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*Except if you have only the first pasture then it's 0.01 like stated in the tooltip (Previous phrasing implies you'd get 0.015 for two pastures)
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In response to Viisaria: I believe the Unicorn growth rate is 0.005 per pasture, except for the first pasture which has 0.01 as stated. So assuming the 0.005 is rounded up for the tooltip. This observation could be false, though..
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ok kitten game? i only see words and numbers. you can call it either boobgame or ultraviolence game it's still a growing number program with poor design
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I noticed that it takes roughly 4 unicorn pastures to increase unicorns growth rate by 0.1%. Not sure if that was stated anywhere in the descriptions and not sure if my mind was tricking me or if each upgrade did in fact increase the growth rate by a little each time?
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I recommend watching university of california, berkeley economics lectures series on youtube. Might give some new insights on how to further develop the game, given some of the mathematical elements regarding factors production, etc, besides quite a lot of the theory is already involved in the game (:
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A wiki is fine to get full/structured infos about the game, like a tech tree. But most infos about stuff in the game should be there, like what a tech does and what it unlocks. People won't read a wiki to be able to play a game, they will only read it to find out more.
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Why catnip enrichment states it refines twice as well, whereas it goes from 100 to 65? The game is a mix of lack of information and wrong information
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I have more academies than kittens. Who teaches at an empty academy? Who teaches at the ones with only 1 lonely kitten. We don't exactly have any cats for this...
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The unicorn pasture says "Unicorn production: 0.01/sec". I bought an upgrade but the unicorn growth hasn't changed. Don't know whether it's a bug or not.
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Steamworks actually _increases_ my coal production (no upgrades), even though it should decrease it - is this intended?
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Hmm.... Why Amphiteatre description says "reduces 5% overpopulation debuff" while it actually reduces it by 2-3% with each upgrade?
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When I look at all jobs in the small village it only shows 10 of my kittens I have to look at the specific categories to see more. Kinda annoying
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Ok, after playing this game for a while, I see the hidden truth. The real goal of it is to show us the hardship of addiction. First you are just yourself, picking innocent catnip, then after a while, you are trying to built an empire, just to make sure you have enough drugs to go around every day of the year. And the developer wont let you kick the habit. Want proof of that? Try to convert all your catnip into wood on a down tick. He warns you. All your kittens, innocent creatures, will die if you do that. It's easy to get in, but once you are in, there is no leaving. Be warned.
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Slow to start, but otherwise really good incremental game. Two complaints; you do not collect while offline; too much micromanagement of farmers, if a cold winter hits, you could lose them all and not realize.
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do the workshop craft bonus aply if you already buyed the tools? it dont increase any value for me in the resource gathering.... or am i wrong?
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It's on Kongregate? Holy crap...didn't expect it at all!
Here's some pointers...first of all, expand your Science pool as much as you can. You'll need that to get new research and produce Compendiums. Don't convert Compendiums to Blueprints until you get a lot of Workshops and Factories, get your Blueprints from trading instead. If you're looking for some "quick runs" to gain Paragons and Karma, aim for no less than 120 kitties (50 paragons) per run, any less is wasting time. Also, don't spend all your paragons on Metaphysics upgrades, keep at least 2-300 spare for the production bonus (or even more if you want higher resource caps, every paragon is +0.1% to all caps)
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Just for example, I just researched Catnip Processing. It says it unlocks Catnip Enrichment, and that refining catnip should be more efficient. But I don't have any option to do something called "Catnip Enrichment" and my Process Catnip button still takes 100 catnip to produce 1 wood.
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I don't really understand why when I research a new tech, the relevant building (or whatever) doesn't unlock right away. What is triggering the unlock and why doesn't it just show up when I get the tech?