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Online PvP would be kind of silly. I imagine three spear throwers with shield bash / counter / health regeneration would beat anyone..
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Would have been nice to have a save option for replay value. I was looking forward to continuing my slaughter. then realized my character had been deleted upon logging out.
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My automated characters are right now beating a beheaded enemy, while being crushed by a one-armed shield-wielding warrior...
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When you turn sound off and restart games it is shown that sound is off but the music is still playing. Some skill/stats seems not work. I have one guy with speed 10 and second with speed 30 and I assume the latter should attack 3 times more often. He doesn't. 8/10 doge and my gladiator takes every hit. Stats should be better described and I would like to see which stat affects what more accurately. I would also think that dexterity should affect chance for doge etc. I've tried to play with Retriairus, Thraex and Dimachaerus and it seems that the first one is much better, as others can't attack more then once on later arenas, as AI is reasonably focusing attack on their legs and makes those gladiators useless. I don't know about murmilos but their block seems to be very high. I wonder also why I'm forced to used helmets with 300 armour max when my enemies have 700 or even higher and it looks the same with other kinds of armor.
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Great Game, love it, but one point, the KI of the game is a little special :D for example, they half dead and can only cure self, but do croud appeal and bleed to death with over 9000MP XD
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it seems there's a bit of an issue with the skills that says "4% increase to x". If you happen to have very few points in it it does nothing, but when you increase it it still does nothing unless you put another point in it. Example: i had 10 dexterity, increased it by 4% didn't gain any points, when i increase dexterity up to 16 it should automatically add 1 point in instead of waiting for me to put my own point in it.
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@SusieQ Blood is not gain money, it's gain loot which is items. i'm sure the game also takes into account how many times you've fought a certain battle. for example if you beat it once then beat the same one again you get less reward.
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I can't still understand why the:" Win X combats without losing a gladiator" are all bugged. Tarsus, Alexandria, Athena and Rome achivements of this kind are impossible at the moment to accomplish.
Please fix it! It shouldn't be a big issue and most of all must be the first thing to fix, even before the game mechanics. Please keep up this comment s the developers will see it!
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i say game speed options and make extra loot and extra xp better i got 678gp using gain xp and 398gp same match using blood/gain money? its a little messed up.
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I am level 11 with 2 more friends (one level 10 other level 11[In Nicomedia]) And when we enter the fight; Great Gladiators [ME] Vs Venus' Gladiators Lv 18 Lv 19 Lv 19 what the hell is this ?
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Entertaining game. I hate to beat a dead horse but the pay to play is getting old, but I would spend money on this game. My issue is that the game is a large grinder, so what am I spending my money on? Once I beat it I probably won't want to grind all the way through again. So please either make the pay to play stuff a little more reasonably priced, or add the content to make it worth my money, ie: storyline and webbed skills tree instead of linear skills tree (more options always gives replayability). Otherwise I did enjoy playing it, 4/5
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The game IS broken... For the last 10 minutes, I'm in a stalemate with a legless shield-wielding AUTO-HEALING idiot, who just sits there in a constant BLOCK, so my even WEAKEST attacks, with the hit rate of over 80%, ALWAYS get blocked. And this piece of shit is HITTING ME BACK each time!!! BROKEN BATTLE!!! :(((((
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In Tarsus, I've completed multiple fights without losing any gladiators on either side, I think this may be bugged. Almost all of them have involved one of mine bleeding, but I heal that until it stops bleeding, so the trigger may be actually bleeding and not death or even not being taken out of the fight.
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in addition:
- automode issue #1 - they are attacking helpless bodies sometimes
- automode issue #2 - anyone saw that healing guy actually heal a comrade from the team?
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It would seem that some of the death/incapacitation detection is still a bit bugged for auto-fight mode. My gladiators will still occasionally attack opponents who have had legs removed in spite of others being still able to fully attack. I've also seen them go after decapitated/disemboweled targets from time to time as well.
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I think its extremely annoying that when your opponent has the "Counter Attack Boost" Skill. I think there is a bug because seriously it says "counter attacks foe after succes block" but it ALWAYS blocks with this skil. ALWAYS. Which is extremely unfair. I can't hit them so im gonna have to wait until their MP is down to under 30 until I can hit them just once because then they can use that turn to refill their MP. Therefore its almost impossible to win if the enemy has 3 shield guys. Just saying. Fuucking annoying. Fix it as quick as possible. Really ruins the game.
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Counter attaque is too powerfull ... you have average 50% to absob oponnent attack and counter ... and attack to your turn ... also you avec 50% chance to attack twice ...
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shield bash, should last x turns. Instead you need to refresh it each attack that person gets because it drops. The opponents keep it up however. I think its just a bug, but still, its infuriating and makes shield use slightly less useful early game.
The other problem is its nigh impossible to get a slave after town 1. Im on town 3, finding it near impossible to win without a third slave, and finding myself disheartened by the ridiculous cost... The equipment doesnt go up that fast, and the gold i do get ends up going to keeping myself upgraded equip wise. >.> 4/5 for you actually reading the comments though. Good on you.