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Nice comments, but forget about the rest. Controlling it with the combination of mouse and arrow keys is horible. Am I expected to play overcross? - Altogether, it looks like a cheap remake of Toss the Turtle.
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I like the game, I couldn't stand however how items purchased for one character couldn't be used on another. I'm done after my first character
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i tried a lot of strategies with different characters and equipment, but in the end i got the hard badge with "max power smashes" equip and char (which was 10 additional smashes for me - didn't spend money so may be you can go higher).
the funny thing is i only used 2 of those to get over 700k... too much luck involved for my taste, but fun game nonetheless
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well.. if you power slam into a cannon, then point it strait up the total height i was able to reach was 100k', this was at 200k' distance... So it took alot or retrys, however obtaining 1 mill distance is possible :D
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Fun game +5/5
Requiring Kreds to get enough diamonds for anything -4/5
If you're going to require Kreds for everything, don't even give out diamonds for achievements.
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this game just feels like it has no soul-it has all the elements of a great toss game but it just falls flat-a big boring grinder that you have to pay attention to so you can swat the nerd a little farther in a split second window of time-going to play Pirate Launch to wash the taste from my brain
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Eplov: Go to Inventory and click on the items you have bought to (un)equip them. You cannot equip two items of the same group at the same time, for example Wallet Belt and Chain Belt.
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Amazing "launching" game. Just feels right to launch a geek (stress relief!). Needs improvements however... like enough ways to get enough diamonds to get the last two weapons WITHOUT Kreds!!
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it´s all about luck... after 2 hours playing, and a best distance of 513k... i had an 1,113k run, amazing... great game.
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Guys, stop complaining about it being a copy of Toss The Turtle, Toss The Turtle was a copy of penguin smash and that in turn was a copy of other games anyway. Games come genres, there are thousands of tower defence games that nobody complains are copying each other. Don't rate a game down because of the genre it fits. Rate it on whether or not is a good game or not.
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This dude sais LOLZ too much anyway the best and luckiest chances are if you get a chance to hit a berzerker he smacks you FAAAAAR!
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This game is random, bizarre, and hilarious! Granted the concept isn't particularly original, but its a very good concept for a game, and makes for good entertainment so its not even remotely an issue. Very good fun :) 5/5
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what is the name of the game? , hedgehog launch?, hedgehog launch 2? , flight of the hamsters?, oooooo now i remember toss the turtle. kindding good game sometimes i confuse art with objects 4/5
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if u whant 700,000 distance do what i"ve done : get Titi and max acuracy and control then go on strength (i had 12:13:22) with frost sword, beer belt,leather bracer and ninja headband , fire first max down then full power and rest its hits and luck :)
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this is really bad: i can only have a few items equipped....not that bad, but it won't let me equip the ones i want! i'm STUCK with an item i don't want, and can't get it off! badly needs an "unequip" command!
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Also, I would prefer if you could expand on the attributes of the characters. I have never seen games of this type with character attributes; I do acknowledge your creativity. On the other hand though, having merely three attributes does not satisfy. With more variation, the game would require strategy instead of endless grinding/farming. I find most games of this sort to involve little strategy and more grinding. Surely, many people find Toss the Turtle quite entertaining; I do, too. However, the game does turn into a grinder and lose grasp of the players' attention. Hence, try improving on grabbing the players' attention, providing a variation of choices, and make the game require strategy instead of grinding.
I gave this a 3/5 for the poorly made parts (stated above). This still has a lot of room to improve. Decent game, for now.
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My impatience might have led me to a hasty conclusion, but I think the game does not have a decent pace in the beginning. Without a good pace, less patient or first-time gamers might not continue playing; the lack of motivation deprives the player/gamer of interest and, ultimately, fondness.
I suggest, like what some other players have said, having revealed items in the shops. If you, honorable designer, have intended the mystery, then I would suggest having most items revealed while having a few "bonus" items that the player has to unlock with in-game achievements/trophies. If you hide the items, ambitious players would not have the chance to strategize and save money for better weapons. As a result of that, first-timers would have to rely on guides to have a grasp on how to beat the game. Why play a game if you only follow instructions one step at a time? I assure you: no fun comes with that.