Games Achievements My Kong Sign In

Comments for Reactor Incremental

« Back to Reactor Incremental

deleteduser

Feb. 04, 2015

Under rating threshold (show) @twoarmy link? If you can successfully sell that idly, you have more upgrades than most posters! For the last few days, all of the posted designs have been 11-15 dual neft cells (equiv to 33-45 single neft) due to capacitor idle sell limit.

+ - !

(0)

Tifforo

Feb. 04, 2015

Under rating threshold (show) As bizarre as this strategy sounds, I've had luck using heat outlets to take heat out of the reactor, then putting fans (vents) around them, then putting heat inlets around the fans to prevent the fans from overheating.

+ - !

(0)

Tifforo

Feb. 04, 2015

Under rating threshold (show) I would greatly appreciate clarification as to whether Heat Outlets are classified as Vents or as Heat Exchangers for the purposes of upgrades.

+ - !

(0)

twoamy

Feb. 04, 2015

Under rating threshold (show) So, I'm at 71 nefastium cells and I don't know where to go from here. Any advice?

+ - !

(-1)

Acuru

Feb. 04, 2015

Under rating threshold (show) @mcownageburger - it could help for late game, but in case that this upgrade will be avaible, next tiers of cells should cost more than now

+ - !

(1)

Acuru

Feb. 04, 2015

Under rating threshold (show) Yea, in end-game you need to much capacitors to sell automaticly power - it should be somewhat balanced.

+ - !

(2)

deleteduser

Feb. 04, 2015

Under rating threshold (show) After reaching both 10Qi upgrades, I'm in the same place as Kohlenstoff. 15 Dual Neft cells. Optimal power output for my upgrades would be 24 dual neft cells and 4 vents but, I need at least 241 capacitors (my current total) to sell the power I do make.

+ - !

(1)

deleteduser

Feb. 04, 2015

Under rating threshold (show) You should make an upgrade to the power/dollar ratio. That would be fun.

+ - !

(3)

deleteduser

Feb. 04, 2015

Under rating threshold (show) @jmostdef, @emcew, you probably placed your cell adjacent to another cell. Post by fresh_fish explaining (250 posts ago): Here's my guess: For Quad Dolorium cell itsown, it acts as 4 single cells placed in 2x2 pattern, each cell in it receives 2 more pulses from adjacent cells and has total 3 pulses per tick, therefore the total heat is 227M*(3*3)*4 = 8.17B. When you place Quad Dolorium cells in a line, each Quad cells receives 2*4 pulses from adjacent quad cells, each cell inside Quad cells receives 8/4 = 2 more pulses per tick, so the total heat produced is 227M*(5*5)*4 = 22.7B.

+ - !

(1)

iLOLZU24

Feb. 04, 2015

Under rating threshold (show) Could use a better way of the transition of heat

+ - !

(0)

GeekZilla

Feb. 04, 2015

Under rating threshold (show) How about a time dilation button? A button that allows for time to flow at 2x, 4x and 8x normal speed.

+ - !

(1)

davidboy2

Feb. 04, 2015

Under rating threshold (show)

+ - !

(-8)

Prolaokiller

Feb. 04, 2015

Under rating threshold (show) Nice, the uranium power upgrade costs only as little as 1Qa and yet offers a huge energy bonus of 2 per cell! I smell a bargain guys!

+ - !

(82)

UltimateAbyss

Feb. 04, 2015

Under rating threshold (show) add a testable version of cells, which will cost money, and show you how much heat it would send out, but don't produce actual heat/nor give money

+ - !

(1)

deleteduser

Feb. 04, 2015

Under rating threshold (show) xxlistatxx, the more capacitor you put into your reactor, the more heat your heat vents are able to vent, so since you had the meltdown, you need to rebuild your capacitors to increase the heat vented.

+ - !

(2)

jcheung

Feb. 04, 2015

Under rating threshold (show) oh, i take that last back bit, it's a research option :s little expensive...

+ - !

(0)

Hardjohnson

Feb. 04, 2015

Under rating threshold (show)

+ - !

(-9)

jcheung

Feb. 04, 2015

Under rating threshold (show)

+ - !

(-7)

jmostdef

Feb. 04, 2015

Under rating threshold (show) i placed a dolorium cell (227M heat per pulse) next to an Ultimate Heat Vent (lowers it's heat by 756M per pulse) and everything instantly overheated and exploded. wow. what just happened.

+ - !

(1)

darktotaled

Feb. 04, 2015

Under rating threshold (show) what about a button to clear all depleted cells?

+ - !

(3)

xxlistatxx

Feb. 04, 2015

Under rating threshold (show) Hah, thanks @ Acuru, totally missed that.

+ - !

(1)

Acuru

Feb. 04, 2015

Under rating threshold (show) xxlistatxx: cause they got bost from capacitors, place them first :)

+ - !

(3)

GromHammerfaust

Feb. 04, 2015

Under rating threshold (show) ravensvoice: that still wouldn't work out because the vents can hold a maximum of 98B and would blow up immediately...the heat they store per tick is about a fifth of the capacity right now

+ - !

(-2)

xxlistatxx

Feb. 04, 2015

Under rating threshold (show) For some reason my ult fans were able to cool around 30b per tick, I accidently had a meltdown and now they only cool 1b per tick. Now I can't really do anything.

+ - !

(-1)

farciarz777

Feb. 04, 2015

Under rating threshold (show) Add more than quadruple cells. I want to see 8, 16, 32 and 64 in my reactors :D

+ - !

(-1)

ThatUnoSky

Feb. 04, 2015

Under rating threshold (show) Still trying to understand, what does a basic heat outlet/inlet do?

+ - !

(0)

spyderwolf

Feb. 04, 2015

Under rating threshold (show) Hello all, (and cael) since there is no room chat for the game, I created a IRC channel on irc.foonetic.net as #reactorincremental, anyone is welcome ;D

+ - !

(2)

Ravensvoice

Feb. 04, 2015

Under rating threshold (show) gromhammerfaust: heat outlets move the heat number to EACH adjacent component that cvan take heat. so with 4 vents around it it moves 4 times its number of heat out of the reactor. EACH of the vents needs to be able to handle that number or it will run into trouble. so you need 157.646B/tick vents for that heat outlet or connect the vents to heat exchangers and more vents

+ - !

(4)

TylerL45

Feb. 04, 2015

Under rating threshold (show) GromHammerfaust, if you READ the Inlet and Outlet, you will see they push X amount of heat to EACH adjacent square. They do not split this amount like Exchangers do. In order to keep your vents from overheating, you would need to increase their cooling to match the outlet you are using

+ - !

(2)

GromHammerfaust

Feb. 04, 2015

Under rating threshold (show)

+ - !

(-4)

PhantomKingdom

Feb. 04, 2015

Under rating threshold (show) Not sure where your going to take this DEV now u done most of the major balancing, but this game is great with excellent support and a lot of potential, an example i would gave is maybe start on easy level with 8x8 reactor, upgrades to 16x16 + 24x24, then unlocks medium level , start on 24x24, and again upgrades reactor sizes, to eventually unlock hard mode ( all the while leaving previous reactors running) and so on to insane level that has different shaped reactors /blocked cells and even levels with various equipment locked for that level + a sandbox mode in the menu, with leader boards, medals, awards giving extra bonuses etc(maybe check out a few good tower defence and idle games for ideas etc maybe even releasing a full on v2.0 wih alll the exrtra work done), keep up the the great work, keep things challenging and moving to retain the communty interest you`ve now got yourself:)

+ - !

(4)

Natzu

Feb. 04, 2015

Under rating threshold (show) My only wish is that i can see the max heat im producing at the moment nice idle game though

+ - !

(1)

deleteduser

Feb. 04, 2015

Under rating threshold (show) This could use a "sell all" button for when you get ready to go to the next tier and have a bunch of stuff to get rid of. If I am failing to notice one I'de appreciate it if someone pointed it out :\

+ - !

(0)

DarthLoompa

Feb. 04, 2015

Under rating threshold (show) I would love to have two options for selling fuel. If I sell instantly, I loose all my money. If I use a process that takes 100 tics, I get my money back. You are punished for overloading the reactor, but you can experiment with builds without wasting a lot of money.

+ - !

(4)

niluge

Feb. 04, 2015

Under rating threshold (show) progression is too slow. 1qi every full day when the next update costs several of those

+ - !

(6)

Kerbouchard

Feb. 04, 2015

Under rating threshold (show) Having a shorthand of the reactor configuration on the main screen would make it easier to share screen shots with other players so we can compare apples to apples.

+ - !

(2)

deleteduser

Feb. 04, 2015

Under rating threshold (show) Nefastium cells aren't working properly. If I put a tier 1 nefastium cell (51.871B heat) between two vents (30.284 heat each), their combined venting of ~60.5B heat venting SHOULD handle the cell. However, only one vent takes the heat and rapidly explodes.

+ - !

(-1)

Hugomanen

Feb. 04, 2015

Under rating threshold (show) It feels like the later upgrades are just there for show, currently my bottleneck is how fast i can sell power. The screen is more or less filled with capacitors, yet it's not enough to reach Qis at reasonable rates.

+ - !

(7)

Beegum

Feb. 04, 2015

Under rating threshold (show) Nah, if you play through again, you'll find that the key to the game is being able to use more capacitors. I would simply like them to have a larged difference in auto-sell and capacity, to allow for active play to pay off. But, then, in the end game you'll still find the coolants can't do the job. But, that might just be the way it has to be end game. Either way, afterall, the screen is like all capacitors, BECAUSE OF HOW MUCH MONEY YOU MAKE EACH TICK. That's what the capacitors are for. Essentially progress is in being able to use more capacitors simultaneously.

+ - !

(2)

F7_Fenrir

Feb. 04, 2015

Under rating threshold (show) Game was much more interesting with OP capacitor and weak vents. Managing heat with exchangers and multiple vents allowed for many interesting setups, and low number for capacitors made it possible to have enough squares to build everything needed.

+ - !

(4)

deleteduser

Feb. 04, 2015

Under rating threshold (show) downgrading upgrades would be nice. I missclicked somewhere and now manual venting is at 1Qa, but i'd like to have it at 0,1T so i can balance out the minor heat increase my current forcing setup has

+ - !

(3)

Beegum

Feb. 04, 2015

Under rating threshold (show) "Replace coolants on pause" 100Qi "Sell energy on pause" 100 Qi Lol, for active players. Those ultimate coolants only last a couple ticks against quad nefs on a two row wide configuration with coolants on each side. You'll only be able to go about half the row down too, w/o maxing your piggy bank each time the coolants fill. I got to 83T/t. But it blew up both experiments due to incredible danger of the setup. Definitely need to be fully engaged and prepared for a loss. Also, too much maintenance to make money as fast as idle setups. You could get like 150T/t or somewhat less. Then you need to sell the energy and replace the coolants. Basically, you just start and pause the game as fast as possible sell the energy and replace the coolants. I don't think you can go fast enough to make money faster.

+ - !

(0)

Kerbouchard

Feb. 04, 2015

Under rating threshold (show) Spacebar to quick pause the game.

+ - !

(0)

VegladeX

Feb. 04, 2015

Under rating threshold (show) This is a great game and I think EVERYBODY here to comment agrees: WHY AREN'T WE FUNDING THIS? The principle is good but as a game, It's not very user-friendly: it takes time to really work out. When I say "Needs development" I mean we all need this to be developed. I can't think of anything better.

+ - !

(2)

SummerBlank

Feb. 04, 2015

Under rating threshold (show) Upgrade suggestion: expand reactor area, like, adding more squares so then you can place more components.

+ - !

(6)

QWERTY_DEATH

Feb. 04, 2015

Under rating threshold (show) Balanced Idle Game It Is Good.

+ - !

(3)

spyderwolf

Feb. 04, 2015

Under rating threshold (show) There should be a way to turn off or lower the amount of heat plates remove. I want to put heat into the reactor and the plates just remove it.

+ - !

(3)

mistermicha

Feb. 04, 2015

Under rating threshold (show) There should be an upgrade that reduces the heat gain.

+ - !

(2)

mingaup

Feb. 04, 2015

Under rating threshold (show) Should be able to invest in more nuclear reactors. For a good price, like 100Qi

+ - !

(3)

deleteduser

Feb. 04, 2015

Under rating threshold (show) Being able to click and drag to place components would be very helpful.

+ - !

(19)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate