Under rating threshold (hideshow)
Also what is the point of cure? It doesn't stop bleeding, fix a wounded limb (cut off I understand why that wouldn't work), or fix armor (Again I understand). All I can see is that it wastes MP and a turn. It doesn't even heal all that much. If it could bring a downed (not dead or decapitated) ally back then it would be worth having.
Under rating threshold (hideshow)
I really hate how my throwing / trident wielding guys jump to the front row when they have no melee skills...only throw. (When on auto control) I can just manual control...but its so much slower.
Under rating threshold (hideshow)
How do you win a match without "losing" a gladiator? I'm having a hard time fulfilling that particular goal in Tarsus.
Under rating threshold (hideshow)
Limbs & Purposes:
Arms - Remove all blood/cut off from an arm to disable that weapon/shield (two-handed weapons are useless if one arm dismembered).
Legs - Remove all blood from/cut off a leg to disable all movement (Can still throw spears/use some skills)
Head - Generally most armored, Remove all blood from/cut off to disable gladiator
Body - If a limb has lost all blood, the body will bleed, regardless of armor. Remove all blood from/disembowel to disable/kill gladiator.
POPULAR STRATEGIES: VSing a team - Remove all blood from the least armored limb (usually arms), then repeat on another gladiator, until all are losing blood in the body. After all gladiators are losing blood in the body, disembowel the most recently attacked gladiator.
VSing a 1 man team - Go for the body to quickly kill.
TO CUT OFF A LIMB: Arm = -30+ hp
Leg = -30+ hp
Body(Disembowel) = -51+ hp
Head = -30+ hp
+ to keep this comment alive for newbies :D
Under rating threshold (hideshow)
Clear definitions for the following: Cut, disembowel, ......There are probably a few more and I seem kinda silly just asking for two. However, I am having difficulty getting the goals even though I am fulfilling the supposed requirements during the fights. Also maybe a counter to see how close we are to completing the goals. I also don't much like how the blacksmith is random about what he gives you. Either way good game.
Under rating threshold (hideshow)
It would be nice to have damage flashes in grey for armor damage and separate flashes in red for personal damage, as well as some way of telling which part is bleeding how much. I agree with several other previous commenters that progress towards awards should be displayed somewhere. The damage requirements for limb severing and disembowelment should be clear, and not vague levels of severity. Certain limb severings should prevent more actions; for example severed legs should prevent dodging. Certain severings should also make it easier to hit other places; for example if someone doesn't have a left arm it should be easier to hit their body because there is no weapon or shield or arm in the way. Perhaps a realism mode where injuries stick around more permanently, weapons and armor break and stay broken, etc.? I think you have a special game here which has the most potential I've seen in a very long time, and so I'm going to rate it 5/5 in good faith that you'll keep improving it.
Under rating threshold (hideshow)
This is a great game overall, but it has a few annoying flaws and could definitely do with some other non-necessary but certainly helpful additions. The slave market is still buggy, and the blocking stance granted by the shield block ability is buggy too. Enemies enjoy the full amount of blocking turns, but the player's allies only get the blocking stance until their next turn, regardless of what the tag says.
Under rating threshold (hideshow)
Its pretty cool in the beginning, but turns into grinding after 4th City, which i guess will become worse with every consequential city.
Under rating threshold (hideshow)
Hmm..This is quite odd, It seems that if you have a partner on auto they will still attack a disemboweled enemy. I had all my team on auto, one of them disemboweled a enemy, then they attack at his arms till the enemy eventually bled out. Just a little bug I thought I should point out. Still a great game 5/5!
Under rating threshold (hideshow)
ok, i dont know if im the only one with this problem but my teamates over the past 3 days have attacked an oppnent who already is without a turn.
Under rating threshold (hideshow)
@JimJ6: It doesn't seem to be a chance to decapitate & such, its just that you need to overkill the limb by enough. I don't know the exact number, but it seems to be about 30% of the limb's HPs. So if a head is down to 50/500 health, you'd need to overkill it by 150, which means the last hit has to be 200+ 30% is a guess, but its somewhere around there.
Under rating threshold (hideshow)
No matter what I do, I can't achieve the Tarsus goal "win a bout without losing a gladiator". My completioner's heart bleeds.
Under rating threshold (hideshow)
also 1 for head 2 for left arm 3 for torso 4 for right arm 5 for left leg 6 for right leg. so strong attack to torso would be E 3, weak to left leg would be Q 5 etc just to speed things along
Under rating threshold (hideshow)
hot keys would be nice; 1-5 top to bottom of the current screen or qwe for light medium strong since they are likely the most used buttons
Under rating threshold (hideshow)
Is it just me or do NONE of the 'Win x battles without losing a gladiator" achievements work? As Marigolds said, even without taking damage, or killing the opposing team.. And giving them Mercy.
Under rating threshold (hideshow)
Great game but I can't stand the guitar combat music, it feels very out of place with the rest of the game. I think that there should be an option for alternative music more fitting to the theme, like the main menu music is.
Under rating threshold (hideshow)
Won combat in tarsus without even having any -armor- damage. All the other gladiators lived too. Still no achievement. Stumped on that one.
Under rating threshold (hideshow)
Does anyone else feel that the electric guitar combat music feels horribly out of place and kills the theme? I think you should have combat music more like the menu music, or at least an option for it.
Under rating threshold (hideshow)
A little repetitive but good game! Would like to see a skip button, so the when you use shield bash it could actually last 3 turns of blocking.
Under rating threshold (hideshow)
Why does when your opponent uses shield bash he takes a defensive stance for 5 turns, but when i use it it only lasts for one?
Under rating threshold (hideshow)
@airbus...I just finished the game at level 42. All three guys are spear/shield with ten in shield block and the rest in the Retiarius tree. And yes those guys that block/heal are annoying. but if you use throw they cant retaliate and will eventually go down once you have 500 or so damage throws.