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I'm not sure I'd describe having to finish the round I just started in 30 seconds or less as "changing the rules in hilarious ways".
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What makes me wonder is, when I get the wild card, I see pictures for like 2-3 possibilities that I have never gotten, and I have played this game a lot. I get the one where you get a card taken from the deck, where you get a perfect score, a sheriff, and a rooster who cuts your time. But nothing else, even though I see different pictures shuffling through.
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I just played a game, and within my 5th draw, got a 12 combo. I finished +7. The way this game requires luck is brutal. Yes, it is a solitare game, and so luck is part of the game. However, Klondike (standard solitare) has a win rate of ~82% and FreeCell has a winrate of ~99.9%. This game has a win rate (which is would consider par or better) of around ~50% on Jungle Brook (the first hole). The low win rate of this game, combined with the requirement for consequetive wins, makes the hard badge a lesson in frustration. Either change the reqirement for jungle brook, or change how the game works to make the win rate higher.
This is coming from a person who has scored -11 on Jungle Brook, and 3 starred everything else.
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For me this game is to much random. To much depend on luck. I just lose 5 Echo Echo games, and than achieve 3 start. My skills have little to do witch that. I just have luck. I give +1 for graphics and +1 for mute option. Total 3 points.
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I love it. It's clean fun, very entertaining and highly addicting. It gives a fresh coat of paint to a classic. Great game.
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note to the dev: modify your score submission so that upon loading it submits previous scores. that way, if someone's scores don't submit properly the first time, they can just reload instead of having to do the whole round over again.
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Man, this game is just a luck augmenting game. If you get zero cards that help you, and you have no clubs, you might as well just restart.
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Okay... One more hole to go and I will have the hard badge... And I can get a +4 and still make it... Finally I have completed this badge... (10 Over Par) FUUUUUUU-
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This intended to be a nice game at the start but later it shows that the only way to achieve this game is with luck. I already played a lot of solitaire games, some very challenging ones, and they isn't based on luck this much. So, to make this less frustrating, each hole should be a different stage, with a restart button. And the game need to show some tips about the different kind of cards, when I didn't know it messed up my game. The card counter idea is good either. Oh, well, it's just a promotional game anyway, all the talking seems to be useless.
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Finally... finally got 3 stars on all and for some reason it hasnt registered my 3 star run on Jungle Brook -_- guess i have to go for the one in a million game again.
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3 star every hole? In such a luck-based game, where i actually managed to lose the first course? I'd rather just go out clubbing :P
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I feel this game requires a new class of badge, as the hard badge is not so much hard as it is unlikely. All you require to do is keep trying (remembering not to take your frustration out on your computer,iPad,iPhone or other android device)
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I got 20 over par, without the sunset thingy. How much more rotten can my luck get? This is a good game at first, but then it becomes so f***ing frustrating. Seriously. It's not skill anymore. You just hope to get a better deck of cards. And I wouldn't be surprised if I learned that that f***ing gopher was behind your deck, shuffling the cards so you lose.
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If I can think long and hard about each move and still come out 5 over par and then play any card with no thought and be handed a perfect win all because of luck of the draw, the game is too random. I like the look, I like the concept, but for all the strategy one can apply, the Random Number Generator still rules in the end, and that's just not very fun.
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Ok. This is already stupid. I started Jungle Brook around 70 times and never went beyond level 4 without recieving an impossible deck even full set of clubs can't bring below +8. Screw this. I'm leaving. Good luck irritating people with bottleneck random
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I love how when you first play jungle brook your like, this is fun, gotta get the blue cards to unlock the other cards, and when you try to three star it your like, arrrrgh bloody blue cards!
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Actually a surprising amount of skill and strategy involved, as well as memorization. Once I learned to most effectively create runs out of the cards shown and began to remind myself if I had already played most of/all of a certain card, I was actually able to get 3 stars on every level without the use of any clubs at all (after many tries, of coarse) I want to give this 5 stars so bad, but there are just little things that screw up the game, like how there are only 4 different wildcard possibilities. Even in a demo like this, that is supremely lacking.
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@PoeBoy - the reason Android usually gets left out is that there are too many different versions of it out there on multiple different hardware platforms with slightly different specs and custom display quirks by each manufacturer, which means there are two many variations for most small developers to put out a product they know will work on all versions.
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Man oh man, I'll have a GREAT first round out of 6, second is ok, third is horrible (+5) as is the fourth, fifth is about even and sixth is usually -1 for a grand total of +4 (+/- 3).
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Badge at last. I agree on luck but not that impossible after all. Finished "Chaos Club" with way less than requested, -12! at 3rd attempt (when I decided to use a decent set of five irons I saved, it helped). I guess Jungle Brook was a bit harder, at least I wasted more attempts on that one.