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Rome's Contenders do not have the 60 lvl ceiling, they seem to be superjuiced and not in balance to my fighter's maxed skills. Only lucky battles win ...
But good game !!! Looking forward to updates or PvP.
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pain, if you have time to just try to make a game look crap because you're to retarded to play it, then you need a suicide pill.
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Muliplayer and daily reward , and it whould be cool when you can train your skills like defence for cash ... if you have beaten rome
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MY team wont use more then one tech when on automatic ex when my spear/shield girl didn't use shield bash when her spear hand was dismembered
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Bleed Reduce should reduce the bleeding effect, but not stop it completely. The opponent went 4 turns without taking any bleeding damage while his body had 1/2 health.
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@Pontos, it's a passive ability where it diminishes the bleeding effect (Mainly on Throwers) and you can get it from the ability tree all the way to the left. It's not a bug.
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Bug: When all 3 of your Gladiators are disabled, Enemy units stop bleeding even though they have lost 1/2 of their hit points. I ran into a situation where I should have outlasted the Enemy (he should have bleed out first), however he stopped bleeding and continued to attack and won.
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Bug: Passive Skills do not work with Inventory Items. (Example: I have 15/15 in Defense Boost, which should give +60% Defense per point. If I add an item with +10 Defense it should add +16 to the character but it only adds +10.
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the Rome contenders became too powerful all of a sudden, so frustrating all 3 ganging up on a shield bearer took forever to hit
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in addition to Karma Cat, the passive, tier 2 boost skills stay at 4% boost. If the minor bugs in this game get worked out I would give it 5/5. right now 4/5 and favorited. I hope to see an entire series of this awesomeness. If kong added the badges to this it would be 6/5!
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The NPC enemy can target the unarmored torso bodypart using Armor Break while I protect one of my teammates, it should be 0 damage. Please fix it.
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Idea, add some sort of fame bar in the battles that affects the ratio on what the crowd wants (blood or mercy) misses,dodges, cut of limbs and the crowd pleaser could effect this bar. so far enjoying the game and looking forward to future updates =) top rated and faved ;D
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Game doesn't load the battle for me, not sure why, I click battle and it goes to a black screen and flashes the screen where you click battle repeatedly...
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The contender fights in Rome are just too hard. I've maxed out 3x lvl 60's and alot of the time I can't even get a shot off with a minimum speed of 140!!
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I think speed does actually give extra turns. The way it works is similar to FF7's battle system, you have a recharge time between attacks, more speed means a shorter wait, so if you somehow had it high enough, you could get extra attacks in.
I haven't tested this fully to work out exactly how it works, but my high speed character will have more turns by the end of the fight than my slower two, by say 8 attacks to 5.
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change the face book like at the coliseum clicking range, i keep clicking it when trying to move the damned scroll icon.
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It would be nice to have my A.I. controlled player to use his Cure ability instead of him Crowd Appeal-ing himself to death..... his MP was at max too....
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The game is really nice but I must say the endless amount of misses/blocks is really making the fights last too long , even with high dexterity.
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I chop someone's arm off. I then aim for his other arm... but alas, he blocks a million times with his missing arm. The ability for blocking only disappears on a turn which is not good as it allows someone to block an attack when he has missing arms.
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how about adding a save button,because i just got on today after playing a couple hours yesterday and all my progress is gone.
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Level 10 armor break (75 mp, a more advanced attack, more levels, only armor) does less damage than level 5 power attack (damages armor AND person, 5 levels less, only 35 mp, and less advanced attack). What gives?
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NOOOO what the hell! i spent like 2 hours last night playing this and i come back today and i'm back at level 3 with no items or gold WTF!!!
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2 things, when protecting another ally, you would expect the attacker to hit a random part of the protector ather than always hittin is torso. Secondly why do some armous seem to have a _dexterity and a bonus Dexterity at the same time?