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In-fight auto/manual control option for each character would be nice. So sick of cheering 3 characters while waiting for the opposition to bleed out.
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Level 60 is max? Kinda disappointing. As a level grinder I was hoping to max all skills on my champions making them uber-gladiators. Meh.
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So I battled my way through everything, conquered every city and I don't get anything at the end...no special item, no congratulations you're the greatest, nothing...huge let down.
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The armor is ridiculous. They get it long before I do, and it takes for ever to break crap armor! Unless of course I'm wearing it, then it breaks in 2 hits.
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LOL my main guy lost an arm during the battle, but we won and decided to kill the defeated opponents. So he jumped up and punched to death each of the three, through their thick metal helmets? Lulz he's superman
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Why have your team on auto attack? Also who else attacks the knees? It seems to be an insanely cheap strategy kinda like camping in a FPS. Not much fun but it works (unless the enemy can throw a spear but then it is just a different limb you focus on).
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Also, the cost of resetting stats spirals out of control REALLY fast. Maybe it should be individual to the gladiator?
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my sheild people early lvls spend more time blocking than anything else when on auto >.< one left and my 2 people just blocked every round till they were dead
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id like to be able to sell extra inventory items please! and when i cut off their shield arm why do they still block for 1 turn? how can u block if u dont have an arm???
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for the goals like cut 10 arms it should tell you how many times you have cut an arm so you can keep track and to see if you have cut any arms
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The loot system is useless. I never get ayhting useless and i am lucky if i get more then one weapon. The bonus loot does nothing and what ever i get i sell for less than i make winning the match!
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You know we should be able to save our characters in to our accounts for whenever were on different laptops or computers.
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That net gets really annoying towards the end of the game.... Usually one of my people is pretty much permanently paralyzed by nets.
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Game is buged, Lost torso and still is considered as a target when autoatack, lost head and magicaly got up when autoatack decided he was still a targer. 2 lost bodyparts should definately excluded from further being autoatack target because kneeling targets are considered as defeatad. i had quite a few times when choped off head guy was attacked again and got back to kneeling position with head on and was being hit untill he had 3 bodyparts destroyed or possibly because other 2 gyus were knocked out.
Would be nice if chopped off head or head with 0hp would be considered as knocked out, same with torso 0hp = defeat. Also choped off hand or leg should make gladiator to be able to fight only few more rounds untill he looses too much blood and falls (now it keeps fighting unlimited untill second body part is destroyed.
So, game needs to make more sense, but rated it 5 star anyway :)
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For clicking where to attack, the head of one enemy protrudes too high, too close to the legs of another enemy above him/her. Could they be spaced out a little more? I click the wrong one too much.
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Wow at later lv, your armors can be blow by 2-3 hits. How can you counter 3 fuking enemies focus and attack the same spot? And to top that, enemies are always be to able to attack first. What's with this game? rage maker?
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The solution to this game:
Get 3 gladiators on murmillo wih shields
put them on automatic and let them fight alone
if youre far enough in the game, with the counter attack, they should win most of battles
(this strategy has worked for me till Athenas)
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Good game, but some buggy slave AI. I'll take out one of the enemy gladiators, and he's effectively done ("knocked out" but not killed). But my allies will insist on attacking him for no reason.
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I switch to auto battle.. I watch the fight.. Good job my team, you clocked his head off and now you're going after the other guy! wait.. wait.. what? his head used to be off.. but, you just attacked his arm, so now he's got his head back on his body, and you're able to keep attacking him instead of the other enemy...? Bug.. must, make sure creator's see this comment. Please +.
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you sir should make it to where if you throw the weapon at there head and its hets it is an auto kill and the weapon should stay in the haed as the body falls down.
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2 suggestions, first make armor slowly wear away as it is getting hit, and second make two diffulculties, both the same except that in hard if ur glatator dies hes gone from ur people so u have to buy more people
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You guys should make it were if you throw your weopen, and it kills the enemy, it should show the weopen in there body.
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This is a great game the only thing i can think of to improve it is jst more stronger arm pieces other than tht its a awesome game
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I just found a glitch that then my slave died, the opponent hit him/her for some reason and my dead slave come back to life.
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Im sorry i completed the same achievement five times and i still didn't get my reward. I like the game but this requires ALOT of improvement.
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add in character psychology, eg: my support need to stop gaining mana and start attacking unless his teammate got below 20% mana, or priority target: (head,torso), or priority enemy (right, left, mid)
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some auto battle options would be nice like speed and what attacks to use. and why do my guys attack people that are already dead or down