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myramoki

Jan. 31, 2015

Under rating threshold (show) I don't want to like this game, as I've seen my reactor get blown up too many times, but despite what I might, I still actually find this game pretty fun. Some thoughts on updates though. #1. Saves! Nothing quite so frustrating as spending a lot of time to create your reactor, then you mess up one thing, and the whole thing blows up and you have to start all over. #2. Scram. When things go bad, they often go bad fast. I've had a nice reactor design with dozens of elements on the screen and I change one thing, and the reactor blows before I can even blink. #3. Offline mode would be nice. #4. Keep working on balancing. #4. An experimental page where everything is free, but doesn't earn any money, which would be able to copy our current reactor and let us tweak it and see if we blow it up would be quite nice. Not necessary if you've got ability to save games. I just blew up my reactor again. I think I'll go play something else for awhile.

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(-1)

johammond

Jan. 31, 2015

Under rating threshold (show) I had my build from the previous version running for about a week straight, and I was getting bored and about to quit. I am glad that I refreshed the page first, these updates will be fun to play with

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(1)

JacobC94

Jan. 31, 2015

Under rating threshold (show) There's something very wrong with the update, because either vents are not venting near as much as they say they do, or power cells are producing way more heat than they say they do. When I have a double dolorium cell that produces 6.3B heat per tic, and an ultimate heat vent that drops 6.4B heat per tic, it shouldn't get any heat, but it explodes after about 2 seconds. There was nothing else on the screen (aside from some capacitors on the bottom of the screen to increase vent efficacy).

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(1)

PoopLoops

Jan. 31, 2015

Under rating threshold (show) I love how you can have a stable reactor going and then one small spike causes a meltdown.

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(1)

Anthonyk747

Jan. 31, 2015

Under rating threshold (show) Don't worry devs, you're giving attention to the game, while most devs on this site just up and abandon them completely!

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(3)

RoboTurtle

Jan. 31, 2015

Under rating threshold (show) Oh - the one I linked isn't *quite* totally stable because it is losing heat very slowly. Every couple hours need to top it off on heat again using the top-left corner.

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(0)

RoboTurtle

Jan. 31, 2015

Under rating threshold (show) http://imgur.com/ottvSRL - earn 6.3T/tick stable and idle. I'm only at half that in the screenshot because I'm so poor and can't afford the other 7 nefastium cells yet. Upgrades: Nefastium 7, Fission 7, alloys 13, power lines 14, wiring 13, all other relevant upgrades 8.

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(0)

IcePawGX

Jan. 31, 2015

Under rating threshold (show) Loving the game since some updates, but, with how current updates have been, there is no base skeleton, so if anyone makes some elaborate machine, some random update 2 hours later just wipes it because now everything works or looks different. Granted thats part of the process of updating a game, but there are certainly ways to make it more player friendly. But i digress, ive never made a game like this.

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(0)

iMeds

Jan. 31, 2015

Under rating threshold (show) Closest I've come to perpetual heat sustainability so far. Work in progress. Will post if I find something better. http://snag.gy/yQFve.jpg

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(1)

s0378ck3

Jan. 31, 2015

Under rating threshold (show) the upgrade for vents 100% capacity and venting, on some vents doesnt upgrade the venting rate. noticed on the basic vents. vents 4/tick cap 80

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(0)

Kubixster

Jan. 31, 2015

Under rating threshold (show) sooooooo now 4xUH Exchangers and 8xUH Vents could not handle with one Quad Dolorium Cell, but it should with no problem (both vents and exchangers are on lvl 8)

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(3)

Pettree

Jan. 31, 2015

Under rating threshold (show) How come 4 Ultimate Vents (-46B/Tick total) can't cool 1 Quad Dolorium (+10.8B/Tick) Math doesn't check out

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(4)

KingReks0

Jan. 31, 2015

Under rating threshold (show) Placed my quad plutonium cell in the wrong place and my whole factor imploded...

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(0)

deleteduser

Jan. 31, 2015

Under rating threshold (show) @dssandvik, each upgrade is 100% of the original value, so that behavior is correct.

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(1)

deleteduser

Jan. 31, 2015

Under rating threshold (show) Stable, almost full idle build with 8 nefa each at 120% (reactor is gaining heat slowly so needs attention every once in a while). http://i.imgur.com/zJlccVf.png

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(0)

Saradamon

Jan. 31, 2015

Under rating threshold (show) well the effects of that update took me by surprise. I replaced the fuel cells, and instantly maxxed out on heat and had a meltdown. huh. Back to the drawing board

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(0)

dssandvik

Jan. 31, 2015

Under rating threshold (show) Hey, did anyone notice the amount produced increases by a less percentage each time? first time, 100%, second, 50%, 3, 25%, and so on. please fix

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(-2)

kuczaj

Jan. 31, 2015

Under rating threshold (show) Sooo, stable idle reactor that was running smoothly for several hours just decided to blow up (no refreshing)...

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(1)

EpicFaceFail

Jan. 31, 2015

Under rating threshold (show) After recent update, I got level 7 upgrades on everything.

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(1)

VirtuosoX

Jan. 31, 2015

Under rating threshold (show) the improved vents upgrade is broken

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(1)

Nuryn

Jan. 31, 2015

Under rating threshold (show) There's a big issue with the current design. With the new in/outlets which pay no attention to the amount of heat in the reactor there's no way to make a stable reactor without venting all the heat thus making the Forceful Fission upgrade useless. The only way is to leave heat at some point but I think it's unintended (IMO reactor should vent about 0.1% of its current heat to even make such builds invalid). What allowed such reactors in earlier game builds is a module which balanced heat between the reactor and something else (itself e.g.) by percentage. The best way to fix this (I'm aware of) is to make in/outlets a bit more smart. Inlets should take heat only from modules which have more heat than the reactor. Outlets should put heat only into modules which have less than the reactor. Everything by percentage of course.

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(0)

jojobees

Jan. 31, 2015

Under rating threshold (show) The heat inlets literally don't do anything.

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(1)

justawesome

Jan. 31, 2015

Under rating threshold (show) There is something wrong with how the core cooling works - http://snag.gy/JajmY.jpg. 1 Uranium (36 heat) is able to overload 5 basic fans (24 cooling each).

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(8)

kyborek

Jan. 31, 2015

Under rating threshold (show) As said many times: Vents vent heat amount per second but cells make heat per tick. Meaning that your vent effectivity is divided by tick amount...doesnt make any sense

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(10)

Gotan

Jan. 31, 2015

Under rating threshold (show) argh, heatpipes scale with capacitators, ok, kinda silly, but i understand it now.

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(-2)

Gotan

Jan. 31, 2015

Under rating threshold (show) Oh, i see, they nerfed heatpipes again aparently. Either that or my bonusses arent working. For the time being i downgrade the game to 1/5 like it downgraded my experience.

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(-1)

Patrykos94

Jan. 31, 2015

Under rating threshold (show) Please let us auto-replace coolant cells

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(0)

Fox1nator

Jan. 31, 2015

Under rating threshold (show) What does the infinity symbol in the top right corner do?

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(2)

Gotan

Jan. 31, 2015

Under rating threshold (show) Game turned to completely buggy. Heatpipes are sabotaged again. Maybe developers should read up about stability of numerical systems. (Protip: transfer at max for less than 1/4th of "temperature" (=percentage) difference.

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(0)

dydlus

Jan. 31, 2015

Under rating threshold (show) Inel/outlet upgrade: More heat put into components/reactor.

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(0)

F7_Fenrir

Jan. 31, 2015

Under rating threshold (show) Going from idle 5 nefa (2.7/tick) to 6 (3/tick) seems to be really difficult. The 60Qa Improved Heat Vents is not enough, aiming right now at the 100Qa Active Vents in order to try to make it fully idle (it is not right now). My setup http://i57.tinypic.com/23ud95c.jpg

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(0)

Kohlenstoff

Jan. 31, 2015

Under rating threshold (show) I optimized the cooling circuit. Now it can hold 3.5 - 4.2 Trillions per second (depending on upgrade!). When you build it, dont install all cells, let 2 places in the middle empty, when you don't have the 100 Quadrillion upgrade. Observe for a while, the coolant cells need time to balance at a temperature!! http://i.imgur.com/19omQYM.jpg

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(1)

Finikas

Jan. 31, 2015

Under rating threshold (show) one world ?Hexagon? plz

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(4)

Xesphellent

Jan. 31, 2015

Under rating threshold (show) Be nice if I could actually see the game, just comes up with a white screen.

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(0)

xx0numb0xx

Jan. 31, 2015

Under rating threshold (show) Shouldn't the developer be testing these updates before uploading them? Heat vents only venting 1/8 of what it says they should seems to be an extremely obvious bug. Shouldn't take more than a few minutes to notice something like that.

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(4)

deleteduser

Jan. 31, 2015

Under rating threshold (show) I like the new upgrade structure! Given the abundance of new upgrade-room, I think the next logical addition would be 'infinite' neutron reflectors, so you don't have to re-place them in any design that uses them.

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(2)

deleteduser

Jan. 31, 2015

Under rating threshold (show) my usual setup is one power cell next to a coolant cell. can we get the coolant auto-replaced IF we have the power required so it does not blow up and I dont have to manage it manually?

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(2)

khoitrinh

Jan. 31, 2015

Under rating threshold (show) It looks like vents are working per second, not per tick. So since I get 8 ticks per second, the vents need to be 8x better than listed in order to keep up...

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(4)

rjaynejr

Jan. 31, 2015

Under rating threshold (show) This new update is epic

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(-2)

Fexghadi

Jan. 31, 2015

Under rating threshold (show) Tutorial 101 is lacking, therefore my rating will be binary as well.

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(1)

alpharanger

Jan. 31, 2015

Under rating threshold (show) The LEVEL OF HEAT ON THIS THING! GOD!!! I mean, SERIOUSLY!!! With my rig, I can't idle for ONE STUPID SECOND WHILE TH- exuse me while I fix a proble- ........... Nevermind, good thing I had 210 trillion leftover in insurance, anyways, I can't idle for ONE STUPID SECOND, WITHOUT EVERYTHING SCREAMING IN RED!!! It is just plain Fruustraaiiitiiiing!!! And not only that, I finally got to nefastium before, only to find that this update essentially made nefastium death by nuclear ultra meltdown, I can't place even one of those things without an ultra complex rig, but in order to make that, I'd have to clear my current design, which is producing more power than one rod of nefastium says it can.

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(1)

khoitrinh

Jan. 31, 2015

Under rating threshold (show) This is stupid. How does this game even work anymore? My vent could lower heat by 66b per tick. Nefastium makes 52b heat per tick. I had FOUR vents around the nefastium (because I had a feeling it would mess up) and it still blew up. I'm changing the rating to a 1/5 until the dev stops breaking the game with each update.

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(1)

the_froggy

Jan. 31, 2015

Under rating threshold (show) vents are broken.

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(2)

deleteduser

Jan. 31, 2015

Under rating threshold (show) Game is still bugged... Heat Exchangers are not working well - my one says it can exchange up to 49B each tick. I have 4 of them = 4x49 = 196B of heat can be transferred from Power Cell. 1 Nefastium Cell produces 50B of heat. 8 Heat Vents (each 13B cooling power) = 104B of cooling power. What is wrong? Building "star" - in the middle 1 single Nefastium Cell and next in + sign Heat Exchaners and another level of Vents CAN NOT HOLD IT.... numbers are wrong, that is all I wanted to say...

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(4)

RoboTurtle

Jan. 31, 2015

Under rating threshold (show) As it stands now, the game gets stale - you figure out the best layout, you build it, and then... there's nothing to think about until the next balance patch. Maybe a pattern of daily challenges would help? Things like unusual reactor grids (unbuildable tiles, tiles with modifiers like increased power or heat production, etc.), or only having specific components available, or a limited budget, or puzzles like that.

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(12)

cueballkev

Jan. 31, 2015

Under rating threshold (show) To everyone commenting about vents. Currently vents remove heat at 1/8th what is written. So if it says 80b per tick lowered it will only actually do 10b. Once you know this with a little math you can effectively use them again

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(3)

Kvaestr

Jan. 31, 2015

Under rating threshold (show) I don't believe it's possible to make more money with the double and quadripple Nefastium then with the single. I have 6 single Nefastiums and the rest of my generator room is completely filled with Capacitators, vents and Heat exchangers. I am making a cool 2.6T per tick now.

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(0)

meowwww

Jan. 31, 2015

Under rating threshold (show) The developer seems a bit inexperienced to me, still nice try, but rapid major build change is quite not comfortable to most users. The really good idea helps a lot though, both game and developer needs polish but chance to shine are good. 4/5

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(3)

bizarmf

Jan. 31, 2015

Under rating threshold (show) edit: in fact no, everything exploded.

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(1)

bizarmf

Jan. 31, 2015

Under rating threshold (show) ...Uh....AGH...I was starting to put some nefastium in my reactor before the update. Now i got technically barely the means to get back to thorium. Is it, like, wanted? I mean, shit...

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(1)

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