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if u whant 700,000 distance do what i"ve done : get Titi and max acuracy and control then go on strength (i had 12:13:22) with frost sword, beer belt,leather bracer and ninja headband , fire first max down then full power and rest its hits and luck :)
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this is really bad: i can only have a few items equipped....not that bad, but it won't let me equip the ones i want! i'm STUCK with an item i don't want, and can't get it off! badly needs an "unequip" command!
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Also, I would prefer if you could expand on the attributes of the characters. I have never seen games of this type with character attributes; I do acknowledge your creativity. On the other hand though, having merely three attributes does not satisfy. With more variation, the game would require strategy instead of endless grinding/farming. I find most games of this sort to involve little strategy and more grinding. Surely, many people find Toss the Turtle quite entertaining; I do, too. However, the game does turn into a grinder and lose grasp of the players' attention. Hence, try improving on grabbing the players' attention, providing a variation of choices, and make the game require strategy instead of grinding.
I gave this a 3/5 for the poorly made parts (stated above). This still has a lot of room to improve. Decent game, for now.
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My impatience might have led me to a hasty conclusion, but I think the game does not have a decent pace in the beginning. Without a good pace, less patient or first-time gamers might not continue playing; the lack of motivation deprives the player/gamer of interest and, ultimately, fondness.
I suggest, like what some other players have said, having revealed items in the shops. If you, honorable designer, have intended the mystery, then I would suggest having most items revealed while having a few "bonus" items that the player has to unlock with in-game achievements/trophies. If you hide the items, ambitious players would not have the chance to strategize and save money for better weapons. As a result of that, first-timers would have to rely on guides to have a grasp on how to beat the game. Why play a game if you only follow instructions one step at a time? I assure you: no fun comes with that.
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Way too much RNG involved in getting higher distances. Also, making highscores dependent on buying stuff with Kreds is a dick move. 3/5.
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As there are many tower defense games , there are many toss games.... this is definitively NOT stealing an idea from toss the turtle. Bet i can find hundreds of games like this that came before toss the turtle
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You guys do realize there were a thousand other games, in the EXACT same style as this, that came out well before Toss the Turtle right? The original was something like being a polar bear who batted penguins some distance, much like this game's use of a geek. So to try and say this is a direct copy of Toss The Turtle is like calling any and all tower defense games a rip off of Bloons TD or TD Pro. Just because a game uses the same style and design, doesn't mean it's a copy, especially when it has it's own unique items, not just the fact of hitting something and trying to make it travel a great distance. Try getting some facts straight before bashing a good game.
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get more accuracy to get more power smashes ; when your char gets near the ground and you see "Hit" just click in the right moment to get a power smash... single trial means one toss
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I find it interesting that everybody thinks you can get better weapons with creds when its really just diamonds from ingame achievements
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WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the hard achievement is nearly impossible until you buy 545 extra gems. it is barely possible. more bullshit than dream world. dream world is a cool and slightly addicting game that has a ENORMOUS price thing. 1. 1 gem: 20 cents. 2. 100 gems: 20 dollars. there are 10 bonus, so it is 110 gems. 3. 950 gems: 190 dollars. instead of that it is price of 950 but there are 1200. now for this game, that ALMOST ALL KRED PROBLEMS IS: 500 diamonds: 6 dollars. yes not so expensive. 545 diamonds: 6 dollars and 54 cents approx. 100 diamonds: 2 dollars. 6+2=8. 8 dollars to be easy. 8 dollars is not the most. it is veeeeeeeeeeeeeeeeeeeeeery hard to do 700.000 mts. Tullingen, maybe you tried a lot and now, thinking that could be excellent and cannot be. :( this is strange, awful. 2/5
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Please change the diamonds netted from achievements to equal out to 500, buying an extra 100 diamonds shouldn't be 'required' to get the highest level goodies (or even the second level of goodies, which I previously had, for that matter). Granted, the goodies aren't required, but I still feel that it's silly to have to make two 'purchases' in order to make up for the poor math. All the same, a better version of toss the turtle, IMO. 5/5
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It's called a throwing game or I read in many different places.
I think it sucks you have to buy the diamonds if you wish to use the over-the-edge stuff. 3/5 because of that.
I like kong's badge's sense of achivement, but I guess I'll stick to other sites in order to enjoy the game at it's full.
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Please change the diamonds netted from achievements to equal out to 500, buying an extra 100 diamonds shouldn't be 'required' to get the highest level goodies. Granted, the goodies aren't required, but I still feel that it's silly to have to make two 'purchases' in order to make up for the poor math. All the same, a better version of toss the turtle, IMO. 5/5
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Thus far my biggest complaint is that you removed the Gamersafe login from the Kong game. I had lvl 20 chars straight through, and with the Gamersafe I could use those on other sites, when I saw kong had badges I figured I would get on my account and easily get all the badges in one go. But I guess Kong had you remove it before they gave badges (much like their gemcraft zero badge system) All in all its still a good game though 5/5 (though I think I will stick to the other sites where I can use the safe XD)
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Good game, but the problem with this game is the rounds last forever! Like if your going for that hard badge, its going to start of really fast but once you get a couple hundred thousand down, its going to seem like its taking forever. Thats why i think the weapons should really affect how far you usually can go like in toss the turtle. Here, you can sometimes go soo far and with a small weapon, but it will take you forever and you will eventually want the round to just get over with. Good game though.
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Having played this before on another site, I find that there is a serious drop in quality on this game. It is laggier, integration with Gamesafe to preserve game data across websites is gone, the challenge system has been removed, the highscores system has been removed, daily diamonds have been removed, multiple diamond sources are gone, and a breakdown screen has been replaced with a shill job. The fact that this site gets a reduction in features in exchange for a kongregate personal sale is just a poor showing all around.
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Just like tower defense games,this type of shoot-the-whatever games deserve some kind of sub-genre name.Some of the best games on kong imo.
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gotta love how the helpful stuff such as berzerkers and spiders can be so ANNOYING! I lost track of how many power smashes I've missed due to these.
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First off, just wanna throw out there that i got 152,404 feet with just the flyswatter, no items. Second, 4/5. This game deserves 5/5, but with the Kred Weapons, it's impossible to even touch the high score board without using them.
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I'd like to be able to use my stuff i bought for one character with the others, else well it's just the same progression. There's not really a point in playing multiple characters