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EASY BOSS KILL: Stay on the top, long platform, and the boss will USUALLY fire a diagonal beam downward, which puts him in your range but doesn't come in contact with you. if his pattern changes (as in, it doesn't get in range of your weapon) just move back to the first platform until it resumes pattern. Keep bumped for those who need help!!
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@Labrat9: <>
I think you're mistaken, or you didn't read what the upgrades really are. Damage upgrades (pick-ups) don't come until later in the game. Rate of fire, however, are one of the things that are always upgraded whenever you level.
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This has the plots of many movies put together... It's Event Horizon mainly, but a couple others may be in there such as Dawn of the Dead. It's a great idea to make a flash game from movies, just change the characters around, add a different twist, change the plot a little and you have yourself similar, but not infringing, material--screen writers do it all the time.
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Solid. 5/5 for the story and work that obviously went into it. But, would have gave you a 4.5 out of 5 if I could - for the controls; They are satisfactory, but not "good" and need refinement.
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Graphics are nice and settings good for all kind of computers.
Scenario is nice too, even though I had a "dead space" feeling with a cum monster instead of the mother beast.
upgrades, achievements and all: nice! (even a torch upgrade \o/)
but I had the impression of playing castlevania because of always being pushed back at each hit I get. It gets annoying in dark areas 'cause you look "back automatically" and on the final boss where it gets more and more speedy and unbearable... In a bad way. At least putting a time where you're invincible without being able to shot would be okay, being pushed back is a pain in the ass! Old school has its flaws too! D:
Gameplay is nice, it's fluid and intuitive.
I'd give it a 3,5/5 because I had fun until the end of looking for keys, exploring and reading memo's of the dead space crew with visions time to time!
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Game ended abruptly. Couldof been cooler if we knew what happened afterwards or if we got more information about the creatures.
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Like all Berzerk games the graphics are amazing, the story was bland though. This is a story game, its not a mindless shooter, those are fun, but with a game like this the gameplay should be second and the story first. To much blah time between cut scenes just mindless holding spacebar
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Has potential. Too easy. You can just run and hold space and get through the game. And in order to beat the bosses, let go of run and just hold space.
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YAWN. I gave 3/5 because the graphics clearly took some time, but they are clunky. I played for about 10 minutes and am thoroughly bored.
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The damage upgrade does nothing at all. Takes the exact same number of hits to kill everything after getting it as it did before. The air enemies were a good touch, but they had a few problems. The could move horizontally, and they could move at a slight downward angle, but they couldn't move back up, leading them to get stuck in various locations on a couple levels. Next, the "boss creatures"... The mutant one you get the achievement for killing is so puny, but then the hand monster thing that dashes through you is unkillable. Then you get the corrupted dash suit soldiers that you have to pound away at for almost a minute to kill. Finally, leveling up doesn't seem t do anything at all. I never shot any faster, I couldn't take any more hits. It did increase my shield regen rate though, so I guess it was doing "something" after all.
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It's the bastard child of Doom and Metroid!
The second boss: Five fat guys with no arms or legs, suspended by chains, with massive vaginas on their chests out of which an alien will pop for you to play Interplanar Whack-A-Mole on.
You took the best parts of Metroid Prime, that being the compelling plot, and replaced them with the worst parts from doom (annoying, badly-writted 'Logs' that are supposed to be a reward).
Once you get the triple-bullet upgrade, it's a matter of running forwards holding space. Even the hardest enemies, the Cultists, will sit and wait.
Also, is it me, or does this game contain a shitload of sexual imagery? Giant tubes on the wall that spit out globs of fluid, other giant tubes that produce eggs that hatch into mosquitoes, aforementioned vagina-sumo-whackamoles...
And why did we inexplicably see a mountain in the background near the end? If you're going to say something impossible we saw in a vision has appeared in reality, at least explain it.
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When you level up it says you get like a 5% bonus to damage and stuff like that. Why am I not seeing a change in damage after I level up? Instead maybe you should use an upgrade system for your equipment after leveling. Also, I see no reason to have the dash suit, it is just annoying and hard to control. I quit after accidentally dashing off the platform on the final boss battle for the tenth time!
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What's with the smartass negative comments? This game has elements of a lot of scifi/horror movies, so no, it's not just based on dead space, or event horizon. It's a nicely designed game, not perfect, but still enjoyable. One of my complaints is that the damage increase is almost imperceptible. Increased rate of fire is very obvious, but not damage. The other thing is that the double tap speed up is not that useful, and it actually hinders your control on the platforms in the last boss fight. Some of the graphics are pretty nice, like the mountain backdrop in some of the rooms in the later stages.
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It's just really uninteresting. Combat is too simple. Enemies add nothing to the attempt at horror. Their only difficulty is taking an absurdly large amounts of damage. Slow moving tanks are not scary. The story is bland, the leveling system may as well not exist. And many of the things I think were supposed to be "intense" or "disturbing" just got annoying or seemed childish. And flashing the same zombie on screen every time i change menus QUICKLY loses any effect. 1/5, at best.
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"And poor young Sergei, through his trials, never learned the secret of aiming his gun up or down..." Well, there was one especially easy part: Do You Want To Continue? No. See, easy!
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It also seems like some enemies are very hard to kill, like those enemies that are yellow with tentacles for arms, I fired 23 shots into one and they lived.
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game ran smoothly unless something was loading. I was able to tell whenever there was an enemy up ahead when the game would lock up for a second and then kill it while it was off screen. Besides that the only time the game ran fine except for the end when you were playing the "how many enemies can we shove in one room and still expect an average player to make it through" game. Both of these are really only issues though because my computer is not quite ideal for gaming but it would still be nice if you could stream line it some.
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Ah, goddam and dam and dam and dam. Typical platform game experience for me... I get all the way to the very end boss... and I just can't beat him. This will never be possible fore me. One-hit kill? One slight mis-step and insta-death off a platform? That's no fun at all... I can't believe I wasted so much time on this... I should have known better. What a total heartbreak. Dammit all to hell.
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At first i thought "Yes! This will be an awesome rpg-like horror game!" Then I realized it just is a shooting game that has a useless item screen and stat upgrades that seem to either not work at all or be so much smaller than shown that they do almost nothing. 2.5/5 until something is done about leveling.
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I liked it, I just found it really weird there was no fire UP option. Apparently the main character is physically disabled.
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Screenshake = REALLY annoying. Upgrades include new armor, new bullet and a flashlight??? whwer's the cool weapons and gear we were promissed?
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SOOOO boring... the first boss was way too easy, I'm not willing to play further than this. I just had to run up platforms holding spacebar the whole way. Not worth playing.
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Since I can see the majority of comments already addressed the dash and the platforms I'm going to focus something else. The first impression was that it's a pretty simplistic, if solid platformer. I was thus torn between giving it a 3 and a 4 as while there was little innovation solid platformers are hard to come by these days. Ultimately I've decided for 3. Other than some awkwardness in the control department the game proved ultimately disappointing plotwise. There were a few intense moments and a few interesting hooks that were never really developed and the game ended with a standard (warning, spoiler) "self-destruct ship and get away" idea, which was getting a bit cheap in the 90s already.
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this game make me think about dead space but i know in dead space is some kind of alien but it still remind me of it...
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found a bug,
when i was in the detencion room(?) whit the cinematics that the woman infects the main character, i had picked up the door key, then i havent got the cinematics.