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It is the most annoying thing when an AI with a sheild has Sheld Bash. They do it again and again and again, and you can never land a hit on them! And, later in the game, they have the MP to Bash for 10 rounds in a row! It gets rediculous!
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Good game at first but then it gets boring cause it the same thing over and over again. You should be able to control you person not just telling him/her what to do. 3/5
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Anyone else want to see a hardcore mode where death is permanent and your gladiator's limbs stay gone if they're severed in a fight? BECAUSE I DO! :D
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im getting a bit frustrated after about 2/3s the way through the game. I have a huge defense (suffering all other attributes) yet, get hit just as often as someone who has low defense. I use block on my sheild, get hit more often than not. yet when i attack (even on LOW with dexterity being upgraded more than anything else) i get blocked regularly. seems your "system" is built for your AI. this comes back to other peoples remarks about "what the points actually do".
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a leg out from under them. This may bring about a need to able to throw ANY weapon, difference between throwin a spear is that a spear is MADE for throwing, thereby more accurate, and CAN do damage in the rear row. Weapon throwing when your leg is wounded may be a last ditch effort on your part... or a skill that lets you throw daggers, and not be a helpless paraplegic bleeding out on the battlefield.
That being said, I think this is a great game, and I really would not mind a more conventional RPG dont to this exact tune.
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I wouldnt mind seeing a small % chance that my swing hits... but not in the location that i intended. Since this is a combat simulation type game, i feel this would simulate the chaos of combat. If the guy on the business end of the sword sidesteps, theres a chance i glance a shoulder or limb, instead of his head. This would also prevent focused fire on individual limbs to incapacitate NPCs quickly. If they are two-handing a massive mace, i take out an arm, anything else, i beat
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i cut off a guys arm and leg and they lay in a pool of their own blood and the crowd asks and the crowd asks for mercy they are a bit sadistic aren't they
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its annoying for me to execute them, when it clearly says i get some sort of weapon or something, and come out with nothing....god its like welfare all over again
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I'm only in Tarsus now but I'm finding that the AI is getting to strong. I have the best armour I can get I'n the city (Witch is all mainly Blue green and 1 Yellow!) and some pretty good weapons ( witch also is blue and green) and my strategy is to focus on one person at a time and if he/she has 2 handed weapon go for the arm. But I keep seeing that I am losing all my matches. It would be awesome if you turned down the difficulty on the AI.
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one battle I cut off a guys head, peirce someones heart to make a blood fountain and chop a guys arm off... oh I for got to metion it was the first 3 person battle avalible when my guys were so strong enough to be in rome! lol
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good graphics but finall kill is off with axe you push it into their head if you could change that so you could stab them with it then that'd be cool
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Blocking is so over powered, Block + miss chance = battle last forever. This needs to be changed. You either get Block chance or dodge chance, you cannot have both.
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@Karma Cat
extra points adds more accuracy to the special attacks , and I guess it ups the damage . after playing a while.. you kinda notice .
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Love this game! Few things: In goals would be nice to know how close u are to them. Like "Win 5 contender battles (4/5 completed)". In combat the enemy sometimes one of my glads dies but the enemy keeps attacking it. Works out fine for me but it'd be more challenging if they hit one of my remaining living glads. Agreed battle speed option would be nice as per Oroborus. Ai is ok but enemies fall for counter much more than a real player would. I.E should use ranged more when I'm blocking. Great game though overall love it. Great work!
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Sadly this game does not function very well in the mid and late game, being that nearly one phase of attacks can bring down either an opponent's character or one of your own. It makes the game very unbalanced an annoying to play. I feel like the game should still be in Alpha stage, their are many problems with the equations and formulas within the game that make it plain out bad.
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Really enjoying the game, and I can see from the devs' notes at the beginning that an attempt was already made to decrease the number of misses, but I still seem to have more misses statistically than would make sense. I've got one character with Dex boost maxed, and I'm pouring almost all my points into Dex, but I still miss as often with that character as the one who's focusing entirely on Str.
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what is a "combat vattle", in Athena that's what it says, im guessing they mean combat battle but how do you win a combat battle? Are you allowed to use any of your techniques because thats what i've been doing and have yet do accomplish the goal even though i keep winning, even with 1 gladiator.
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Consistently missing with an 83% hit chance is just absurd. how do you miss more often than you hit when you "technically" have over a 4/5 chance of hitting? lame.
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The rng is total whack, the battles are slow and repetetive and I can't speed them up, and other than RL money and the few one-time-rewards is there a way to actually craft stuff? And then the skilltrees... why force people to put 30 points in a tree in useless crap just so they can get the good stuff? Some trees have nifty passives that are always helping, but others are just meh... So after some hours of playing it all seems very, VERY luck based (hit 3 special attacks in a row and you're good, miss 3 in a row and reload the tab) and needlessly grindy, while not offering much in terms of actual strategy or RPG.
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Get 3 guys. unequip them all. And make them fight the first guy. That's what you see in RL. 3 guys ganging up on one.
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The Numbers somehow seem to be very false, my Murmillo just hits 7/8 of the times with the shield bash and the enemy Murmillo never missed so far with the same attack, it seems also that every number under 80% Does not hit, is it just bad luck or bad programming? giving a 3/5 cause lots of bugs and unbalanced gameplay, otherwise great game.