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I liked it. 4/5
Jungle Brook was disproportionate in difficulty compared to the other courses but I managed to beat it after a couple of hours.
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I'm not saying the little gopher is annoying, but I think there should be a bonus game where you hold him down on the ground and keep punching him and punching him and punching him until his face is nothing more than liquid and gristle.
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I glitched the game out. I got the random card right as I beat the round and moved on to the next hole with about 25 secs to finish the level. There was no clock and all of a sudden the background fades to black and I am finish the level with -33. It would suck so hard if there was no cap.
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Hugely addictive - can't...stop...playing...
I think the last two levels are pitched at the right difficulty - tough but fun to play.
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My last -->final<-- scores from the try to get 3 stars in Jungle Brook: -7; +13; +2; +14; +9; +7; +17; +12; +15. Its more than hard.
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oh gawd, i just beat Jungle Brook lvl and Chaos Club level seems impossible. more of an impossible badge. getting 3 stars on all the lvls takes too much time.
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I cannot help but find it amusing that the developer does not have the Hard badge for this game. Is further proof needed that perhaps Jungle Brook is just a bit TOO randomly cruel?
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Pretty fun for solitaire. It would be fun to see albatross and condor for -3 and -4! Feel free to include more like the turkey (three birdies in a row). I enjoyed the level designs minus the last one, which just looked like you ran out ideas instead of something creative like the others. That level just felt dull and broke the smooth level designs and left it feeling inconsistent. Other than that, I don't have any complaints. 4/5
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I got three stars on a few holes when I played this for the contest last week, but now the system isn't recognizing them unless I get the good scores again. And some of those three star holes weren't easy to get the first time around. Is this an issue with the API or the way the game saves?
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Don't bother with comments for the developer. They don't care about making the game better for Kong, since they get money from grandparents with technology.
Sorry, but how hard is it to program a solitaire game to make sure that only 4 of each number are used? Solitaire was almost the first game to get programmed for computers.
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Okay i need a 8 to continue.. a 7... *turn card* damn another 7... *turn card* NOO! Another 7!! please no 7 please no 7 *turn card* DAMMIT! *turn card* finally an 8! Now i need a 7 to continue!! >.<
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This game is so frustratingly addictive. I know that I have no chance half the time to get three stars and subsequently the hard badge I crave, but I keep coming back!
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Need to rethink the scoring on jungle book....waaaaaay to boring trying to grind that out. There is no winning strategy. Just luck.
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Those who played the "good old" solitair on windows will love this one. I liked the graphics and the game concept. The game can keep you for hours, especially if you are looking for the 3 star badge.
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As luck-based as this game (I actually had FAR more trouble 3*ing Royal Hackenduff than Jungle Brook, and I got Chaos Club 3*'d on the first try), it's still fun as hell. Downloading the app for my iPhone now.
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I've gotten 3 stars on all the courses on two different computers on the account and I still haven't gotten the achievement.
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At the risk of sounding like an evil, horrible person; is it really that hard to include a restart button and/or shortcut? When you've got a game like this, which is bound to inspire people to try and get three stars (even before the badges were implemented), a small thing like having to go back to the main menu whenever you stuff up can make the game more frustrating than it would otherwise be.
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I acknowledge you managed to catch the spirit of solitaire perfectly. That is, this "game" is all about luck. At least you had the decency to say so. Nevertheless, this piece of crap should never have existed. C'mon fanboys, show me some - love. :P
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Ok. So. This game has actually grown on me a lot. I don't know why...something about it is just so addicting and fun and I don't know what. However, that doesn't make the hard badge any easier. It is incredibly hard to get 3 stars without just crazy amounts of luck. I think the pars really need to be more lenient compared to how much of a part luck plays in how you do.
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Don't waste clubs! They are essential for the last two levels. If you collect all (2 to 9) of them, backup your savefile. (the file is in a folder called "Fairway2TinyDemo.swf", run a search) Then try to get 3 stars by using clubs in later holes, if you didn't get 3 stars, restore the savefile and refresh the website to get the clubs back.
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Why isn't there a way to see how much under par you need for 3 stars until you get to the end of a course? I'd like to know what I'm shooting for before I miss it by 2 strokes because I was unsure whether to use my irons or not.
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Chaos Club :
Random cards, stacked messily over eachother, adding ANOTHER element of PURE LUCK other than :
Which card has which value [important]
Which cards you get [ALSO important]
That stupid rnadom game that LOVES to have bouncing or "night time" roll when you are doing good [never, but freally, often]
....was that REALLY, HONESTLY, ABSOLUTELY necessary?
You also get lass cards in your deck than before, in the Brook.
BALANCE.
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That's bs.... I managed a 42 combo (first level of echo echo canyon)... and it doesn't show on highscores. And the top score is 102... impossible... no level has that many cards in it.
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so this is just three towers solitaire with instead of a time limit, a golf related limit. ya... fail to see the hype. 2/5 for your clever attempt at hiding that.