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Comments for Reactor Incremental

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hightech2

Feb. 02, 2015

Under rating threshold (show) Remeber to Vote to help raise the rating

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(0)

deleteduser

Feb. 02, 2015

Under rating threshold (show) Suggestion: upgrade that increases the overall size of the grid, allowing for expanded play

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(22)

scorchx

Feb. 02, 2015

Under rating threshold (show) aguy: Yeah, like a sandbox mode where you can learn the basics of the reactor. I mean, I've blown up enough of these suckers to make Chernobyl look like a party popper.

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(24)

scorchx

Feb. 02, 2015

Under rating threshold (show) Capacitors, plutonium, dolorium....why am I thinking of a time travel movie all of a sudden?

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(2)

TylerL45

Feb. 02, 2015

Under rating threshold (show) IndigoFerret, the 100% bonus never drops. It simply increases the vents BASE heat transfer. The rules for multiplication don't stack, they overlap. For example... If your vent normally heats 100 points, and you get 4 upgrades for heat vents, you will be increasing the vents heat removal by 400%, or x4, which is 500 heat (400 from the bonus, 100 from the vent).

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(2)

deleteduser

Feb. 02, 2015

Under rating threshold (show) ENHANCEMENT REQUEST: When viewing the upgrades, I would like to see in raw numbers what the upgrade will do. For example, I would like to see that the Ultimate Heat Vent is increasing from 100B to 110B. Sometimes an upgrade won't actually help you and seeing what the effect would be before buying it would be helpful. Saying that something increases 100% is meaningless when the actual increase is really maybe a 10% increase in what you are currently generating.

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(0)

dafman4

Feb. 02, 2015

Under rating threshold (show) oops nevermind :P

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(-2)

dafman4

Feb. 02, 2015

Under rating threshold (show)

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(-3)

stinkbomb350

Feb. 02, 2015

Under rating threshold (show) @backsidesmusher Hold the shift button and right click. It sells all of that specific component.

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(4)

backsidesmusher

Feb. 02, 2015

Under rating threshold (show)

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(-6)

aguy77

Feb. 02, 2015

Under rating threshold (show) It needs a mode that allows you to select and copy and move sections of your reactor, like a build mode. it's very annoying having to sell your entire setup and buy it all back over and over following the same pattern down the whole reactor, also you should allow people to donate and leave some info for that in your game

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(11)

prcek2001

Feb. 02, 2015

Under rating threshold (show) Am i the only one that lags so heavily, that he/she cant even read the comments ? But seriously, this game makes more lag than a lot of games

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(-2)

Traktorkrillee

Feb. 02, 2015

Under rating threshold (show)

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(-8)

goku90504

Feb. 02, 2015

Under rating threshold (show) what's the point of the heat inlets? the only idea that makes any sense is that they're used to drain heat from components before you sell them to get their full value back

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(1)

deleteduser

Feb. 02, 2015

Under rating threshold (show) Does anybody else cause catastrophic meltdowns to clear out their reactor to try a new configuration?

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(3)

justjact

Feb. 02, 2015

Under rating threshold (show)

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(-5)

meowwww

Feb. 02, 2015

Under rating threshold (show) Shana: You should glad that your computer won't meltdown anyways, but better upgrade to a better power/heat unit asap lol.

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(1)

LunaticNeko

Feb. 02, 2015

Under rating threshold (show) The Infinity button toggles "auto replace fuel cells" on/off. Dev please add tooltip.

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(5)

burkon

Feb. 02, 2015

Under rating threshold (show)

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(-4)

ShanaN2

Feb. 02, 2015

Under rating threshold (show) My computer's heat go up too when running this game.

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(2)

Developer response from Cael

I'm currently working on some optimizations to try and make the game run more smoothly.

saharius

Feb. 02, 2015

Under rating threshold (show) HEY where is our daily "your reacot is so screwed" Update?

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(7)

Kubixster

Feb. 02, 2015

Under rating threshold (show) how to deal with Nefastium cells? :D

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(0)

EpicFaceFail

Feb. 02, 2015

Under rating threshold (show) If Uranium costs $10's, they would probably be sold in convenience stores.

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(13)

EpicFaceFail

Feb. 02, 2015

Under rating threshold (show) Make exchangers instead of keeping percentages the same, move as much heat a vent can hold into a vent from coolant cells and other items like that

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(-2)

Koimaiten

Feb. 02, 2015

Under rating threshold (show) right click to remove sometimes will not work. instead you get both buttons, left/right to apply parts and no way to remove

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(1)

deleteduser

Feb. 02, 2015

Under rating threshold (show) I told myself I wouldn't use the calc in the whole game. I was lying to myself

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(5)

Jesster_King

Feb. 02, 2015

Under rating threshold (show) Could we get a full description of the UI, what every number on it means?

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(0)

deleteduser

Feb. 02, 2015

Under rating threshold (show) I think this game would be better if capacitors were something you bought and stored separately from the reactor builds because it very quickly limits how much you can put into your builds. The game was much more interesting when having to derive interesting cooling methods and having the space to do so without 80% of the screen being capacitors.

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(0)

snapdown36

Feb. 02, 2015

Under rating threshold (show) Shift+left click is causing all of the items of the types i click to disappear.

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(2)

Zarylo

Feb. 02, 2015

Under rating threshold (show) this was funny. Now that I have installed 28 Nefastium Cells with stable cooling, and a screenfull of ultimate capacitors ... there is nothing more to do. the upgrades become meaningless very fast since their use increases in a linear manner and not exponentially like the price does. Sole exception is the manual venting upgrade.

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(16)

StooopidMonkey

Feb. 02, 2015

Under rating threshold (show) @fresh fish: yes that sounds correct, thank you! It means I've been depriving myself of a good way to produce energy for a while... Anyway, thanks!

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(0)

Blast373

Feb. 02, 2015

Under rating threshold (show) fixed it

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(0)

Blast373

Feb. 02, 2015

Under rating threshold (show) Since the update, my cells are producing energy or heat. Nothing is moving

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(-1)

Epicfaceman145

Feb. 02, 2015

Under rating threshold (show) Reminds me of IndustrialCraft reactors.

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(-1)

lobekam

Feb. 02, 2015

Under rating threshold (show) The game has potential, needs some balance on how things scale though.

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(4)

Goofy_PL

Feb. 02, 2015

Under rating threshold (show) It still need more balance, cause i have grid half-full of capacitorc and NefastiumCells, and nothing gonna change in next fed hours/days cause upgrades are to expensive. If i would fill grid of capacitors (16% od Max energy sell/Improoved viring(15) ) that would give about 28T per tick, which is really small amount next to the ***Sextillion worth upgrades ;/ I would base the balance on the LATE game: half grid full of capacitors(fully upgraded) should provide to condense energy from few QuadNefastiumCells, and the Vents should take it :)

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(3)

llwolf

Feb. 02, 2015

Under rating threshold (show) Suggestion: Undo button, its freaking annoying if I click at the wrong tile and everything blows up cause I placed a god damn reactor...

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(0)

Panlew2

Feb. 02, 2015

Under rating threshold (show)

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(-6)

thekipper3

Feb. 02, 2015

Under rating threshold (show) I think that a toggleable option to confirm placement of an uvented/cooled cell would be nice, I missclicked by one space and destroyed my whole reactor once... okay maybe twice, of course this would be disabled for uranium (if that's possible, I don't know if the cells are coded independently of each other).

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(1)

Blood_On_Snow

Feb. 02, 2015

Under rating threshold (show) Capacitors take way too long to upgrade in the higher end of the game. I'm at 16.5T per tick and my screen is all capacitors. I can't add anymore cells unless I stop idling. So in the end part of the game the problem isn't controlling the heat. It's controlling the power.

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(4)

Zausel

Feb. 02, 2015

Under rating threshold (show) suggestion: introduce some directed devices, e.g.: (1) a vent that can be pointed at a neighbouring object to cool that (this would make cooling cells working again) (2) a heat exchanger (or pipe) that spills a certain amount of its heat to an adjacent object Outlets will only be useful, if you can accustom their throughput to adjacent objects (either manually or automatically).

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(0)

god78987

Feb. 02, 2015

Under rating threshold (show) I want to a function can adjust efficiency of heat outlet

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(1)

Nicolea

Feb. 02, 2015

Under rating threshold (show) You should add more high risk rewards! imagine "Every time a vent is destroyed by overheating you gain x% more profit for 10 seconds"

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(2)

Sleepingpill

Feb. 02, 2015

Under rating threshold (show) Consider making neutron reflectors give 2/4/6/8/10% reflection, instead of having a fixed amount of life, that way I can be even more lazy! :D (It would also help give 3 of them a reason to be in the game.), you may want to change the placement cost and upgrade though.

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(0)

hammer

Feb. 02, 2015

Under rating threshold (show) The game gets quite laggy as you upgrade the ticks (currently on t8 for ticks). Can you please take a look at this for the next update?

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(0)

deleteduser

Feb. 02, 2015

Under rating threshold (show)

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(-3)

MauneCrows

Feb. 02, 2015

Under rating threshold (show) So far I've had only one problem with the heat outlets. It seems to be partially random as to which ones remove heat from the reactor per tick, sometimes leading to vents getting overloaded while others remain unused. They seem to work just fine otherwise, though.

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(2)

anmljd

Feb. 02, 2015

Under rating threshold (show) I enjoy how the continually improves and becomes more balanced. The constant improvements and tweaks keep the game fun and fresh. The Dev also reads comments and posts replies! What more could you ask for?

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(6)

fresh_fish

Feb. 02, 2015

Under rating threshold (show) @StooopidMonkey Here's my guess: For Quad Dolorium cell itsown, it acts as 4 single cells placed in 2x2 pattern, each cell in it receives 2 more pulses from adjacent cells and has total 3 pulses per tick, therefore the total heat is 227M*(3*3)*4 = 8.17B. When you place Quad Dolorium cells in a line, each Quad cells receives 2*4 pulses from adjacent quad cells, each cell inside Quad cells receives 8/4 = 2 more pulses per tick, so the total heat produced is 227M*(5*5)*4 = 22.7B.

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(5)

rellikrellik

Feb. 02, 2015

Under rating threshold (show) Capacitors appear to increase heat vent effectiveness more than reactor plating at same tier and same upgrade level.

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(0)

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