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For those having issues with the outlets causing your fans to explode. The outlet passes that amount of heat to each adjacent component. So for example the ultimate heat outlet puts out 5.12M heat, so each fan connected to it must output that much or more if you want it not to explode. I have all the heat sink upgrades so for me it takes 62 ultimate reactor plating to vent the max heat. This means the outlet and 4 fans with cool 20.48 heat per tick. Hope that helps.
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I didn't catch the new update when I refreshed my page, and when I placed my Nefastium cell everything exploded because the heat exchangers no longer vent heat out of the reactor. D'OH! But this new build should make my last plan more effective just as soon as I have enough money to rebuild everything.
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Maybe i'm getting something wrong from the help, but i placed 4 quads cells in a 2x2 pattern and placed a single advanced coolant cell next to each quad, and rolled a tick, each cell is producing exactly 100 heat and 140 power at 0 reactor temperature, f the help is correct, quads produce 4 pulses, in a 2x2 grid every quad is receiving 8 pulses from adjacent quads, meaning 12 pulses per quad, if power scales linearly this should be 12x the power of each quad, in my case 1008 power(84 power) and 1728 heat per quad(36 base).
Fix this bug please so while we can't test our designs in an experimental reactor simple brain.exe can solve these problems using math.
It's not a bug. It's another instance of the game's mechanics not being clear to the player. Every quad, on its own, is creating 12 pulses. This is because that is what a 2 x 2 arrangement of single cells would create. (Four cells, each cell producing one extra pulse in two other cells.) So, a 2 x 2 of quads means that you have four quads, each quad producing four extra pulses in two other quads. The end result is 20 pulses in each quad. But the _base_ power per pulse for uranium, regardless of configuration, is 1. So the end result is 1 * 4 * 20 = 80 power per tick. I'm not sure why you're getting 140. Maybe you have upgrades of some kind? I just tested this in my end and got 80 power per tick.
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I could not say enough how much a second room would be awesome. To use for tests, or change your whole setup without destroying the one you have or going cluster by cluster y'know?
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Heat outlets bugged. When surrounded by vents, explodes them one by one. If they are supposed to do that (the vents have, after all, less capacity then what the outlet transfers) they should explode all at once at least. Ultimate versions btw.
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Hmm, the only way to make more than about 4-5 B/tick (depending on upgrades) seems to be to switch out coolant cells like mad. Somehow it seems kind of pointless to me to be the braindead workerbee of a computergame. To me the interesting part is thinking of interesting combinations to make a most efficient idle reactor. To that end the game mechanics only offers combinations of fuel, plating and vents + one capacitator, everything else is just waste of space. The very limited vents seem to make double nef the end of the line for efficient builds, so plating about half the reactor and double cooling separate double nef fuels seems to be the best design (someone posted pictures, i tried triple cooling with less plating but ended up with one fuel cell less).
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I think forcing people to purchase upgrades to increase the size of their grid would be nice. It'd add more longevity to the early game and maybe encourage people to build more interesting reactors to progress.
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Most efficient TOTALLY NONIDLE build. Needs coolants to be changed every 2 or 3 minutes. over 80B/tick with 4 nefastium upgrades
http://postimg.org/image/svrnhnp9x/
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1 Heat Outlet, 4 Ultimate Vents at 1.1mil each (4.4mil total), and 1 Quad Dolorium cell (Produces 4.166m heat per tick). Surround the Heat Outlet with the 4 vents, and place the Dolorium. Result: Fan on the right gains heat quickly and explodes. Fan on the bottom follows suit, slightly quicker. Fans on the left and top burst at almost the same time. This is due to the coding checking a square and pumping heat. Perhaps changing this so it checks each touching square, then begins pumping heat to any verified as Vents?
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How about an option to allow the reactor heat to reach X amount before the outlets start pulling heat, this way we can use Fission without having to micromanage the reactor heat or be forced to use lower grade gear in our our set-ups so that heat can build up
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Can you please make that after any update reactor game will automaticly pause? I'm anoyed of my whole reactor exploding after each update :(
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How does the math work?
I can cool a double nefastium cell (+23M heat) with 2 ultimate vent (-11.5M heat) but if I use a ultimate cooler (+5M) next to a ultimate heat outlet, the vent explode.
It says that the heat outlet send 5M per adjacent component to each component so the vent should have 5M heat whitch is less than the 11.5M the vent can remove.
And where is the heat management now? The heat exchanger used to balance the % of heat in each component and the reactor but the heat outlet and inlet have flat values.
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For now 4.3B idle build with Double Ne, no luck finding a Quad Ne idle build over 4.3B. Around 80B manual build also seems close to my limit.
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Heat outlets currently pump heat into one random component. It should be distributed to all neighboring components instead.
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Fans are never at maximum efficiency. Heat exchangers need to move the maximum heat the fan can hold without exploding. This way the fan is always removing heat at maximum efficiency.
Right now fans either explode, or are at 0% heat all the time.
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I started up my game and my reactor immediately exploded... turns out the game got rebalanced, greatly reducing my maximum heat capacity. now I have to start all over...
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Not sure if anyone has a better build currently but, I'll post screen shots here for the date-stamp. Time is currently 2:17am.
Build is generating 42.872B power per tick, with only two Nef power upgrades.
http://snag.gy/TU3Ie.jpg
http://snag.gy/3ItyM.jpg
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Whats the point of the inlet if it puts heat from an object into the reactor? Why not just skip the inlet and let the cells go straight to reactor in the first place?
Needs moving parts, like rails that can move cooling cells that reach a certain % of heat or the ability to specifically control how much the inlets/outlets move heat
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This is the setup I have right now (http://imgur.com/a/48Qzt), but I honestly can't see any way to progress from here. Is there even any way improve on this? There seems to be a huge progress wall at this point. I might make the next nefastium upgrade (500T) after a day or so of waiting, if I'm lucky. I hope something is done to address this. I just feel like this game is, for an idle game, too short.
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Could you make something like a display which shows how much heat all cells produce and how much it gets lowered or taken out of the reactor per tick?
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Going along with some of the other comments, with the new build, I just don't feel like doing math to keep my heat consistently high without going over. It's only worth it to do no-heat reactors and just spamming a cell to max the heat before deleting it.
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in the past,all the cells are emptied out after a upgrade so it won't blow up
(and costs refunded). is that not the case anymore?
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I just lost... everything. Not a huge deal, sure, but it gave me an idea. I was left wondering which module was the 'straw that broke the camel's back.' So, how about a replay function that show's something like the last 30 seconds of play before a meltdown? Is that even possible? I hope so! I get frustrated with this game, but I always come back...
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Have you thought about adding an overview page that shows the total heat produced by the reactor/tick? Because of the way heat increases it gets hard to do all the math mentally, and a nice "total overview" would make creating an efficient cooling system a bit easier.
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Well, the update fixed my "stuck vents" problem.
davito: that was the most "opd" strategy even before the update: surround x4 nefastium with storage and sell the storage every 5-15 minutes
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Well this game just got a little easier for me. I had the highest plating and banks back when they were 10mil each. Now they are 100bil each, and I still have all of the ones that I had before the update. I can now hold 192bil and have a heat tolerance of 52.5bil
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Wow that's annoying apparently the changes resulted in an immediate nuke of my entire system and everything exploded. Sweet.
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New OP strat seems to be dump heat into storage and than just sell it, 50b cost for 1T heat. It does not return to the reactor when sold.