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As for mercy vs kill, I think it's not as important as some people are saying, but yes...loot is a large portion of your gold income. But by halfway through the game you'll have 50k gold you can't spend until much later cities, and MP is probably more important. Also, later on, drops fall off to almost nothing. Sometimes even taking the extra loot option will give no drops at all and the gold is less important. My advice would be, mostly always do whatever the crowd wants for the MP boost. An extra round or two of special attacks is more important than the extra gold, and later on gold is MUCH easier and faster to get than MP gains.
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Focus target on glads you can eliminate. If they shield, just attack somebody else. If they have too high health, just take out their weapon so they can't fight back. Self healing and dodge/block builds try to allow you to outlast your opponent, but heal/dodge/block doesn't evade as much damage as simply killing your opponents or removing their weapons. So kill or disable them fast and move on. When you fight those annoying block teams, just kill/disable whomever you can and work the rest down over time. When it's 3 vs 1 in your favor and you do 4 times as much damage, even if you miss 75% of the time, you'll still win.
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I think will be better if armor will absorb fixed amount of damage.
Also why you can't miss part of body you aimed and hit another part?
And why gladiators not stay closer?
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As for build, I think there are several valid options, but pesonally the best option I've found is ALL 3 glads as dimachaerus, with enough speed to always go first (40-50 by athens, less earlier) and everything else into strength. Get two weapons, and spend skillpoints in the 1st 3 tiers. Skip blood rage. Buy best weapons you can. Worry less about armor. The goal here is to do enough damage FIRST to kill one glad, so that it's 3 of you vs 2 of them before they act. The remaining 2 can't kill one of yours, so next round it becomes 3 vs 1. Then you win. And you win FAST so if you do need to grind, it doesn't take long.
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Boring flash game. Grinding and donation oriented with tons of issues. Why should i donate any money for better gear or more gold if i still have to grind my level to reach towns where i can buy decent gear or use the blacksmith decently? Pointless... Why should i donate to ANY flash game that will be forgotten in like 1 month with tons of awesome real games around? Rows are useless, level up is slow, why level up AND mp level up?? Drops aren´t accorndigly to level, too many features and details, shops sucks, gear sucks, blacksmith can make useless gear for player and there should be a choice of what should be crafted (chest, helmet, hand, feet, shield, polearm, single hand weapon, two-handed weapon) "classes" tree should be balanced. The game is miles and miles away from sonny (1 and 2). Flash games should be simple... Graphics and playability could be improved!!!
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i now find the game quite reptiive it was really fun in he beginning but just loses its flre if there was a story in he game or other extra features to make it less dull and less strenuos would be good
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for all of the ppl who said its hard to get money,in the second city u get like 200 gold each round,so just keep playing so u get more gold! :D
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Don't waste your time buying high level slaves. You can only use 3 at a time, and there's no need for more because respecs are only 1000 gold. Get a team of 3 early on, and stick with them. Don't pay stupidly high amounts of gold to buy more and then get stuck dividing up your xp across them. 3 on your team, no more no less.
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Now that I'm 7/9 of the way through the game, I'm finding that a lot of complaints and advice people are giving in the posts is invalid. The gold problem is nonexistent. Just keep playing and you'll have more gold than you can spend. The grinding and build advice....not so much. Right now my glads are levels 31-34 and I'm beating teams full of level 47+ glads in Athena consistently. If you need to grind excessively, try changing your build instead.
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Oh wow you remember the thing i said about a.i crowd apppealling well i litreally got stuck both enemies and my own gladiators spammed apeal crowd foreve
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DooM Ace is right, the slave stats shown before purchase are totally unrelated to the stats after purchase. Considering she has one weapon that doesn't augment stats I doubt gear is the issue.
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How is it that a team of a single guy without much armor is somehow higher ranked than a fully stocked team with armor covering every body part?
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it seems a real mistake to make it essentially impossible to get the weird "metals" for the blacksmith. as far as i can tell, you can only get 2 for playing the first location or possibly the entire game. 4/5 .
Too much grinding too. 3/5 . the tutorial only explains the common-sense part of the game, ignore things like "row" which i still have no idea what it does. 2/5
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I would be great if we could redistribute stat/skill points be4 accepting them after advancing to the next level. I sometimes accidentaly spend my skill points wrong and can't make it up.
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does this thing have an auto-save or do you have to save it yourself? couldnt find a place to hit save yesterday, so i assumed it saved auto, but when it wouldnt load today...
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I wish you could scroll up and down the entire list of gladiators in that town. After you defeat a certain number of enemies there is a cutoff point where you can no long go below and try the fights you might have skipped.
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the slave market has buggs i just bout one that said it had a strength of 13 but when i went to look at it after i bought it only has 10 S
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After /decapitating/ his opponent, my gladiator proceeded to dismember and disembowel him.
What I imagine his mentality was? "I'll kill you so hard you'll die to death!"
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jsut a suggestion but when a team mate is downed and cant attack how about crowd appeal goes towards teamates that arent down
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This is a pretty bad game - the fights are often a forgone conclusion from the middle, and you have people without limbs who you still have to tell what to do with no way to fast foward. However, this is a minor gripe - the main problem is that the game seems good at first but the difficulty curve is ridiculous - I went from winning with barely a scratch to getting my entire team wiped out before I could get a hit in, in the space of one fight. Seem like they have made it so you get sucked in and then the only way to progress without major grinding is by paying. Loot is dropped so irregularly, it's not worth going for anything other than extra xp. Items are too expensive, not to mention the slave which are so far out there that the only way to get them would be to pay real money. Didn't you playtest this? A rare miss from Bezerk, seems like a game designed to make money rather first then be a good game second 2/5
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A very solid 4.7+ Very much like swords and sandals, but is a more 'Free' version. Despite the learning, and difficulty curve, i have found it to be quite enjoyable. I personally, would enjoy to see this become a series of games. and needs acheivements.
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Strange bug, fight was in a stalemate, just waiting for the last member of my team to bleed to death but opposing forces were continuously beating on an all read dead member