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Fix the amount of gold you get from multiplayer. Basically a brand new player can receive 10k gold in a matter of 15 minutes just by finding a high level nd losing to him consecutively. Meanwhile, both players receive metal and gold.. what's the point? where's the balance.
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They should NOT be allowed to attack and then jump into a 5 round block ability, that's cheap .... who designed this game?
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If your'e going to make the game stale when people get to Olympus then at least make a new item class for hope.... make a black item class and then a bold white that's better than that.
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THIS GAME IS FIXED!!! try exiting battle in the collesium, then go to the same battle, the numbers may be different, but the original setup for who critically hits, who evades, who dodges is the same. THIS GAME IS COMPLETE CRAP IT WAS COOL BUT NOW IT"S BEING UNCOVERED AS FRAUD -_-
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Come to a standstill in the game because it is in fact FIXED. As soon as Iget to the final city of Olympus I can't progress further in the main quests, and then the contender in the previous city quests for Rome let you start by winning, but then quickly become predictably fixed and you can pretty much guess how they will move against you and how convenient their dodges and critical hits are.... let me guess, I need to BUY your gear to win? f a g g o t s you cheap motherfkers
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Or the time none of that happens and you get a paralyzing net..... that's how predictable that this FIXED GAME has become.
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This game is fixed. just like you start out a match by hitting, then you start MISSING, same concept for the contender matches... I started by winning then now I don't win at all, I predictably lose in that it's predictable how the opponent will attack, how they will dodge every other 3 matches your one attack, or how they will have one shield guy who blocks the whole time, or the guy at the beginning who one hit ko's your main because of a 5 attack... it's FIXED.
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You should introduce magic, either way later in the game or not at all. Also, you should introduce like poison elements, or freezing, or burning :D
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Love the game but multiplayer is a joke... items mean nothing when a player who knows how to cheat the game just puts everything into speed... they get 5 turns PER your one guy and then kill everything before you even get to move.
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Gotta say the game gets too grindy towards the end. A dozen fights against enemies that are significantly higher level to level up? Doesn't help that the fights get a bit samey after a while. Sure, there's variety of strategies you can choose when building/levelling characters, but once you have a tactic that works well, there's little reason to deviate from it beyond minor adjustments, apart from getting some of the goals that don't happen naturally.