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You know, in ancient arenas they used to release wild animals onto the grounds if the fights went on too long, here players are stuck watching a series of Thraex fail to bash through the helmet of the final Murmllo on a team for almost an hour! BLOCKMISSDODGEMISSBLOCKMISSDODGEDODGE. I am bored with this even playing two other games simultaneously. With the money spent to develop this you could have bought the rights to an entire franchise in the gladiator genre of flash games like "Swords and Sandals", which has better flow and a shop interface without small, bland, generic, unhelpful, navigation icons. Your slow, unskippable attack animations look and pace nothing like real-life combat, and the plot includes such bizarre naming conventions as the championship match with "The Cerebrus Hooligans". Less than epic.
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CAN I HAVE UR ATTENTION PLSS!!! I noticed so much rebalancing needed........... 1ST it would be best if the EQUIPMENTS would be removed in buying slave in the market, their attributes are confusing ........2ND Still need improvement on INFORMATION IN HIT Ratio.i had these SITUATIONSSSSSS when the information says that my HIT RATIO is 99% OR A BIT LOWER, but it MISSED for 2 OR MORE MY consecutive attacks........3rd It would be helpful if you put INFORMATION on how much amount of damage,eva,crit rate and etc will increase for each skill point we put...........4Th i would be INVINCIBLE if i allocate most of my points on DEFENCE and i have COUNTER ATTACK BOOST SKILL,BLOCKING RATIO IS TO DAMN HIGH and the last but not the least......................5th OUR GREATEST ENEMY HERE IS BOREDOM,,people die here beacause of very repititive actions,, there are no place to be explored,, maybe add some minigames or something like it.
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Extra points for Skills and Techniques, lower prices for slaves, obtain more GP, Lower amount of armor thresh-hold, balance the loot system for battles, let us choose what we want for our Bars, and of course balance the item's in the Shops. All that would be nice. OOOh and potions.
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Ok one enemy is dead and the other one's gonna bleed to death, let's all attack the dead guy until the other one dies!!
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Suggestion, If my arm gets hurt when i have a single weapon (no shield) I should be able to switch arms, (for MP or -damage modifier). If shield is on other be able to drop shield. also maybe a skill on stemming the flow of blood loss, call the skill "Rub dirt in it"
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I would like to be able to read what for example weak, medium and strong attacks do, in case I forgot it (which I did...)
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really wish the AI would stop attacking the dead bodies and stop using crow appeal when then have full mp and no injuries
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shields and by extnetnion the shield skills are severly under powered. make the block chance higher, or make the protect skill protect both team mates could make the shields much better to use.
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you really need to fix the daily reward , although the update states you have fixed it I got coins as a reward, I was about to get my gold award!
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I want to be able to load my game from gamershafe here in kongregate and battle online like I do for so many days now! What is the point of playing here if I have to start over?
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You need to lower the chance to miss. It is really annoying when you miss a weak attack 5 times in a row. Like if you agree.
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Add different monsters(with different limb weakness places) to spice up the game, maybe call it monster hunting (a monster can take the place of three fighters), it should be hard like a boss battle and if u win you get massive gold or loot or something.
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Also, when on auto for the characters to fight, they often attack a dead character and kill them again and even bring them back to life...That needs adjusting...
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I don't know if this has been pointed out, but I clicked the 'delete all' button, or whatever it is to clear your game. My characters and arena progress restarted, but my 'goals' were already marked as completed.
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starts out with speed metal and brutal killings in the intro? this game won a 5/5 from me before i even started playing it
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It really needs a way to sort armors, such as by the type of gear and also the armor given. Also the same with weapons, by one handed and two handed or the type of weapon such as polearm and swords. Then by attack. The stats we can determine from there basically but be nice to be able to not have to sort through everything trying to find an item you want to put on a new character.
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The AI stilll needs work... I have on many occasions found my gladiators attacking someone who was already down while cheerfully ignoring the ones that are wounded but still active. I've also had my gladiator with a shield and disabled weapon arm do nothing but crowd appeal when they possess the shield bash skill.
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Great game, one thing that I kind of found a bit bugged...
If my character in the middle got one her legs chopped off... and I win the fight, and I get to choose Mercy or Blood... and then I choose Blood... my one-legged character will RUN up to the enemy gladiators and execute them all, hopping between them... on her one leg. It's funny, but probably unintended?
Overall great game though, 5/5
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There seems to be a bug when you put all of your gladiators on auto.
in a 3v3 my team killed two members of the opposing party, the remaining member just kept blocking, them my team started rekilling the first two that were already dead.
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Tip for Money......get slave from londinium level them up then sell them......dont complain for money......there's many tactics
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also, it would be nice to be able to pick and choose what the blacksmith makes for you instead of feeling like your gambling every time you go to him
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i just completed the first coliseum and moved onto the next expecting better weapons, armor, and slaves... but i got the same shop and a slave trader that must really like keeping his slaves because he has them marked for 10000+, i think this is a huge flaw that is holding the game back from upgrading and keeping the game interesting maybe work on those aspects and add storyline and a blacksmith that doesnt require you to pay.. just some ideas
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Its a bit unbalanced when enemy NPC's can go straight into a blocking stance right after an attack- while we can't ... another thing I don't get is 2 of my characters has 50 dexterity, the other has 33 dex. the one with 33 dex never misses, while the 2 with 50 dex tend to miss all the time.
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By the way, in case you're wondering about the cutting arms off and such,
It requires a "Strong" attack in order to cut off a limb, and it must be the killing shot.
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The crowd asks for blood ! And I being the sporty gladiator decides to pamper them despite the fact that one of my legs is chopped off. Luckily I mastered hopscotch at an young age.
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Also found another bug. In Nicomedia, one of the goals is to "Vanquish all teams." By that reasoning, I would assume it would be to beat all of them. Well I did. Never got the "goal" completed. Also, perhaps adding a counter for when you have to do something a certain number of times, so you know how many you have left. Such as "cutting off 10 arms".
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Sorry for double commenting, but is it just me or when you go to the skill screen, does it say (in the little box underneath your name) that you have a few thousand health/MP? On my new level 3 character, I apparently have 528,800 health.
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I really enjoy this game, but you SERIOUSLY need to increase the hit ratio. When I'm missing nearly 50% of the time or more, it is kind of unrealistic...
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If you like it on Facebook or complete goals and then you erase your progress, you can't get those bonus again as it appears already completed.
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I smash my huge weighty hammer down on my opponents puny little shield with an incredible force. Screw logics. She blocks it.
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great game but think there's a bug. In Tarsus the goal of winning without losing a gladiator I can't seem to get it. I won without any loss and killed the enemy easily