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Found a bug: AI attacks gladiators even if they are disabled/dead.
This happens both to enemy gladiators or to your team (if you set them on auto)
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Okay! New ideas.
I would greatly appreciate better weapons according to each shop. Like, the first shop has starters, second has beginner, third has novice, etc.
Not like that exactly. But I'm tired of seeing the same crappy weapons in the starting coliseums as in the later ones. Because then if I lose a fight the only way to win it is to level up, and I'm sitting there with 10k in the bank.
Don't tell me to buy another slave, they're too much work. Already have one.
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Ok in all honesty solid start to a game, but there are a lot of little things wrong. The speed stat, you said you fixed it in the notice when the game starts. However i see no change at all with it. With double the speed of my opponent i still receive no extra turns. Also as people have said, putting extra points into some skills seems to provide no befits at all. Example combo x2, putting more points in only seems to increase mp cost while the damage stays the same. Not sure on the power attack ability as i have not used it a lot but seems to be the same case. Also, the charisma +3 and Str +3 is a huge difference early game. The armor alone gives you more charisma then youll ever need to restore your mp so those three points for females are useless, while the +3 str actually does give a nice little boost to male characters.
Side note here, tried to register on your site to post in your forums instead and i cant register it just does not load all.
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the balance is awful. in the advanced coliseums, the amount of dodge/block/miss gets too frustrating to even keep playing.
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wtf--- I bought a slave with 22 def and 13+ the rest, and when I went to stat screen she's got 10 in everything... I MAD
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When you chop somebody's leg off you should have a much higher chance of hitting them, just missed 5 times in a row against a person on the floor...
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Has anyone else noticed that when your chance to hit goes up you actually miss more frequently? I'll have 56% chance to hit and connect almost every time, then when I have 80-90% to hit I miss about 80-90% of the time. It's bizarre!
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if you want to fast cool down shop and increase the speed use CE. i finished the game at lvl 46 dual weapons 1 skill enemy loss legs/arms & even head and chest when it do crits 400-600...the key is speed-strength-dexterity
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When I restarted the game to play a new character all the goals are checked off as already having been completed. So now I cannot get any of the rewards for completing the goals. This sucks.
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Game froze and I lost all my progress... I had 3 characters around level 35. Good game, but no way I'm starting from scratch. Perhaps a save feature...?
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when enemy is two handed and dual weapons destroy legs
when enemy is halberd and shield destroy the halberd
when enemy is one handed weapon and shield destroy the shield
look for the low armor and health and destroy them first
do crowd appeal and use skill
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dual weapons(4hits skill) is very effective for shield build
two handed weapon is big disadvantage... why? you loss your arm its pointless
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speed for turns (effective for dual weapons)
dexterity for hits & critical (combination for speed and strength)
strength for damage (effective for dual weapons)
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speed for turns (effective for dual weapons)
dexterity for hits & critical (combination for speed & strength)
strength for damage (effective for dual weapons)
dual weapons(4hits skill) is very effective for shield build
two handed weapon is big disadvantage... why? you loss your arm its pointless
tips:
when enemy is two handed & dual weapons destroy legs
when enemy is halberd & shield destroy the halberd
when enemy is one handed weapon & shield destroy the shield
look for the low armor & health & destroy them first
do crowd appeal & use skill
im lvl 46 dual weapons all 3 character...my stuff always have speed-strength / speed-dexterity / strength-dexterity ....
i finished the game at rome area you will face lvl 60
4 hits skill - 1 leg or arm down and sometimes chest or head if it make critical about 400-600 (i saw 4 hits do critical)
my main character stats
strength 187
dexterity 100
speed 161
damage 275-330
hope you like it
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I like it but there's a few things that just take away from it: 1) reseting still has goals complete which sucks, 2) you gain way too little gold compared to the cost of items and slaves at least early on. I wouldn't expect to get new gear every fight and replaying fights isn't that bad but it's still a bit much. Especially when you realize that you need 2 arm/leg pieces because not only can both limbs be targeted seperatly, but they also have their own armor slots. It's an interesting aspect but coupled with the gold a bit annoying
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I've met several problems:
1. I can't complete the goal "win a combat without losing a gladiator(s)".
2. In this version, I don't see the option for multiplayer.
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@Developer. It seems that when you cut of a limb of one of you're opponents they are considerd dead when you execute them at the end of the battle. Even do they are ''dead'' with out there arm and leg and their Gladiator life is over they should be given a propper dead just like the others?
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i love this game so much but i wish it was a app i mean playing it mobile that would be boss if you cant its fine :) just a suggestion
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Here's a tip! Need some better weapons? different armor? Refresh the page then go back to the shops they will be restocked with new stuff, rate this up to keep it alive!!!!
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When you delete your data to start again, you are unable to achieve the goals a second time, and you can visit towns which you unlocked in the previous game. I don't mind the town bit, but not being able to achieve the goals means it's a lot harder to equip your gladiator(s)
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Slaves are impossibly overpriced when you get to the higher levels making it so that by the time you get enough gold to pay for a new one, your characters have surpassed the level of that slave making it absolutely pointless to buy a new one
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Progression is slow, which wouldn't be a bad thing if there was a little more variety in weapons, teachniques, or types of fights. It's really just a grind and I lost interest at the fourth town. There's not a lot of incentive to keep going, especially since the weapons and armor in the shops and from the blacksmith don't keep up with your level progression. Great concept, but 4/5. Thanks!
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The "Win a combat without losing a gladiator" goal is bugged. I have won battles without even taking any armor damages, I have won battles giving my opponents mercy and not killing anyone, it still can't be obtained.
Please, fix it.
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So wait. They can attack and return to a block in one move? Then that block essentially negates everything I do for the next several turns, all the while they can continue to attack as normal? There's no way for me to do the same thing or knock them on their cowardly asses? grrrrrrr