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I decapitated an enemy, and then my gladiator set to auto attacked the enemy again to put her head back on. It's a miracle!
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When My lead gladiator lost a leg, my other two won the match. The crowd called for death, so my lead gladiator hopped around on one leg killing all three opposing gladiators. I'm sure this is an error, maybe another gladiator should deal the killing blows in the situation.
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this isnt even the most recent version of the game. the one on a diff site i know of already has multiplayer and daily rewards
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Well I just got defeated by a gladiator without a leg. Watching his execution animation running with just one leg was pretty hilarious though XD
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Overrated game. Clear lack of polishing if you read all the complains. Just because its Berserk doesn't mean it automatically deserves 4-5 rating. If the developers would start working on what the top comments are suggesting, I can easily see this game achieving (deservingly) 4-5. But at this stage, its grossly overrated. Lets face it.
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Correction: It seems that if you damage an arm and drop its health to 0 (i.e. not as a result of bleeding) then it's still functional for the remainder of the battle.
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Sweet game. Multiplayer would be nice or at least live battles. Some elements similar to Sonny or Monster Den would be sweet too. Also it would be nice if players could customize their character a little further and had evolving weapons to fit each individual player style.
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Here I am... stuck in an infinite loop. Since both my AI and the enemies AI have decided to do nothing but shield bash each other. Both of them healing more damage than they take. Please fix this. Maybe a certain set of turns per match. Whether it's an instant loss for you or the team with most attached parts left wins or something.
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to ClkwrkDragonfly: I've had the same problem. In addition to a few other similar challenges, such as "Win 3 combats without losing a gladiator.". Hopefully they can get this fixed because I want to get every goal.
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Hmmm... seem to be having an issue with the goals in the Tarsus Coliseum, specifically the one that says: "Win a combat without losing a gladiator" I've won a few without losing a gladiator, in fact a couple without the enemy getting through my armour, yet I've not gotten that achievement. Anyone else having similar issues?
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I just bought the health boost talent thing and my health did not boost, it seems the leveling system does not work, only the gear changes things.
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It is the most annoying thing when an AI with a sheild has Sheld Bash. They do it again and again and again, and you can never land a hit on them! And, later in the game, they have the MP to Bash for 10 rounds in a row! It gets rediculous!
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Good game at first but then it gets boring cause it the same thing over and over again. You should be able to control you person not just telling him/her what to do. 3/5
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Anyone else want to see a hardcore mode where death is permanent and your gladiator's limbs stay gone if they're severed in a fight? BECAUSE I DO! :D
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im getting a bit frustrated after about 2/3s the way through the game. I have a huge defense (suffering all other attributes) yet, get hit just as often as someone who has low defense. I use block on my sheild, get hit more often than not. yet when i attack (even on LOW with dexterity being upgraded more than anything else) i get blocked regularly. seems your "system" is built for your AI. this comes back to other peoples remarks about "what the points actually do".
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a leg out from under them. This may bring about a need to able to throw ANY weapon, difference between throwin a spear is that a spear is MADE for throwing, thereby more accurate, and CAN do damage in the rear row. Weapon throwing when your leg is wounded may be a last ditch effort on your part... or a skill that lets you throw daggers, and not be a helpless paraplegic bleeding out on the battlefield.
That being said, I think this is a great game, and I really would not mind a more conventional RPG dont to this exact tune.
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I wouldnt mind seeing a small % chance that my swing hits... but not in the location that i intended. Since this is a combat simulation type game, i feel this would simulate the chaos of combat. If the guy on the business end of the sword sidesteps, theres a chance i glance a shoulder or limb, instead of his head. This would also prevent focused fire on individual limbs to incapacitate NPCs quickly. If they are two-handing a massive mace, i take out an arm, anything else, i beat
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i cut off a guys arm and leg and they lay in a pool of their own blood and the crowd asks and the crowd asks for mercy they are a bit sadistic aren't they
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its annoying for me to execute them, when it clearly says i get some sort of weapon or something, and come out with nothing....god its like welfare all over again