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TIP.. While in combat bottom of the screen scroll over your gladiators armor shows actual armor points.they are way higher than they appear. why it does not show this when you are in your inventory is unknown.. PLEASE UPDATE
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Is it just me or are slaves a little bit to expensive? How am i going to get 3.5 mill for a slave from Rome... when that's the cheapest one there >.<
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GOAL... Win a combat without losing a gladiator. why can i not achieve this goal i win with little to no damage to my gladiators.. And the game is getting crazy hard.. the mp and xp gain is way too slow.. the enemy is 10+ lvls higher with double the armor and mp and i cant collect the loot from my enemy? i get loot that is no where near the caliber of the armor they use.. maybe a little update is due for this game
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i would have chanse to give stakes on my team to earn some money. may be with step to step upgrades on stakes average volume.
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Why should I fight against enemies that have 600 mana and can use their skills every turn where I only have 1/3 of their mana? balance that please it gets on my nerves!
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Add few more hero , AI difficulty, quest and map , multiplayer connection and a server database ---> you get Booming MMO-rpg like DOTA
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Can you make an option with no blood and no ugly scenes coming out??I showed to my sister and said: Disgusting , but i would play if no horror existed :\
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The game have too many miss, even for 89% , miss 2 time, is super frustrating, games are not suppose to be frustrating.
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Don't get why you made contender battles in Rome so hard. Our max lvl is 60, and the AI teams there are like, what? Lvl 100 or something. So absurd:P Raise our level cap then. The way it is now, I can win one out of 10 if things are going well. Let us compete, damnit! Oh, and fixing the slave market might help by giving us slaves whose stats don't start out in the basement...
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and a tip team for beginners : I use a team that beats lvl +10 guys without loseing anyone ... i have 1 dual weapon guy (mod him out to att , 2/3 of his att speed, and some dexterity not much) another one of those builds with a two handed weapon, and a fully moded out guy in defence stick it all in defence for the central player and some in vitality and have him learn counter, use ur two att that usually attack first to do in turn armor break and then 2*combo to hack of a limb of 1 opponent who whould act first , after seeing who is attacked use protect on that guy, use the armor breack to incapacitate the next foe and then use armor brak to destroy the breastplates... if ur strong guys die (doesnt happen to much because of protect) the counter from ur tanker unit will eventually kill them
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guys your armor rating isnt the real armor : if it says 218 its usually higher i got a 400 something helm equiped on my defence guy and it says if u scroll over his equipment during a fight : armor 864, so your armor is just as strong as the enemys ... you might wanna check this first
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wtf O.o i just cutted the enemy head and my teammate hit him in the leg (which is armored and not harmed) then stands up and fight again!!!???? omg gladiators prepare for a zombie attack
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It's a fun game but I just wish it wasn't so repetitive. I mean I get bored so fast cause it is the same thing over and over again.
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I have enjoyed this game quite a bit--I found it enthralling enough to come back a few times. Since I choose to play the freebie versions I give any game that entertains me enough for a return trip 5/5. Thank you! The mechanics are certainly flawed; most of that has been adequately covered by others. The most excruciating one is the leveling curve. The slow endgame leveling is somewhat offset by gear upgrades, but that just means the same 2x combo technique I use every time is going to hit harder. Leveling more means more techniques to choose from and ultimately more fun. Gearing upgrades just makes the numbers bigger. Looking forward to the next one!
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Shame there was no ending cutscene (or any sort of ending), even after winning against the contender fight. My championship fight was vs 3 defenders - not sure if random or game hates me. :D
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When I added a weapon to the left hand that was the same as the weapon in the right, one of the weapons vanished permanently.
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airbus hehe is so true for that part counter attack is a wonderful thing is it not? just wait it out and block til he/she can't use shield bash anymore then attack body but they heal an awesome amount of health tho...better have 2 strong attacker to finish him in 2 round if not one...400hp heal...per round
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Please can you fix this bug:
2/3 of my glads die and the enemy keeps on attacking them endlessly. They're already dead and the fight never ends since the living glad has his weapon arm lopped off. Very annoying!
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ok now i've come across enemies that block (indefinitely), retaliate (without fail), and now HEAL so they won't bleed out... Berzerk, are you KIDDING me???
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Great game! There should be a way to attack enemies with throwing pikes who are already down. For some reason, you can hack off their leg, but then have to wait for them to bleed to death as they attack you.
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If my arm is going to get disabled, I should be able to switch my to my other arm, not just be unable to attack the whole time while I am at the mercy of my opponent.
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I think armor should block only part of the incoming damage. It doesn't make much sense to direct your attacks to the opponent's chest or head armor after you already have him crippled on the floor and bleeding.