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Blocking should be a passive ability for glads equipped with a shield. The block skill should just increase the chance of a block. Also, when a glad uses shield bash and then (for whatever dumb reason) chooses block for his next turn, the block counter goes from 5 to 1. They shouldn't be picking this option in the first place in AI mode, but still.
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What's the point of giving a pole arm gladiator a shield, they never use it. Even when their pole arm arm gets cut off. And they have the shield bash ability.
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Thanks for the update Bezerkstudio!!! games almost 2x as good and I look forward to playing it more often!!
thanks again!!
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we are attaking this game quite a lot and maybe it does have a couple of bugs but i think is a great effort from beserk with great graphics and gameplay (but i would enjoy some badges but thats not beserk's fault)
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Disappointing to kill one person get ready for the next battle and it goes black screen if i played more probably would of been 5/5 but until then with the bugs and all a solid 3/5
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if you log in with a different computer you should be able to play using your normal profile you shouldn't have to start again
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Define in what way shield bash has been made less powerful. It seems to be stronger than ever; at least when the computer uses it.
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I attempt to start an arena a match and ??? will appear over the opponents, and then when i click fight it appears to start loading and then it decides to alternate between a black screen and the fight menu.
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I kinda wish we have more skill points to distribute when we level up, in Alexandria I face enemies with Net, Berzerk, Regeneration, and Counter-Attack and I am lucky enough to have third-row skills.
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For some reason, one of my gladiators cannot use the "Block" command for anything. It says block and he raises shield, but as soon as anyone attacks he lowers it, the block indicator does not even appear to the right of his hp.
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i'm at endgame so i can't speak for the entirety of the journey but so far the block/counter and auto updates have been faring well. whereas i was forced to grind at rome #5 to avoid shields pre-update, now i can safely grind at #2. still, that only served to remind that i was going to need the extra exp because the grind to level is getting rather long and tedious. although this is necessary only if you want to also beat 20 contenders. the slave market bug however is still very much in place.
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im wasting too much money to reset a lot of times my mercenaries,there isnt a damage screen,to understand what % damage or stats you have
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Lost auto-scroll to current fight in city after update. AI still sometimes attacks disabled gladiator (e.g. - attacking 2x wield glad w/ disabled leg while 2 healthy ones beat the crap out of them)
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How come an exact amount of received EXP is not displayed? I have no idea of how much EXP I am getting per battle. This should be a compulsory feature.
I also notice some balance issues. Sometimes a #1 team is easier to defeat then a #10 team.
And what about a good old fashioned boss fight once in a while?
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The game is too easy :P you know why cause all you have to do is cut off one leg :P and thats it he will only do shield or crowd appeal :P so theres no point hitting other places except head so attack leg until leg has 0 hp and then attack other legs to 0hp and thats it you win :) EASY as that :P
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when the arm of my gladiator wos cut he only makes crowd appell, even when he has a shield in his other hand and the skill shield bash
why don´t make he that attack in the auto mode?
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tick + If you want a badge for this game
5 Points = 50 Gladiator Killed
15 Points = Reach lvl 25
30 Points = Finish The Game
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Another tweak you should make: 'Net' Ability, super over powered. all you need is 3 guys with high Speed stats, and NET skill, and you win. it goes something like this:
Net all 3 enemies
crowd appeal
attack
Net them again...