Under rating threshold (hideshow)
Great game. I really don't have a problem with the gold thing, I mean you can actually sell the items you loot for a good bit, and you're gladiators not emperor of Rome getting rich. Great game guys! One tip is too actually put stats on the skills, so I can see why I should put more than one point into a certain skill. Like the dmg increase, etc.
Under rating threshold (hideshow)
man, the AI swings from smart to stupid a lot. one round they are hitting semi randomly, another they are focusing their strikes and dropping your gladiators in one turn...
Under rating threshold (hideshow)
i like this kind of games. good job overall but i have a few complaints.
there's no use in buying other slaves after you have already bought 3, make so that if slave dies in battle he/she dies for good so i could make a good use of slavers. to balance this add some health potions
I dislike current skill system, takes too long to get new skill, it skills should unlock based on levels not by how many sp you have invested in them(at least lower sp requirements for next tier skill)
also, skills should say what they do and what they will do on next level(sonny 2 is a good example of skill system)
add skip move button.
add fast forward button for auto play
this is it for now, hope developer reads this. Cheers!
Under rating threshold (hideshow)
I see a lot of complaints against blocking enemies but no one has advised as to how to deal with it. First if the blocking was reduced the skill tree would be mostly useless since it seriously lacks offensive power. Also having a Murmillo on your team using protect makes it a lot easier to fight enemies 10 levels higher then you which is what is going to happen in Rome. I was level 46 and my opponents 60 in the last few battles. So the blocking is fine. How you handle a murmillo is easy. You have 2 choices. You can either use a provocatores and intimidate all his MP away OR you can make sure you are faster than he is and disable his SHIELD arm. You can't block without a shield.
Under rating threshold (hideshow)
one of tarsus goals not working well that one win without losing a gladiator. cause even then all my glads are standing and others are defeated yet alive and with mercy still no reward.
Under rating threshold (hideshow)
An interesting concept, but in most fights, the game boils down to crippling one enemy's leg/arm, depending on if the enemy can throw or not, and then just moving on to the next enemy while the previous one bleeds out. This kind of repetition gets in the way of having truly entertaining battles. With some improvements, I could really get into this game, but as it exists now, it just winds up feeling too repetitive to really enjoy.
Under rating threshold (hideshow)
@renderfox
If you have your legs disabled, you can still use skills such as throw which is almost always a critical hit doing huge damage. A simple tactic is to find out which one the terrible AI will focus, and just buff his vit and def in addition to a high block shield. Have him learn the shield bash skill and maybe other skills in that tree. The AI will focus him every fight and just have your other 2 be glass cannons or support.
Under rating threshold (hideshow)
i think the goals for cities should change... or there could be a set of diferent challenges that change (like a job list or bounty board)
Under rating threshold (hideshow)
Agreed I think loot needs to be appropriate based on level. At least give one level appropriate item with the lower level vendor junk. Also, might be cool if you could have the choice of a chance of decapitating certain body parts at a low % of health button instead of just having to overkill it to decap. Like a [Click here for 5% chance of decap] Increased by like 1% based on dexterity + str or something.
Under rating threshold (hideshow)
Guys, this game is cool. Sure it has some issues which need to be fixed, but those can be overlooked at least somewhat. But we need to lay off of developers trying to earn some money. Sure a company like Berzerk Studios probably makes a lot off of advertisements, but people complain about this kind of thing on even the games of smaller dev studios. Every developer needs to pay the bills, so of course once the company reaches a certain size, they have to introduce some alternate way of making money, unless you want your game filled with advertisements. What i'm trying to say is, if the payments aren't directly getting in the way of playing the game, then don't pay if you don't want to.
Under rating threshold (hideshow)
Hey Berzerkers ;)
I really like this game and love your style, but a few things could be improved here:
1:Hit ratios seem off; I have a ratio of 90% and miss every 3rd attack...
2:Allow the player to give up a battle-it's tiring to watch your guys without legs being killed for 10 minutes :D
3:Balance out the costs of items and slaves(stat problem has already been adressed I see)
4:I know it may seem a little detail, but the music although quite nice is very very repetitive. Change it up a bit please :)
Otherwise I enjoy this game :)
Under rating threshold (hideshow)
Slight bug, setting a warrior to auto-attack grants necromancer skill (its attack raise the dead). First attack brings a dead opponent to its knees, second to its feet and third hit lays it out again.
Under rating threshold (hideshow)
also do not listen to these people whining about having to pay for a game. video games arent free and if a game is good you should pay for "something". you dont have to pay to play these games, but if you want to spend a little and help the devs then you can and thats great. otherwise how will "free" games ever get better if there isnt something in it for the devs. most of the people bitching about paying to play are probably kids anyway and just bitch because they CANT pay. long live the developers!
Under rating threshold (hideshow)
why do i need to have a slave market at each town? there is no need to ever buy a new teammate after i buy 2 more. why would i want to buy a new one and then have to level them again. its redundant and should be completely revised. you dont get enough gold. i mean i have to grind over and over just to buy a piece of gear that is going to be outdated. i think if you have already beaten a squad you should be able to auto fight since there is little chance of losing the fight after you have won already. to make this worthwhile you could just not give EXP for auto running the fight, just give them gold for it. i love the battle system but my only problem with it is whole limb disabling thing. specifically the legs. i understand not getting up with a lost leg but not when it is just disabled. i think a system of "a chance of not getting up" would be better. like a 50% chance that when you hit attack they just cant get up to make the attack. otherwise im just sitting there waiting to die
Under rating threshold (hideshow)
I'd like to see the ability to trade a large amount of gold for a metal. I think it would be a nice addition for the ones who do not want to pay for them.
Under rating threshold (hideshow)
Actually, the win without losing a gladiator achievement doesn't seem to work at all, since I've pulled this feat off twice in the appropriate coliseum yet I don't get it.
Under rating threshold (hideshow)
Well done! Checked this out yesterday and thought this had good potential if the above mentioned flaws werent there. And voilá, today's update (mostly) put them aside. Other developers should take an example here...
Under rating threshold (hideshow)
i Think the people i fight dodge to much and i miss to much i have a really high dex and speed stuff but miss about 3 of every 5 attacks
Under rating threshold (hideshow)
SpaceCowboy there is a forfeit button when its your turn look at the bottom of the screen the buton says quit it should send you back to the colliseum page
Under rating threshold (hideshow)
I've noticed that some of the goals don't seem to register as completed when you complete them first time, such as the vanquish all teams one and the win without losing a gladiator one.
Under rating threshold (hideshow)
@Andrelouise It's basic economics, really. No one's going to buy what you sell for a high price because they want to buy low and sell high. You aren't going to make as much money as a big business that everyone knows well and possibly trusts pretty well.
Simply put, the vendors will make the most money and you'll be able to shave a small profit.
Under rating threshold (hideshow)
The creator of this game should repair it because when I buy a slave lvl 1 and I leveled it up to lvl 8 and sell it for 8k only and if I buy a lvl 8 slave it costs 11k why is that happening?
Under rating threshold (hideshow)
Shield block is way to powerful. Either decrease the protection duration from 5 to 2 rounds, or decrease the blocking effect by at least 50%.