1WS2 Beta

1WS2 Beta

by box10Guys
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1WS2 Beta

Rating:
3.7
Released: September 17, 2010
Last updated: September 17, 2010
Developer: box10Guys

Tags for 1WS2 Beta

Description

Hi guys, here is the long awaited beta test of 1 Will Survive 2!

As you can see, deathmatch & achievements are not done yet, nor is the ability to save your game.

newer test version here: http://www.kongregate.com/games/box10Guys/1ws2-beta-2-21

How to Play

Please give us as much feedback as you can... is the game too hard or too easy? Too boring? Too slow?

Is there anything missing? We are thinking of adding hotkeys to build units... maybe keys 1 to 0 for the melee & ranged units

Developer Updates

Sep 17, 2010 8:50am

Note: Webmasters- this is sitelocked to kong, please donโ€™t take it. The final version will be online in the next week or two.

Comments

0/1000
box10Guys avatar

box10Guys

Oct. 04, 2010

10
1

newer version:

http://www.kongregate.com/games/box10Guys/1ws2-beta-2-22

OneLeggedRhino avatar

OneLeggedRhino

Sep. 17, 2010

241
18

Tooltips for producing units should show their stats. I need to know how much damage a cannon does, not that it "shoots metal balls!"

Hammyobob avatar

Hammyobob

Sep. 17, 2010

165
14

As bob said, the game is a little too easy; but by no means does it suck. It's an amazing game but my ways of improvement are.. You need to see less units by mission 3; I mean the game gets really boring because you can just upgrade resource production then spam units. The back button needs to be removed; as a player who might click too much might go back to the main on accident and then have to restart. The speed up button might need a little adjustment as it doesn't speed up that much. As Edgar said, the enemies need to stop and recruit as sending them 1 by 1 is just a slaughter, and if you watch the CPU's building they sometimes get other buildings before the required ones. (Sorry for the wall of text :D)

OneLeggedRhino avatar

OneLeggedRhino

Sep. 17, 2010

155
18

Please make the computer understand to group its troops, not send them 1 at a time. Once you do that, you'll probably want to reduce the computer's economic advantage. (Basically, better AI, less computer cheating).

cmynatt avatar

cmynatt

Sep. 17, 2010

105
14

I found that once the computers initial attack of footman and macemen is held off, it is very easy to hold off the rest of the attacks, just massing up units until you are fully upgraded, and then demolishing the opponent. I never felt the need to build any of the lesser units, such as catapults, rifleman, knights, etc.

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