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Just a little thing you may not have known. It seems that when the character at the victory screen makes a thumbs up, it's mercy and thumbs down it's death, it was actually the opposite in ancient Rome. Just thought you should know.
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so i've fought in tarsus and never lost a gladiator and it still never recognizes the achievement. either give us more details please or fix whatever is wrong with the achievement.
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I've yet to see the opponent miss an attack. Half the time even my weak attacks miss but the opponent never misses their attacks.
Please fix this
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why does the sound adjustment not allow for muting? i would say thats really the only thing id have to say. and maybe a full screen option if possible?
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It would also be nice if you could choose what the blacksmith makes for you, from your metals, than to gambles the outcome.
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@ chez - criticals. Throwing apparently greatly increases the chance. Combined with stats and other modifiers, they do obscene damage. Blocking and prioritizing their arm can help.
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wow this is bs, I had 2 levels 17 with a level 16 for my team, and now the data is gone, and I just played last night..
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I think the game is great and I am glad to see that many comments and/or complaints about the game have been looked at by Bezerk Studio. My objective is to help, one such thing is that when you see the damage a combatant does you will notice that once you get in the battle they can do massive amounts of damage instead of there intended damage. I am currently facing 3 such combatants that all have around 60-80 damage they can do, yet when I battle them the two with two swords in their hand each do somewhere around the regular amount of damage. But my concern starts with the third person, being a spearman that has the throw ability, can do 250 damage when he throws the spear. He does it very frequently, and as he is supremely lower than me when considering dexterity vs defense it surprises me how many times it hits my characters. They do have a higher strength levels than my characters, but lack dexterity and defense, unlike my characters. That is my complaint and I hope you can help me.
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my guy just attack a decapitated person and her head reappeared is that normal..... because i dont think thats possible unless they have super powers! anyways please fix that if u can i know its not a necessary adjustment like i can live with it but i would rather my guy attack the person who is still alive not the dead one. I had my guys on auto attack not manual btw.
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I say that there should be more ways to get the crafting bars, like a daily bonus for dedicated Kong players. And also achievements. 9.75/10
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i wish that when i was playing the game wouldnt glitch my guy so that he is in the middle of the screen and says he hit but nothing happens and then he is stuck there would u please fix this? or is this a bug?
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I like the idea but the game needs some tweaks such as deleting all data should do as it says and "delete ALL data" including the city goals and when you buy slaves you should be able to rename them also when you look at an enemy before starting the battle we should be able to see what armor they have and were for now this game is a 3.5/5 from me.
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I love that they can autofight. It makes the game more strategic and less tedious. Once I choose Blood at the end of a fight, I don't need to see the execution animations. Skipping them would save time. (Or a setting to give me that option.)
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You would think that it would pretty much be game over once you've had your arm chopped off, but these guys persevere. "Tis' but a flesh wound!"
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Great concept, but could use some work on the finer details. For example, I'd like the game to remember on reload that I switched all sound off before assaulting my ears with that berserker's yell. Still enjoyable overall though!
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Might I suggest adding different animations for different weapons of the same category? For example, the Trident getting a different animation than the Halberd.
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my main guy gets his leg cut off. I win the battle, and choose to kill the enemy. Somehow my main guy hops up on his one leg and decapitates them, then hops back to the same spot with 1 leg. Bravo. XD
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So when did you start losing 20% of body health instead of 10% for limb health dropping to 0. I understand limb removal being at 20%, but it being the same for a missing limb to a useless limb seems far fetched. Please consider changing this back to the old way.
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I didn't like my setup, so I felt I needed to start a new game. Not a huge deal, but I don't think it's ideal. So I restarted, but it kept my city goals, so I can't get the rewards again.
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Could use some way to keep track of your goals. like how many do you need to complete. and some "overall" health bar of some sort. these individual healthbars are cool but some estimated overall would be great:) Maybe i'm just missing out on something, but should give us some reason to get other fighters beyond the first 3.. 4/5 so far:)
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Hey why don't you guys try this in the next fix: after choosing technique or attack we would click in the enemy we want to attack and then the body parts would show up
because sometimes it's very hard to click when there are 3 body parts display so close to another one
sorry for the bad english