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not too much fun, hit something and either spin around on the spot or shoot of in a random direction. fix the collision bugs and an enjoyable game will remain
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This has got to be one of my favourite launch games. The concept of successfully landing again to multiply your earnings is a unique idea that makes the gameplay much more complex. The tradeoffs between various items means that not every new item is necessarily an upgrade like most launch games I've played. Loved it 5/5.
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landing on your own rocket after fuel is empty leads to possibility of infinite duration time....... shouldn't be possible
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Instead of a cramming space full of debris and ufos (thats more frustrating than challenging) you should alter the "solar panel"-gameplay. Fewer debris, but the ability to extend the panels to reduce the fuel consumption (or to produce fuel) and to pull in those, when a bottleneck shows up.
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New 'Into Space': Awesome! I remember playing this!
Several hours later: Oh, that's right. I remember playing this.
A dozen or more so hours in: Just... have... to... get... ACHIEVEMENTS!!!
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Fun game, but getting a wing of the rocket stuck on a speed gate and having it flip 180 degrees is too annoying to bother finishing.
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I do like how it shifts from the bottom being the important speed defence part and the head sucking to the head being awesome in space :)
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Am I the only one that turns the rocket's head compartment upside down when I completely run out of fuel and pretend it's a missile dropping on those dumb scientists who never give me enough fuel?
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So .. this game is super hard, until you realize that you can zoom out and get a huge field of vision, to easily avoid all the obstacles because you can see them coming 2-3x what you can normally by being zoomed in. By zoom out, i mean, zoom out in your browser.
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Exploit: If you crash and the capsule thing is still intact, you can just keep your finger on the left arrow/ right arrow keys to not end the day. You can get as much money as you want on day 1 like that.
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Lovely game. I found a bug though: I flew to Mars, into the Martian atmosphere, then I decided to go back into space without landing. I flew up for a while, then ran into a hail of asteroids travelling downwards very fast. I couldn't get through, so flew back towards the surface of Mars. The asteroids vanished at about 200k feet, and I decided to land. As I came down, Mars was covered with crashed asteroids, and I couldn't land. And there was major lag towards the surface (due to the game calculating all the crashed asteroids). Do I get a bonus for collapsing the Solar System's Asteroid Belt? Excellent game all round.
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Getting to Mars is very tedious. It's like 10-15 minutes of keeping your finger on the brakes. Apparently space is roughly as cluttered as the freeway during rush hour.
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I think it would make more sense for the engine to be toggled instead of press and hold down to turn off. Or the engine could have a toggle and a hold down some button to turn on.
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Not really fun at later levels, I get that going fast isn't the point and you apparently want people to crawl through the game spending tons of maneuvering their rocket. But it made it really repetitive in my opinion.
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You idi-fool! They're astronauts- Spacemen! They don't NEED parachutes! If anything was to EVER happen, I'm sure they could just be picked up by a friendly passing blimp!
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awesome game! just little bug report: when you do the gather-information-mission sometimes the arrow does not change when you completed one object and it stays at 0.3k or something not changing its direction when you move. else then that: sweet awesome game, loving it!