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darklusterblack

Oct. 29, 2015

Under rating threshold (show) Is this a glitch? When i buy something with catnip the food advisory suddenly says that my catnip suply is too low even though my catnip is gaining at +26

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(0)

thepordage

Oct. 29, 2015

Under rating threshold (show) 100 days a season = 400 days a year? kitten forest of catnip gets 1 star in the "astronomical"? sky. it's astrology, doesn't take a rocket scientist.

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(0)

WaxxyDabbs

Oct. 28, 2015

Under rating threshold (show) thanks for the tip

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(1)

Candel

Oct. 28, 2015

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(-7)

a932010

Oct. 28, 2015

Under rating threshold (show) @n8rtw: you need gold to level up your kittens; the level up option doesn't seem to show up until you've got everything you need for the new level. There's a lot of info on the wiki - the link is to the Instructions box on Kong or you can find it by searching "kitten wiki" through your favorite search provider online.

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(3)

deleteduser

Oct. 28, 2015

Under rating threshold (show) sooo is there a way to rank up the kittens like... specialties? like i have a scientist rank0 with some like 2k exp... there needs to be like a tutorial for this game lol

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(0)

pimhazeveld

Oct. 28, 2015

Under rating threshold (show) I also would like to know what my hunters can bring back, the min and max of that amount and the chance they bring it.

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(-1)

deleteduser

Oct. 28, 2015

Under rating threshold (show) Having plenty of fun with this; coming up on my second reset. One thing I've noticed; Chapels seem fairly useless. Culture isn't used for enough stuff to really need more generation, and while the faith generation is nice, I find the faith cap more problematic than the faith generation rate. To fix this: the Chapel tooltip says "May be improved with religious upgrades". Perhaps add an upgrade to let Chapels add to Faith capacity? Also, there should be more things that consume Culture. Festivals are a neat idea, there should be more things along those lines. Perhaps a 'Feast', which consumes Catnip, Spice, Catpower, and Culture for a similar temporary buff?

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(3)

Flambeau83

Oct. 28, 2015

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(-3)

pimhazeveld

Oct. 28, 2015

Under rating threshold (show) what I also would like to know is diminishing returns like the first pasture giving (-0.5) and I would like how many discount the ones after that one give like pastry 43 (-0.21) as a example

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(0)

Drahcir0

Oct. 28, 2015

Under rating threshold (show) @Athrul You can choose "web worker" in the options menu, but that drains more cpu of course

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(0)

Athrul

Oct. 28, 2015

Under rating threshold (show) What's the use of an idle game that doesn't continue once you move to another browser tab?

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(4)

vovillia

Oct. 27, 2015

Under rating threshold (show) That moment you realize there's 400 days in a year O.o

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(-1)

Yolocat65

Oct. 27, 2015

Under rating threshold (show) CATNIP

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(-1)

Candel

Oct. 27, 2015

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(-9)

Sm1leey

Oct. 27, 2015

Under rating threshold (show) I have web worker on and it seems like it pauses when im in another tab

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(1)

Sleepingpill

Oct. 27, 2015

Under rating threshold (show) Am I the only one bothered with how kittens gains individual skills, but when you get a certain amount of kittens, it becomes impossible to manage, one of the reasons being the player can't see all the kittens needed to be seen?

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(21)

pimhazeveld

Oct. 27, 2015

Under rating threshold (show) It would be nice if I were able to see what kind of multiplier buildings give (Like academy sience bonus +180%) this also should count for production (Like farmer give 5 catnip a second +245% = 17.25 catnip a second) This would really help me out deciding which buildings are more important

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(22)

Candel

Oct. 26, 2015

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(-25)

Candel

Oct. 26, 2015

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(-24)

Candel

Oct. 26, 2015

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(-18)

Candel

Oct. 26, 2015

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(-17)

Candel

Oct. 26, 2015

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(-11)

deleteduser

Oct. 25, 2015

Under rating threshold (show) Can someone let me know how to find blueprints because I'm stuck without them.

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(1)

Developer response from bloodrizer

Early on you have a chance to get a blueprint from the trade.

Candel

Oct. 25, 2015

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(-18)

Candel

Oct. 25, 2015

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(-18)

Candel

Oct. 25, 2015

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(-18)

Candel

Oct. 25, 2015

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(-18)

Candel

Oct. 25, 2015

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(-7)

deleteduser

Oct. 25, 2015

Under rating threshold (show) ugh, took me weeks to figure this out... only your *active leader* apparently gives you production bonuses. upgrading other cats is useless. this explains all the random income changes i've been seeing...

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(2)

Sleepingpill

Oct. 25, 2015

Under rating threshold (show) Please work on tooltips, many seems to be misleading, wrong or just lacking information.

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(5)

EndericCreepers

Oct. 25, 2015

Under rating threshold (show) amazing game

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(0)

killerwakka01

Oct. 25, 2015

Under rating threshold (show) there is a problem i have noticed: if you have many cats you do not see every cat to upgrade it which i belive is a problem because we can't make full use of them then. There should be a seperate window for upgrading it and where you can sort your cats by their level

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(4)

legrandzoom

Oct. 24, 2015

Under rating threshold (show)

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(-27)

pimhazeveld

Oct. 24, 2015

Under rating threshold (show) the problem is after you get catnip enrichment. Farmers create more wood than woodcutters do.

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(0)

Roehcai

Oct. 24, 2015

Under rating threshold (show) wish we'd get the updates on kong

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(7)

Candel

Oct. 24, 2015

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(-5)

owler

Oct. 24, 2015

Under rating threshold (show) What does one do with 1/4 of a blueprint?

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(1)

Candel

Oct. 24, 2015

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(-5)

Candel

Oct. 24, 2015

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(-5)

iwswu

Oct. 24, 2015

Under rating threshold (show) @ekx, its a shame you can´t cope with actually figuring a game and you need to be told exactly what to do. "IQ's must have dropped since I have been away"

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(-1)

MicroPaffDaddy

Oct. 24, 2015

Under rating threshold (show) The amphitheater does not seem to work at reducing the negative consequences of overpopulation

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(2)

Forhekset

Oct. 24, 2015

Under rating threshold (show) Was the amount of Blueprints obtained via trading drastically reduced? I have barely gotten any in the last day or two.

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(1)

bweenie

Oct. 24, 2015

Under rating threshold (show) The details for happiness and ampitheatre aren't clear to me. I get that it's a bonus / penalty to overall production and ampitheatre improves it and population penalizes it. However, ampitheatre says "-4.8% happiness" which looks like a penalty. Also, when I hover over happiness i'm not clear how it's being calculated. For example, right now I have 42 kitties and 16 ampitheatre's, 1.92 karma (and two luxuries) and it says "124% - Base 100%, Building's 0%, population -17%". Again, I'm just not clear where these numbers are coming from and would appreciate clarification!

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(11)

e2kx

Oct. 24, 2015

Under rating threshold (show)

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(-16)

Developer response from bloodrizer

Sorry about that! ^^

Karadan

Oct. 24, 2015

Under rating threshold (show) Seem to have hit a bug. I researched Geology and got the geologists just fine, but no access to quarries. Did I miss something?

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(1)

LEATHEOTAKU

Oct. 23, 2015

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(-8)

Candel

Oct. 23, 2015

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(-7)

Candel

Oct. 23, 2015

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(-7)

minion122345

Oct. 23, 2015

Under rating threshold (show) this game is very strange

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(2)

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