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Comments for Reactor Incremental

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Athang

Feb. 01, 2015

Under rating threshold (show) I feel like having the capacitors on the +100% base upgrades doesn't work. Only use those for cells where you are going to move on to a higher tier fairly quickly. Even if the price increases faster, I feel it really needs to be the double upgrades again.

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(3)

graf

Feb. 01, 2015

Under rating threshold (show) "Perpetual" upgrades are bugged... they do not work.

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(1)

zenchronus

Feb. 01, 2015

Under rating threshold (show) My only suggestion for improvement (beyond your continued balancing and tweaking, which is much appreciated!) would be to add a "drag to buy" system. That would make things MUCH easier when filling in empty spaces after the occasional nuclear meltdown. Also maybe a counter at the bottom showing us how many civilians we've killed and/or mutated with our foolish mistakes.

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(3)

vlasec

Feb. 01, 2015

Under rating threshold (show) I got to the point where upgrading doesn't help much. Upgrading capacitator 16th time actually just adds less than 7% of what you already have ...

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(8)

deleteduser

Feb. 01, 2015

Under rating threshold (show)

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(-9)

moute3

Feb. 01, 2015

Under rating threshold (show) BTW, with some of the new changes, you gonna need to update the in-game help files.

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(2)

Firemud

Feb. 01, 2015

Under rating threshold (show) My cells dont use any durability.

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(0)

uksare

Feb. 01, 2015

Under rating threshold (show) What is love? http://prntscr.com/5zy5zb

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(0)

deleteduser

Feb. 01, 2015

Under rating threshold (show) I've got a 22.5T cold build that I'm leaving on for the night. http://i.imgur.com/r1qkCeE.png

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(1)

Cazaan

Feb. 01, 2015

Under rating threshold (show) my build (~25.5T/tick): http://i.imgur.com/GIFGrVE.png?1 looks like capas are a little bit too weak again; could need even more to get auto sell up.

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(3)

Kohlenstoff

Feb. 01, 2015

Under rating threshold (show) @scorchx: no risk, no fun. The risk of explosion is actually an important part of this game. If you want to play it safe, you have enough possibilities ingame to do so. Especially at endgame. When you drive the reactor at the limit, it gives lot of profit, but may explode. If you drive it safe, it gives less profit, but survives even some heavy mistakes.

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(1)

dubnium21

Feb. 01, 2015

Under rating threshold (show) Rad-ical!

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(0)

Zas750

Feb. 01, 2015

Under rating threshold (show) im an idiot. sorry vvvv

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(5)

Zas750

Feb. 01, 2015

Under rating threshold (show) So I have about 300k heat that i need to disperse. Without being upgrade the clicking ability it will stay in that range or go up. Having it reduce my 30 a tick isnt really making much of a dent

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(1)

scorchx

Feb. 01, 2015

Under rating threshold (show) Suggestion: SCRAM emergency shutdown upgrade. In the event of an serious overheat, the reactor will automatically shut down, venting all heat and power stored, but rendering all or 90% of fuel rods unusable.

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(1)

deleteduser

Feb. 01, 2015

Under rating threshold (show)

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(-5)

Sleepingpill

Feb. 01, 2015

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(-3)

LeyFix

Feb. 01, 2015

Under rating threshold (show) Классная игрушка

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(-1)

uksare

Feb. 01, 2015

Under rating threshold (show) X-COM hunter http://prntscr.com/5zwh6j

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(3)

VolitiveDrago

Feb. 01, 2015

Under rating threshold (show) I would like to have a sell everything on board button so we can start to build a new design on the board.

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(1)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Hey Cael! Did my click/second upgrade reset with the new upgrade system? It seems like it didn't.

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(0)

Developer response from Cael

It shouldn't have. Attempts were made to make sure your upgrades transferred over to the new system.

adamtract9

Feb. 01, 2015

Under rating threshold (show) We need hotkeys for every structure and option! By the way, This is one of the best devs that I've ever seen on this site... So many awesome updates!

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) The only way to go pass this point looked like smashing "Sell all power" with Coolant build... though this is not really worth it.

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(0)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Okay, so, the right-click remove and replace bug has now lost me two full reactors in the span of 10 minutes. That's a big one.

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(0)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Yup, waiting for 2.5Qi vent upgrade to rebuild into dblnef/4 vent build myself as well, but after that .. no idea

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(1)

Razzeth

Feb. 01, 2015

Under rating threshold (show)

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(-3)

meowwww

Feb. 01, 2015

Under rating threshold (show) This is my build, with Lv14 Alloy you can stay hot for hours like this, not fully idle but really close to. http://i.imgur.com/PTfrBoU.png

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(1)

meowwww

Feb. 01, 2015

Under rating threshold (show) cdgx: Ya, I figure that at second thought as well. For now I got 236 capacitors and almost 25T/T with a hot build, and since the limiting factor took soooooo much space, don't think any one can go far from this point unless new features happens.

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(1)

Athang

Feb. 01, 2015

Under rating threshold (show) If the passive cooling is meant to make a stable temperature harder to hold, could you make an upgrade that reduces it?

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(-2)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Also, the picture, nothing special http://imgur.com/eQY3RAr sometimes swapping lower left corner, so not completely idle

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(0)

DrZinthos

Feb. 01, 2015

Under rating threshold (show) I have tapped out at about 22T/tick. A major limiting factor is all the capacitors you need to auto-sell Power. I will get a small improvement when I reach the 5Qi needed for next capacitor tech upgrade.

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(3)

RoboTurtle

Feb. 01, 2015

Under rating threshold (show) http://i.imgur.com/hswVlGy.jpg - the turtle returns!

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(1)

ggenije

Feb. 01, 2015

Under rating threshold (show) Wrong click= KABOOOOOM!!!!!!!

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(5)

Beegum

Feb. 01, 2015

Under rating threshold (show) Eventually, each components could be polished to have a particular use that you know of, like it was part of a market place and occupied a niche other than, you know, for eccentric designers who just like heat exchangers. If you only have a billion dollars then use whatevers. Or use coolants and go active, but I'm not as certain about that anymore, the payoff for the fuels has gotten quite long to go active now.

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(0)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Meoww: since capacitors are limiting factor, that 25-30T/T is upper limit in any build . My idle build for example has 213 capacitors from 304 slots, giving me 21T/sec autosell. Can't raise it significantly higher without some really expensive upgrades.

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(0)

uksare

Feb. 01, 2015

Under rating threshold (show) Game reduced to sticking nefastums / fan / capacitors to the maximum. It would be best to remove ability to chill the cells directly by fans. Players will be forced to construct more complicated schemes using exchangers etc...

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(0)

vlasec

Feb. 01, 2015

Under rating threshold (show) I use 1 vent, 1.25 mirror and 6.5 capacitators per nefarium cell, I have 24 of those. My reactor is thus flooded by capacitators. Saving up 1.5 Qi so that I can upgrade them and auto-sell slightly more energy.

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(0)

Beegum

Feb. 01, 2015

Under rating threshold (show) If the coolants lasted longer and capacitors had much higher capacity then late game active would be a viable option. Right now it can be done for fun but likely at a loss. I've tried but the coolant only lasts a few seconds, less than maintenance, and upgrades only increase it just a slight bit. Perhaps replacing a warmed cooler could be considered an upgrade (shift-left click?). I know the lack of capacity seems to be a struggle even early game. I mean, you can't make a setup to come back and click the sell button every couple minutes, you know? You have to smash the sell button which make you rely no the auto sell component from idling. It shunts everyone into the same designs.

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) Careful level your plating so that its auto cooling just good enough to balance one fuel with one or two plating, even you can't maintenance 0 balance, usually it will be good enough to run hot for hours or even days, for now lv14 Alloys can balance a qurd Dolo with a Ultimate.

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(0)

uksare

Feb. 01, 2015

Under rating threshold (show) http://prntscr.com/5zv5m2

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(0)

mrzjadacz

Feb. 01, 2015

Under rating threshold (show) How to make big reactor temperature after last update?

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(-1)

iMeds

Feb. 01, 2015

Under rating threshold (show) Please impliment a feature to allow us to move power cells, maybe "drag & drop" in nature, without having to sell and re-buy!

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(1)

meowwww

Feb. 01, 2015

Under rating threshold (show) Second thought, max power output will cap by capacitor unless you sell power like every few click lol

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) For now I guess 25T/T is close to limit for a stable build, trying to figure out what is the limit for coolant swapping build.

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(0)

LunaticNeko

Feb. 01, 2015

Under rating threshold (show) The infinity symbol means auto-replace fuel cells. I fail to see why someone would downvote this question, as it is clear that there's no tooltip for this tool.

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(3)

vlasec

Feb. 01, 2015

Under rating threshold (show) I don't like two things about outlets (other than the fact they are weak at the moment): (1) They never leave any heat in the reactor unless I find the exact balanced state. (2) They tend to melt the surrounding parts (usually vents) by heating them at constant rate no matter what temperature they have.

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(-2)

RobertR108

Feb. 01, 2015

Under rating threshold (show) What the infinity symbol beside the pause button do?

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(5)

coolkid987

Feb. 01, 2015

Under rating threshold (show) To clarify, I mean the graphics for the 'green' upgrade level.

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(0)

coolkid987

Feb. 01, 2015

Under rating threshold (show) There needs to be some differentiation in the graphics of a maxed upgrade and an upgrade which still needs to be purchased.

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(1)

AmberGolen

Feb. 01, 2015

Under rating threshold (show) New update allows handling of quad nefastium, if you have enough money.

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(-1)

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