how my rocket is shaking on the ground.
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Parker, NASA has a mission to Mars!! I want you use every blimp, helicopter and plane you can find to get me those photos!
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Engine off should be a toggle, not a 'hold down to keep engine off'. It's really annoying having to hold down the engine off button as you fall tens of thousands of feet trying to land.
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Just so you know, all these top comments about all these problems made me not want to play this. Should probably get this stuff fixed quick Devs.
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This is a really nice game, I like the addition of missions. However, the rocket in the early stages is pretty much not maneuverable, making it dependend on so much luck. I hate failing missions over and over just because pretty much no way to avoid a bad combination of object on the way.
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You think the scientist would have checked the local paper to make sure they weren't launching a rocket during the World Blimp Convention and Airplane Symposium.
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Getting stuck on blimps sucks, you should roll off or be pushed. Being stationary on a big pillow certainly shouldn't blow you up. Also when I increase shock resistance the number for it in stats goes down, so that is confusing. I don't know if it's actually working or making it worse.
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Despite the progressive lag issue, I think it's a great game, and one of the few games that I've played to completion (including all achievements). Very good job!
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I made both parts of my ship collide on the ground and managed to glitch it so that I could avoid ending the mission by holding D to turn. Money and duration medals racked up.
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Well, I clicked on "hot new games", and this sad excuse of a game popped up. Let's be honest here, this game is about as hot and new as my grandfather's dentures. Try harder in the future "BarbarianGames", one day you may actually succeed in making a game! But 1/5 for now.
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Also, timer is running at less than 50% of actual time on a computer with zero lag issues (2:15 second flight time after nearly 5 minutes). Furthermore, the little bounces and tipping over doing like 700 damage is absurd and should be toned down. I realize that the rocket would take damage from tipping over, but it's not fun or realistic to have it explode from 70% health because it tipped to the side after it had landed.
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One thing that was quite confusing to me was the speed race mission. "Achieve designated vertical speed" is the description, but the actual goal is nothing like that. Firstly, you're going horizontally, not vertically. Secondly it's simply making it to a certain distance, not a speed. Perhaps this is an older description and was simply forgotten, but it's something to fix.
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To those saying "simply refresh the page" for the lag issue, well, it gets pretty annoying when you have to do it after every 5 or so launches. Besides, that is relaly not the only issue in this game. There are just WAY to many obstacles that it becomes a game of chance rather than skill. There is no way to avoid them some times since they come up on your so fast with the game zoomed in more than it should be. It reminds me of the games where you hit a penguin or whatever and bounce along the ground. The better ones have a FAIR mix of good pickups to bad ones. The ones not worth playing seem to impale you by the 3rd bounce and stop you immediately. That is what happens here with all the helicopters and blimps.