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I feel like having the capacitors on the +100% base upgrades doesn't work. Only use those for cells where you are going to move on to a higher tier fairly quickly. Even if the price increases faster, I feel it really needs to be the double upgrades again.
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My only suggestion for improvement (beyond your continued balancing and tweaking, which is much appreciated!) would be to add a "drag to buy" system. That would make things MUCH easier when filling in empty spaces after the occasional nuclear meltdown.
Also maybe a counter at the bottom showing us how many civilians we've killed and/or mutated with our foolish mistakes.
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I got to the point where upgrading doesn't help much. Upgrading capacitator 16th time actually just adds less than 7% of what you already have ...
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if you want more this is a ripoff of the reactor setup in industrialcraft a minecraft mod its better in mine craft except if you mess up your heat it blows up half your base
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my build (~25.5T/tick): http://i.imgur.com/GIFGrVE.png?1
looks like capas are a little bit too weak again; could need even more to get auto sell up.
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@scorchx: no risk, no fun. The risk of explosion is actually an important part of this game. If you want to play it safe, you have enough possibilities ingame to do so. Especially at endgame. When you drive the reactor at the limit, it gives lot of profit, but may explode. If you drive it safe, it gives less profit, but survives even some heavy mistakes.
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So I have about 300k heat that i need to disperse. Without being upgrade the clicking ability it will stay in that range or go up. Having it reduce my 30 a tick isnt really making much of a dent
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Suggestion: SCRAM emergency shutdown upgrade.
In the event of an serious overheat, the reactor will automatically shut down, venting all heat and power stored, but rendering all or 90% of fuel rods unusable.
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The new restocking feature- it'd be great to have even just a simple explaination of how it actually works. I keep thinking I've got it working right, come back 10 minutes later, and half my fuel is dead and not restocking
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If you're planning a V2 of this, it would be cool if the player had to instead of removing cooling from the global system, then manage the cooling of the cells instead, right now it seems like you just place all the cooling vents on one side of the map, and all the powercells on the other side.
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We need hotkeys for every structure and option!
By the way, This is one of the best devs that I've ever seen on this site... So many awesome updates!
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The only way to go pass this point looked like smashing "Sell all power" with Coolant build... though this is not really worth it.
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Okay, so, the right-click remove and replace bug has now lost me two full reactors in the span of 10 minutes. That's a big one.
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Having a weird bug with power in the newest build. Currently my power says: Power: 95.84T/114.095T And it wont fill up any more. Shouldn't the power continue to fill up until it's full? not stop at ~85% full?
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This is my build, with Lv14 Alloy you can stay hot for hours like this, not fully idle but really close to. http://i.imgur.com/PTfrBoU.png
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cdgx: Ya, I figure that at second thought as well. For now I got 236 capacitors and almost 25T/T with a hot build, and since the limiting factor took soooooo much space, don't think any one can go far from this point unless new features happens.
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If the passive cooling is meant to make a stable temperature harder to hold, could you make an upgrade that reduces it?
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Also, the picture, nothing special http://imgur.com/eQY3RAr sometimes swapping lower left corner, so not completely idle
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I have tapped out at about 22T/tick. A major limiting factor is all the capacitors you need to auto-sell Power. I will get a small improvement when I reach the 5Qi needed for next capacitor tech upgrade.
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Eventually, each components could be polished to have a particular use that you know of, like it was part of a market place and occupied a niche other than, you know, for eccentric designers who just like heat exchangers. If you only have a billion dollars then use whatevers. Or use coolants and go active, but I'm not as certain about that anymore, the payoff for the fuels has gotten quite long to go active now.
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Meoww: since capacitors are limiting factor, that 25-30T/T is upper limit in any build . My idle build for example has 213 capacitors from 304 slots, giving me 21T/sec autosell. Can't raise it significantly higher without some really expensive upgrades.
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Game reduced to sticking nefastums / fan / capacitors to the maximum. It would be best to remove ability to chill the cells directly by fans. Players will be forced to construct more complicated schemes using exchangers etc...
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I use 1 vent, 1.25 mirror and 6.5 capacitators per nefarium cell, I have 24 of those. My reactor is thus flooded by capacitators. Saving up 1.5 Qi so that I can upgrade them and auto-sell slightly more energy.
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If the coolants lasted longer and capacitors had much higher capacity then late game active would be a viable option. Right now it can be done for fun but likely at a loss. I've tried but the coolant only lasts a few seconds, less than maintenance, and upgrades only increase it just a slight bit. Perhaps replacing a warmed cooler could be considered an upgrade (shift-left click?). I know the lack of capacity seems to be a struggle even early game. I mean, you can't make a setup to come back and click the sell button every couple minutes, you know? You have to smash the sell button which make you rely no the auto sell component from idling. It shunts everyone into the same designs.
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Careful level your plating so that its auto cooling just good enough to balance one fuel with one or two plating, even you can't maintenance 0 balance, usually it will be good enough to run hot for hours or even days, for now lv14 Alloys can balance a qurd Dolo with a Ultimate.
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Please impliment a feature to allow us to move power cells, maybe "drag & drop" in nature, without having to sell and re-buy!
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For now I guess 25T/T is close to limit for a stable build, trying to figure out what is the limit for coolant swapping build.
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The infinity symbol means auto-replace fuel cells. I fail to see why someone would downvote this question, as it is clear that there's no tooltip for this tool.
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I don't like two things about outlets (other than the fact they are weak at the moment): (1) They never leave any heat in the reactor unless I find the exact balanced state. (2) They tend to melt the surrounding parts (usually vents) by heating them at constant rate no matter what temperature they have.
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There needs to be some differentiation in the graphics of a maxed upgrade and an upgrade which still needs to be purchased.