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There are major issues with putting the game under auto control. I have to go 2 cities back just to win a fight on auto so not to sit through the long battles, but when you do put it on auto your characters can 1. attack someone who is already dead while someone else is still alive an killing you. 2. get their spear arm chopped off and refuse to use shield bash which you put a skill point there just so they wouldn't be useless. There are also some problems with game play. Exp becomes extremely tedious later in the game, and the gladiators you can buy cost over 1 mil, you would be lv 50 before you could afford one at lv 39. All the early cities, til alexandria or maybe carthage have nearly the exact same weapons and armor with little improvements. Also spears are a little overpowered when on manual. I am sure dual wielding weapons will catch up late in the game, but early on you can easily kill enemies about 10 lvs higher then you with much better armor and hp.
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The AI "Throw" does critical damage well over 50% of the the time. Definitely needs to be dialed back. I also agree it would be nice to know more about what stats drive what. And the Critical Hit % skill seems broken. I've almost completely filled it with one character, and the % doesn't seem to have gone up at all.
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I think there should be some options that allow you to upgrade your equipment. You could implement a way to use all the junk loot you find, smelt it down to make metals that can be used to upgrade current weapons/armor
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So I had two games going on two separate computers. You just killed the one on which I had paid content. There go the stars! :(
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Now no matter what you do if you go to the colliseum it will put you (not charater) at the top of the list show you the curret champion
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My two weapons guy loves to jump to the back row and just appeal over and over. I think it's just because I have points in throw, so I could get the skills over it. Pretty lame.
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This is pretty great already but there are a few things that would make it even better. If anything I would say a speed button, slightly cheaper slaves, and a better explanation of the blacksmith. Oh and more goals.
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the 'throw' attack from the AI either does little damage or completely destroys all your armor and rips off body parts... there is way to wide of a gap between the power fo that attack, im not sure how you would fix it but its annoying when they do one attack and my guy is dead
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Great game. This may be a stupid question but what does SPQR stand for? Also there is a bug with the Battle Lost counter as I know that I have lost at least 10 battles but it is still showing 0. Other than that 5/5. Keep up the good work. (server side saving is an awesome feature by the way.)
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I just started the game and it says im not high enough level to do the first time on the first coliseum . I can't play the game :/
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If you could have, like if i was trying to get "cut 10 arms) i wish on the goal list it would say like 5/10 arms cut or 6/10 arms cut. it would be very helpful
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the enemies go from armor here n there to decked out... kinda sucks you have to do the easy battles over n over to save up gold to buy armor...
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besides when the player can only "taunt" (is hopeless), the match should end automatically; on AUTO: if "power strike" is more than a "shield break" --- "power strike" should be launched
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ability to speed up game (3x auto) & "auto-fight" without even seeing the battle - that would be preserved, all to save time & gain experience
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This game is amazing, but I feel the metal drop rate is way to low. I understand your trying to make money, but charge a few bucks for like 10 gold bars, and let us find copper and silver more often. Almost done with my second coliseum, but I have only gotten 2 copper bars and the items they made were not items I use so I sold them for gold.
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It'd be nice if you could change your team name and the names of your teammates. It might even be a good idea to allow one to open character customization on a already made character so they can change the way the base of that character looks. Rate this up if you agree...
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but seriously, in next update tell us block chance. it could be listed with the block buff, or just reflected in the chance to hit. either way. also, does anyone else feel their block chance has gone way down?
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Why does shield bash's buff say that it has (turn left: x) when it only lasts until your next turn? And how do we find out what adding more points to a skill does?
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The AI doesn't even seem to try and use the healing skills. They can use them while having their arms removed but just sit there gathering MP instead. lol