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So exactly what is the point of showing stats on slaves? You're resetting them down to base stats anyway so there's no reason for me to spend money on more expensive characters. Can't fool me that easily, I know a time sink when I see one.
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There's gotta be a bug in this game. I've come back to play this game several days in a row, but every time I do, the game data clears. My browser isn't clearing any history, so why does it do that?
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I'm really anoyed by the fact my slaves keep attacking dead people... i kill an enemy and they still attack him until they cut off all his limbs... please fix that. tnx :D
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me and my enemy both lose our legs from bleeding,so we just keep regaining MP without any use,after that the audience chooses blood so i pick blood. my character then walked to the enemy and killed him. OMG!!!!! HE CAN STILL WALK?!?!?!
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Be nice if I leveled enough to not get my a$$ kicked when I hit the 5th town. 45 speed with 85-111 attack? Let me call f*ckin Chuck Norris and let him deal with that. Also, whats with the "AI gets a crit hit every other turn"? My luck is bad, but not that dam bad. I throw spear, it misses or is blocked 4/5 times. The AI throws one, Crit shot, 400 pts of damage to my tank's head turn 1. I'm buying the best as it comes out, but my loot just can't match theirs. I love the fact that my new 5k helmet lasts maybe 2 turns before my head is rolling away. P.S. For the pole Arms, maybe an attack that bypasses a portion of armor. Level 1: 10% 2:20% and so on. Have it a tier 3 skill with 10 levels, turning your spear men into a force to be reckoned with, not just a sword you can throw.
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Jun. 01, 2012
It would be nice to know what putting additional points into different skills does ... like the Combo x2 ... seems to not benefit from extra points. It is very confusing.
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Much better than Swords & Sandals. You get execute when you target the head with a heavy attack that destroys it, and it's the last enemy alive. Best technique : cripple them. Aim for the legs or weapon arm with medium/heavy attack, and then either let them bleed to death or kill them. Another tip : don't go with blood, the loot is mostly the same.
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uhm, if enemy cut off/disable the arm of my two-wielder gladiator, *why* he can't drop the useless heavy weapon and start to punch the enemy face with the other hand?
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I clicked on the Technique ''Cure'', as i saw nobody needs healing, i clicked on ''Throw'', then i could hit myself with the lance...
Critical Hit on my self, im an emo :D
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lovely game!! i think it should be nice to have a repeat attack button so you dont have to clickety click all over again when you want to hit the same spot over and over.
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Disproportionate amount of gold earned vs the cost of new same level fighters is tiresome. Grind fests on flash games are not fun and not a great way to generate revenue, it ultimately frustrates gamers and turns them away from your product.
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lol I found a glitch.... If you have a spear thrower with healing skill , during combat you select healing skill, then you select throwing skill and you can kill your own team gladiators.....
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I like to beat an arena and buy a low level slave. then i grind until the slave is a high level. Sell the slave and make money.
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ADD pet's into it also try to fix the block thing my guy could never attack and the apponent had only 1 block and try to make multiplayer inot the game also add age to the slaves the and also add animal battles were your pet and you have to fight lions and stuff and add throwing axe skill and poision dart skill.
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I think you should switch the "left/right arms on the Dummy", to fit with the Gladiator's left and right arms. Right now they're inverted, or we have to think that we're facing them backward, which is a bit awkward.
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I don't get how, after one of the oppents are DEAD, one of my warriors will attack them later on. The DEAD one will suddenly be alive again. How?
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The fact that auto-gladiators can target already downed opponents was at first rather frustrating. But now that the game crashed because auto-gladiators don't know how to target another gladiator after they cut off both legs, both arms, and the head of the top opponent is just farcical. Fixing this would be very appreciated.
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Multi-player function wont fix the fact that the hit percentages are still bugged, opponents glitch and will get back up after losing limbs or suffering decapitation, and the market is utterly pointless. Fix one thing before you add more bugs to the system.
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So the enemy gladiator can't walk because my team cut off his leg yet he capable of intimidating my gladiators who shit their pants every time he shouts! wtf dudes! he's not gonna grow a leg so chill out! you really should make the crippled gladiators not be able to intimidate so effectively!
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Enemy's leg is crushed and gushing out blood, he's on his hands and knees, but somehow he manages to dodge me?? Does he run away on his hands?
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I love your game guys! This is kind of entertainment that makes want to go to work becaus my wife pay more attention to what i am doing then my boss.
I have only one suggestion, it would be realy nice if you give any explanation for the stats and skills. It doesn't matter if it would be "in the game" or some link site. I need to know if it is worthy to spend 10 points in combo x2 or what is bonus to block from def etc.
Thanks a lot for being aware of society voice!
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Though this is a big thing to fix, can you see if you can work on the blood effects. The blood on the ground looks good it's when blood is just shed, it's the blood in those neon red bubbles look bad-ish. Also when the legs are cut off. That's all I have against the game, rest is good.
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I would like to see an option to skip animations (interesting at first, only boring after your thousand match). This will speed up a lot the combat, which now is far too slow.
Another option to finish the game, appearing either if all members of your team or of your opponents' cannot move/attack/use abilities: seeing turn after turn of crowd appeal while bleeding to death is useful only if you have some goals to achieve. Then, it could be an option: if you want you skip direct to their death by bleeding (so you can choose from mercy/loot options), otherwise you continue playing just normal. Finally, I would like a "repeat same attack as previous turn" option for each of my gladiator, maybe linked to some easy key like spacebar. Not only this could speed up the game, but moreover, with that you could avoid clicking by mistake another limb of your opponent. SPEED UP THE GAME, 4/5 ;)
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I crafted 3 blacksmith items so far that never showed up in my inventory. I hope that stuff gets seen to, it's an awesome game otherwise.
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Okay, I've reached level 25 and cant get by about 5th ranked in Tarsus. Tell me please that answer is not to grind exp points until I'm good enough. Its a decent game but not worth grinding.
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The AI is also kind of strange when your characters are set on auto. I've found that they won't use shield bash, and will instead just stand there using crowd appeal until they are killed if their main arm is disabled. Also, there seem to be certain situations on auto when they don't recognize when an enemy is disabled and will continue to attack it even after it's dead.
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Is there a reason the computer has like 3 times my mana points?? that allows him to use deadly techniques over and over where as I can only cast them once without having to do a crowd appeal!
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Oh, the net can miss. I just saw it miss for the first time after about fifty nets. Needs to have a bit higher chance to miss.