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"win a combat without losing a gladiator" goal in Tarsus is bugged. i just won a combat without even losing armor, but i still didnt get the achievement
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Another bug. In Tarsus, the winning without losing a gladiator reward, does not work. I beat the entire area then went back to the lowest team and defeated them without even getting my armor cracked much less begin bleeding.No reward was given
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I would like to get more money after a fight or just buy the slaves cheaper cuz i get like 2 k gold per fight and i need 200k for 1 slave
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"Decapitate 40 gladiators" - I don't know how many left. How about adding this information. I think shouldn't be a problem, because this number have to be written somewhere...
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The trouble is that the AI is basically crap. Perhaps I am being dim, but there appears to be no downside to the pretty basic "pound one enemy location until he goes down, then move to the next" tactic. Why doesn't the AI use this? Because it's crap.
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Karma Cat, The Combo x2 benefits the same as shield bash, more points raising damage a little. :) but i dont know if it is worth it for i havent added to it but my ally has level 10 shield bash and has less damage then the guy with level 1 shield bash and increased strength. :)
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Hello again, I always like to mention that Berzerk Studio's is a great game creator and I am glad that they listen to the community for suggestions. I come again with another comment, I feel like the game in the later stages become very lucky. Many do high damage and since most characters have armor that can only with stand about two hits from these large attacks. I wish my characters as well as the AI characters could survive a bit longer. Thank you.
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@memocenk being level 11 with two mercenary's level 11 and level 10, you should still be in MASSILLIA. don't complain if you know what your getting into.
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It is very weird that gladiators youve killed with some flashy moves, are alive in the menu and you can kill them as much as possible, good game nonetheless
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Easy technique! give it a + so others see. :: the AI targets your lowest charisma slave first. so create a tank with them. Low charisma, high health and defense, good points in speed so they go first (later levels this is huge). Give them the best armor and shield you can, and have them shield bash or block every round. While the computer is missing and being blocked trying to take down your "tank" the others can take their time chopping off limbs of your choosing
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You need to examine your code for MOB blocking. Around lvl 30 or so they block at 100% and never wears off. They become basically impossible to kill. It isn't fun to have 500 round matches. Lots of other bugs. For example, player AI will target an already downed opponent over an upright one if they have a shield. So, you get shield bashed to death because your gladiators are smacking an already downed guy. You guys will see it if you spend about 60 minutes playing. Good game ideas, but you basically have an unplayable game due to blocking later on.
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There is a bug with shield bash-it shows me that there are 3 turns left to block, but ut immediately dissapears already after the first turn!
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Note to Dev,the enemy AI makes the block ability a one hit wonder,they become almost immortal from the second they use it,which becomes thier game Win and my loss........
I have also noted that upon entering and beating the first fight of areana 3,they start to use spear throws more often,and I have more then once been one shotted by those throws.....A bit unfair,even as Im fighting to level up to 30....
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get your dexterity up Danish, it is annoying but my guys still manage to hit them, also if you have good speed you can take them out before they have a go, what guys are you using? 2 handed?
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I think its extremely annoying that when your opponent has the "Counter Attack Boost" Skill, there is a bug because seriously it says "counter attacks foe after a succesful block" but it ALWAYS blocks with this skil. ALWAYS. Which is extremely unfair. I can't hit them so im gonna have to wait until their MP is down to under 30 until I can hit them just once because then they can use that turn to refill their MP. Therefore its almost impossible to win if the enemy has 3 shield guys. Just saying. Fuucking annoying. Fix it as quick as possible. Really ruins the game. + So they will see it and it will be fixed
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I find it hilarious when a man or woman with no leg, bleeding out on the ground, is growling at me and my character is intimidated by that injured person. I mean, come on! They can barely do anything other than getting cheers from the crowd, why are you scared of them? XD
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There seems to be a glitch in the game as whenever I start the game, it begins from the start instead of continuing the game, which is quite annoying since I have to keep starting the game...
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I noticed while in the City Athena, to win the diamond ore (or whatever), it says to win a Contender "Vattle" when I think it's supposed to say Battle lol :D
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don't you just love it when an injured limb (bleeding head, etc.) makes an opponent die when you have no legs? it's logical that you can run on floating stumps i guess...
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how about when you rip some part of with a polearm the part gets stucked on the polearms top and when you rip off a bodpart with a twohander weaponr you squish it like a pancake
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Or an attribute that decreases opponents chance to hit. There doesn't seem to be anything for that so there is no real disadvantage to using the strongest attack always.
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when i delete the progress the goals that i have reached are not deleted , so when i start a new game i can't finish that goals again and earn some metal for smithing
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My party was set to auto, and after killing an opponent, they continued to go to work on the arms and legs. At one point, the opponent dodged. Gotta love those quick corpses!
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One of the attributes should increase dodge chance. Like speed or dexterity. Also, I have over double my opponents speed so shouldnt I attack twice as much? Instead it takes like ten turns to get an extra turn.