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I think there's a bug with the Thraex Critical Boost skill. My Murmillo and Dimachaerus are constantly scoring criticals, sometimes in both strikes in a Combo, while i can't remember the last time my Thraex scored ONE during the entire Alexandrian Coliseum (with 15/15 points in the Critical Skill)... Am i the only one having this issue?
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I'm not sure what happened, but one of my 'auto' combatants attacked a person that was already killed, and after the damage hit them the person they hit went from being dead to 'defeated'
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A high speed skill should let you attack more often, not just earlier in the round. I have one guy with 2 speed (some of the equipment slowed him down) and one with 36 speed. The only difference is that the fast one goes earlier in each round and the slow one goes later. The skill is a waste if everyone attacks once each round.
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Imbalanced shield effects and skills, coupled with the fact that shield blocks make some of the fights intolerably long, makes this game really tedious and repetitive, in the long run.
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The slaves are WAY to pricey as you get higher in level, and by the time you have the money for a slave the level you were looking for you're like 10 levels higher again. Maybe balancing the slave Market prices a little more?
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Great game but when you put points into a skill you have already put points in it doesn't seem to help the skill at all.Plus my guy has around 40+ points in dexterity and his hit chance is still down in the 70's, maybe fix it so that those attributes do more for you.
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pretty nice game but i had to start over for the third time now because it doesn't save my progress, u going to do something about that? getting pretty frustrated becoz of this...
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sooooo, on auto, my gladiators are sadists....
they let the last living enemy bleed to death while bludgeoning the others which are already incapacitated
cruel cruel world
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So I power attacked someone in the face, leading to a decapitation. Yet somehow my teammate still threw his pike at her which magically made her head reappear?
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If u want to see new stuf in the shop, but u don't want to w8 for 15mins just refresh the game, and the shop will be restocked immediately
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if you are truely considering multiplayer you should really fix the issue with using shields. if you use a shield and have the counter attack skill all you have to do is block and you cant fail. the enemies will kill theirselves. that would make multiplayer flat out pointless. nerf it. way overpowered.
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The rate of hits compared to the chance to hit doesn't seem to correspond very accurately. I have around 70% chance to hit and tend to hit 1 in 2 or even 1 in 3 in some matches
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I can buy weapons that deal twice as much damage and have much better attribute bonuses than what I can get for 2nd Tier Blacksmithing materials? Useless game mechanic much?
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It's good, but really needs to be more balanced as other have mentioned. I know that the update was supposed to decrease the number of misses, but I'm still getting lots (yes I've refreshed) which is annoying particularly when you take into account 'blocks' and 'dodges' on top of that. I've had long rallies without anyone hitting anything. Wouldn't be as frustrating if combat wasn't so painfully slow.
Cash and ability points should be increased, and slaves should cost a tenth of what they currently do. You're much better off buying a level 1 slave and training them up - it's much quicker than trying to raise the cash.
It's seems like a solid game however, and fun to play. Speed it up, balance it and it could be great.