Under rating threshold (hideshow)
It would be nice to have damage flashes in grey for armor damage and separate flashes in red for personal damage, as well as some way of telling which part is bleeding how much. I agree with several other previous commenters that progress towards awards should be displayed somewhere. The damage requirements for limb severing and disembowelment should be clear, and not vague levels of severity. Certain limb severings should prevent more actions; for example severed legs should prevent dodging. Certain severings should also make it easier to hit other places; for example if someone doesn't have a left arm it should be easier to hit their body because there is no weapon or shield or arm in the way. Perhaps a realism mode where injuries stick around more permanently, weapons and armor break and stay broken, etc.? I think you have a special game here which has the most potential I've seen in a very long time, and so I'm going to rate it 5/5 in good faith that you'll keep improving it.
Under rating threshold (hideshow)
This is a great game overall, but it has a few annoying flaws and could definitely do with some other non-necessary but certainly helpful additions. The slave market is still buggy, and the blocking stance granted by the shield block ability is buggy too. Enemies enjoy the full amount of blocking turns, but the player's allies only get the blocking stance until their next turn, regardless of what the tag says.
Under rating threshold (hideshow)
Its pretty cool in the beginning, but turns into grinding after 4th City, which i guess will become worse with every consequential city.
Under rating threshold (hideshow)
Hmm..This is quite odd, It seems that if you have a partner on auto they will still attack a disemboweled enemy. I had all my team on auto, one of them disemboweled a enemy, then they attack at his arms till the enemy eventually bled out. Just a little bug I thought I should point out. Still a great game 5/5!
Under rating threshold (hideshow)
ok, i dont know if im the only one with this problem but my teamates over the past 3 days have attacked an oppnent who already is without a turn.
Under rating threshold (hideshow)
@JimJ6: It doesn't seem to be a chance to decapitate & such, its just that you need to overkill the limb by enough. I don't know the exact number, but it seems to be about 30% of the limb's HPs. So if a head is down to 50/500 health, you'd need to overkill it by 150, which means the last hit has to be 200+ 30% is a guess, but its somewhere around there.
Under rating threshold (hideshow)
No matter what I do, I can't achieve the Tarsus goal "win a bout without losing a gladiator". My completioner's heart bleeds.
Under rating threshold (hideshow)
also 1 for head 2 for left arm 3 for torso 4 for right arm 5 for left leg 6 for right leg. so strong attack to torso would be E 3, weak to left leg would be Q 5 etc just to speed things along
Under rating threshold (hideshow)
hot keys would be nice; 1-5 top to bottom of the current screen or qwe for light medium strong since they are likely the most used buttons
Under rating threshold (hideshow)
Is it just me or do NONE of the 'Win x battles without losing a gladiator" achievements work? As Marigolds said, even without taking damage, or killing the opposing team.. And giving them Mercy.
Under rating threshold (hideshow)
Great game but I can't stand the guitar combat music, it feels very out of place with the rest of the game. I think that there should be an option for alternative music more fitting to the theme, like the main menu music is.
Under rating threshold (hideshow)
Won combat in tarsus without even having any -armor- damage. All the other gladiators lived too. Still no achievement. Stumped on that one.
Under rating threshold (hideshow)
Does anyone else feel that the electric guitar combat music feels horribly out of place and kills the theme? I think you should have combat music more like the menu music, or at least an option for it.
Under rating threshold (hideshow)
A little repetitive but good game! Would like to see a skip button, so the when you use shield bash it could actually last 3 turns of blocking.
Under rating threshold (hideshow)
Why does when your opponent uses shield bash he takes a defensive stance for 5 turns, but when i use it it only lasts for one?
Under rating threshold (hideshow)
@airbus...I just finished the game at level 42. All three guys are spear/shield with ten in shield block and the rest in the Retiarius tree. And yes those guys that block/heal are annoying. but if you use throw they cant retaliate and will eventually go down once you have 500 or so damage throws.
Under rating threshold (hideshow)
its very difficult to get proper armor starting from 3rd arena ,enemy has double or triple more than u have , leveling is too slow, there is too much grinding.not sure how defence skill works ,but it should add chance to avoid blows even if not blocking.Game could be good in theory but in practice it looks like not well thought beta to me. Gladiator is MUCH better and more fun even gladiator 1. Change targeting on atacks plz. I.e. if enemy targets left hand it should have low chance to hit exactly this part and often hit something else.
Under rating threshold (hideshow)
The goals of type "Win x battles without losing a gladiator" are broken and never recognise when you've completed them.
Also, it'd be nice to show progress on goals (e.g. "Disembowel 20 gladiators (16/20 complete)").
Under rating threshold (hideshow)
When I try to erase al datas, all the new coliseums and their relative achievement are done and i can't regain their bonus ! Bug i think !
Under rating threshold (hideshow)
I've had my saves deleted twice. I'm trying hard to enjoy this game, but its difficult when I cant even complete a whole play through.
Under rating threshold (hideshow)
When deleting a game and starting a new one, goaled that were filled remain already achieved : no award granted ! Please fix it...