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My game is running really slowly, maybe you could make a setting where the game updates once per second but extra tick/sec upgrades just act as multipliers per second?
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Good news: power is cheaper the ever.
Bad news: the power plant blows up about once a day (so beware the mutants.
Good news: they rebuild the power-plant better each time.
Bad news: it still blows up.
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The venting machines have inapropiate description about lowering heat, actually i must use 6 for one nefastium single cell produce ~52B heat and every one vent teoretically lower it by ~78B.
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Funny stuff after refreshing... ult heat exchangers are 86/336B, but the bar is all red,like they are about to blow. And ult cooling cell act like a vent, heat oscilating about few T and not going either up nor down. But im not complaining, mayby there is a way to abuse this :D
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This isn't as important as the current bugs, but what about trying to make a copy-paste feature at some point in time? It would help with making complex patterns of parts.
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i also had to restart because my reactor instantly blew up after i replaced all my old cells after making sure my vent fans could hold the heat, which they did in theory, but not in practice, due to the numbers not accurately reflecting actual values.
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vent upgrades don't work, restarted after last update....tooltip says increases basic vent fan by 100% (from 4 to 8) but double uranium cell (which says generates 8 heat per tick) is still overdoing the "upgraded" vent fan by 4 per tick, additionally, the same vent fan with the same tooltip and upgrade, can only stand 4 single uranium cells surrounding it (4 heat per tick) when you place a 5th cell adjacent to a single it starts stacking heat in the fan.
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What do the inlets do versus just leaving fuel alone on the reactor floor? Are they necessary, or is it just so you can safely place more vulnerable components next to fuel? I'm a bit nervous about blowing up all my capacitors...
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i like the improvements with the upgrades but have issues stablizing my heat so i would suggest a control option for heat imput and output were u could set a % to toggle on or off the imputs or outputs
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this is odd, t5 fans say they reduce by 1.106 b/t and dolorium single cell outputs 227 (rounded up) m/t, yet the single t5 fans are building up heat. similarly but slightly more measurable, t4 power quad cell with two others of itself not touching fan but touching the cell in question, is increasing the same t5 fan by (oops ticks are too fast now to read) roughly 0.35 m/t
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What about being able to buy more reactors, I have a few trillion so why cant I buy another box when the first costed me nothing?
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I would love a "test mode" reactor, like where you could try out different reactor designs with infinite money, and it wouldn't make money. I want this so that my reactor dosnt instantly blow up when I place a new cell of a new tier. My reactor just blew up when I placed a seaborgium cell.
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The heat seems to disperse un-evenly... I put two vents which both remove 4 heat per tick, next to one double-Uranium rod which outputed 8 heat per tick... One vent eventually overheated
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You don't release games in beta testing, that's not how it works on Kongregate. You're better off releasing a full product from the start, otherwise your game quickly sinks to the bottom before you update it enough :)
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Nice to see a game based upon IC2 reactors, however, after 3 hours of gameplay there is nothing more to do. After completing a superior setup using the best components, the only thing left to do is to upgrade into using Nefastium, which I believe is completely pointless because my system can't go past using ~20 Dolorium without random heat exchangers exploding every now and again.
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I love this game, and I am in awe of Cael for making and constantly updating it.
Apparent bugs: I have fans next to heat outlet which shouldn't be able to put out enough to heat them up, yet they explode.
Also, multiple heat outlet/fan setups can be running, and will have very different heat levels the same time. Something random seems to be creeping in to either the transfer or venting calculations.
Thanks again for my favorite game in a long time!
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After last update (31/01 i believe) the vent upgrades (+100%/level) shows the benefit on the vents tooltip but does not actually increase the amount dissipated
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Suggestion: autorebuy neutron reflectors and/or coolant cells
(maybe with a price higher than the price for nefastium rebuy?)
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Hello. I seem to have a massive error going on with the vents. Like a few others have stated, the vents blow up next to cells when they are well within their capacity.
The major problem I have is that the vents seem to lose their capacity all of a sudden. I was at -4b heat vented per tick. I added a Plating component, then the vents all blew up showing that they now vented at -2b. I refreshed the page, now the vents show -1.012b capacity. The exchangers also seem to have been similarly affected.
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Numbers on the fans/cells are wrong. 4 fans (cooling 2.4B each) around a cell (heating 1.8B) are gaining heat. Something is wrong, please fix.
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I can confirm that there's a issue with the heat vent upgrades, which aren't working, tested it with the basic heat vent, with 2 levels of upgrade where it says it'll vent 12 units of heat, yet they are over heating from double uranuim cells which create 8 heat units (the vents gain 4 heat every second and explode when they reach their limit which is currently 120 units of heat with the upgrades, which suggests that they are only venting at the basic level and not applying the upgrades.)
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Vents seem to be bugged, (the vents say -31b heat per tick, and i put two of them surrounding a single nef cell and they both blow up)
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This is the reactor setup i am running. Got 5 single nefastium cells and 2 in upgrades on them giving me 2,4k T income.
http://tinypic.com/r/214ups3/8
As of now finding out what values the heating vents really have is kinda difficult and the higher reactor types are so expensive i don't dare experiment.
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2,7 Trillion per tick full idle: http://i.imgur.com/Ecn9B5z.jpg (coolant cells are there to ensure, that the temperature don't increase too fast, when a mistake is made).
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from the looks of things, this setup still works for single nef cells, just replace most of the platings with capacitors http://imgur.com/DRt79LT
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I feel that the vents should remove heat from themselves before exchangers try to balance it. I have a reactor design that ought to run perfectly cool since one of the four heat vents attached to my seaborgium vents more than it makes per tick, but it seems the exchangers are taking some of it away before the vents vent, which leads to a bunch of heat bouncing around for no real reason.
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With this new update, all my stuff simply disapeared, I had like 20 double nefastium core running and they are gone. Also, Lost some of my upgrades, like auto replace dolorium cells and more, all just gone. :(
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First time I'm bothered with so much updates....
If you're going to keep updating at least give us a heads up because i keep losing my progress since i have to upgrade all again e make new schemes.
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Trouble with quad dolorium too, I have 4 ultimate heat vents(remove 4.17 billion per tick) with three ultimate inlets. Quad dolorium heats it up
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I don't get all the complain about the reactor meltdowns. I just know when a new update comes in, sell everything and start from scratch. However, the Vent upgrade not working is a big problem.
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for the love of god, if u want this game to succeed and not have everyone stop playing it, for lack of better terms in my limited mind, stop raping our reactors with each update