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I played for about an hour last night, thought I hit the save button a number of times...today I'm starting from scratch again. :) How do you save games?????
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can you add something like, use (X) weapons/armor of same type to make a weapon/armor that is (Y%) stronger, it gives an incentive to keep weak equips. to balance this make that forged equip have a "new tier" and prevent weapons in this "tier" being forged NaN times (5-10 forges maybe?)
to balance this a bit more maybe a stat limit can be placed in, to prevent a weapon gaining stuff like 75904327537 attack (also make the enchantments self-remove too)
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"gladiator arena where people get their guts ripped out and arms torn off"
alright people, make sure it's always turn based or else you're gonna be kicked out
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Hey maybe so the game stays interesting possibly have something like weapons breaking too. or after a while a gladiator gets older and dies. another Idea is a in game online shop were players can trade items.
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Why do we have to waste a whole skill point and learn a unless skill just to get to the more important obvious passive behind it?
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my critical hits, misses/hits, and blocks timings should not be the same on other gladiators when I lose a match. It's literally the same set up, unless I win, and not getting a new level, only then will the pattern change on everyone, so FIXED. -_-
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he game sees what challnge you're trying to go for and it intentionally causes you to lose while attempting to "make it look fair" but they just choose a different way to conveniently kill you at the end by having the same critical hit, hit/miss block etc be the same pattern no matter what you try to change
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Why is it that if I don't like the way a match is going and I forfeit, I click on the same match again and it's the same hits and misses as before, just changed damage numbers? basically what I'm getting is that this game is fixed. -_-
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Fix the amount of gold you get from multiplayer. Basically a brand new player can receive 10k gold in a matter of 15 minutes just by finding a high level nd losing to him consecutively. Meanwhile, both players receive metal and gold.. what's the point? where's the balance.
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They should NOT be allowed to attack and then jump into a 5 round block ability, that's cheap .... who designed this game?
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If your'e going to make the game stale when people get to Olympus then at least make a new item class for hope.... make a black item class and then a bold white that's better than that.